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Posts by Rayne

  • TF2 update released, free weekend incoming!

    • Rayne
    • April 30, 2008 at 11:43 PM
    Quote from Psycho

    It's just the fact that the achievements detract from the gameplay. I find it odd that even when there is six medics on a team I seem to get healed less then before the update.

    I haven't even touched the medic yet for that reason. Having 5+ medics on a team of 10 is just retarded, especially if they're just circle-jerking each other for achievements. Just have to deal with it for a week or two for things to calm down a bit, I guess.

  • TF2 update released, free weekend incoming!

    • Rayne
    • April 30, 2008 at 9:21 PM
    Quote

    [-]April 30, 2008 - Team Fortress 2 Update ReleasedTeam Fortress 2 Client

    Removed TF2 achievement console commands

    That was quick...

  • HL2 sdk update tomorrow morning

    • Rayne
    • November 8, 2007 at 12:00 AM

    Apparently the issue with the lighting preview not working properly is because of something with the new shaders not being included/used in the SDK. I can get it working if there's no textures loaded for the map(i.e: load up the Portal example map under the TF2 mode).

  • COD4 Engine

    • Rayne
    • November 5, 2007 at 4:10 PM
    Quote from dux

    This is probably suited to the Engine Area of the forum but oh well.What Engine is COD4 and previous COD titles on? I know that COD1 was Quake 3 but are they still using Quake 3 as a basis for COD even now? You can get crap loads out of an engine with it's source code and constant upgrades so I'm thinking it's still a big ass modified Quake 3?

    I was under the impression that both CoD3/4 were built on the DOOM 3 engine. I could be wrong, though.

  • Microsoft, Direct X 10

    • Rayne
    • November 5, 2007 at 2:10 PM
    Quote from Sindwiller

    Like you couldn't do SSS and Phong lighting in DX9... :roll:

    Gotta plug their product in using whatever cheap-ass method they can. It's hilarious, really.

  • UT3 System Score Calc

    • Rayne
    • October 9, 2007 at 12:49 AM
    Quote

    ":30mb9mjx]nice, I got the same gfx card! select the x850 XT on the list, it's basically the same

    I didn't even see the x850XT on the list my first time around.

    12.01752045

  • UT3 System Score Calc

    • Rayne
    • October 8, 2007 at 1:28 PM

    0 - My video card isn't even on the list.

  • WIP in WIP, post your level screenshots!

    • Rayne
    • August 7, 2007 at 7:52 AM
    Quote from Minotauro

    That's a very inspiring ref pic

    It is. I'm using it as an excuse to get off of my arse and work on my texturing, modelling, and lighting(still haven't found my little niche with Source) skills, which are very noobish. Though, naturally I start working on this at a point where I can't work on it at all due to lack of a decent computer.

  • WIP in WIP, post your level screenshots!

    • Rayne
    • August 7, 2007 at 6:51 AM

    This is probably too WIP and ugly to show here for a good while, but I'm bored and won't be able to touch it for some time: http://www.uploadhouse.com/fileuploads/ ... a7ca21.jpg

    Sort of based off of this: http://www.uploadhouse.com/fileuploads/ ... d26bcd.jpg

  • Steam Community is live!

    • Rayne
    • August 7, 2007 at 6:45 AM

    Don't care for having to bring up the Community UI just to see my friend's list of the servers they're playing on while I'm in game. Other than that it's pretty freakin' sweet.

    Quote from skdr

    Then join the mapcore group!http://steamcommunity.com/groups/mapcore

    Done and done. Not like anyone would know or care about me, though.

  • WIP in WIP, post your level screenshots!

    • Rayne
    • August 5, 2007 at 7:48 PM
    Quote from Pericolos0

    holy shit

  • WIP in WIP, post your level screenshots!

    • Rayne
    • July 16, 2007 at 7:13 AM
    Quote from robert.briscoe

    Been working on an idea for a CS map for a while and its looking like it's finally coming together now! //

    I really wanted to give myself a challenge on this and shit what a challenge it is to get dense, lush forest running smooth in Source but I think I've cracked it! Still early WIP but I think its presentable enough to start showing stuff.

    Holy Hell, that's awesome.

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