maybe that's the truth. there's only one island ![]()
Posts by Sentura
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Quote from CybbeDisplay More
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Looks to me like they do (notice the cannon).
My guess is they have a weapon selection, and only the selected weapon moves. And then it seems like, from the pictures, that the other weapons' positions remain unchanged upon switching weapons. ie. no resetting.
it's just nitpicking anyhow. i'd say it's pretty damn impressive someone made a mod like this.
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*** snakes. rhinos all the way.
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put in perspective, i dont think miniscule details like what weapon types you get to fire are important anymore; rather, that gameplay/gunplay stays the same. i played through gears of war not long ago, and i had to take breaks every few hours because the game got too boring or too tedious (i.e., dying before a far autosave). while i enjoyed some of the story and some of the special boss scenes, those were few and far inbetween. if gears of war 2 is more of the same, it's only rental worthy to me, at best. an average game in most aspects.
now if they added some sort of mechanics to evolve the chainsaw bayonet techniques, then we could start talking. if you would be able to take out 2 or 3 drones or even a boss while pressing different buttons after doing a chainsaw kill, the game would suddenly become much more interesting.
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love the explosion one in your last post and the railroad ones in one of your previous posts. polish railroads are pretty cool, if only for the looks and scenery.
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i'm sorry but this fails to impress me in terms of realism. you can so easily distinguish this from the original piece of work (sony bravia commercial). it looks computer animated.
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Quote
":1vaddu5o]Psyshokiller, if you'r good enough, this kind of companies take care of all the paper work, and pay for whatever is necessary for you to move in and relocate.
not anymore. new us integration laws prevent this.
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call it one thing and it'll make people go mellow and sweet. call it another and they will curse and condemn the day it was made. it's all politics, baby.
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Quote from zaphod
why is being considered "art" important?
usually if something is considered an art, it is easier to pass it for cultural value. honestly though, i fail to see why thousands of paintings can stand out and be all cultural while computer games have to sulk in the corner. tradition be damned.
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env_lightglow creates a realistic glow that dimishes the closer you get. valve themselves used these in hl2 at the end of the tunnels, though you can use them for anything (color changing is possible).
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I don't think the number of people developing a game has anything to do with how scary it is. i've seen plenty huge devs do extremely scary stuff, and i've done some level design myself that i've gotten intimidated by as well.
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i thought koko's name was kokosovar "kokosovar" kokosovar
i was sadly mistaken

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you know, they lost the red alert feel before ever doing the sequel. i think the effect is borderline irreversible now :\
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it's actually a moon base. the story goes that in the mid 70s, both the USSR and USA sent out two teams to declare the land theirs. however, since there was only one apparent landing spot, one of the teams had their rocket destroyed post landing. now that they have taken equal parts of the territory, a battle will be waged to see who can capture the enemy's land first and thus be the only team to get home.
sounds plausible, yeah?
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i guess red alert gets exactly what we wanted: hot gung ho russian chicks in spandex...
wait, no...
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it's all about the money
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this reminds me of last year when i spent the night of the chinese new year in beijing. brings back memories ;D
i should upload mine
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i know skjalg has some other photos from various other places and i have one with the full mapcon posse on. ill upload it as soon as i can figure out how.
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Quote from Zete
you're a sick man
i agree. tf2 is like one of the best multiplayer games out right now.