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  3. Deathy

Posts by Deathy

  • Grin in swedish kids TV

    • Deathy
    • December 7, 2007 at 10:53 PM

    Pretty cool but I couldn't understand a word. One thing i noticed: This crazy hopper guy...

    Could someone translate/write down the important things on each section please?

  • WIP in WIP, post your level screenshots!

    • Deathy
    • December 7, 2007 at 1:08 PM
    Quote from m8nkey

    Looking good Pogo

    Maybe a bit too bright on the entrance of the BLU team, but that's just my opinion (colder lighting in the BLU base/warmer lighting in RED base).

  • ZM_Desolo Released!

    • Deathy
    • November 13, 2007 at 5:47 PM
    Quote from e-freak

    afaik zm is zombie master and not zombie mod. Zombie Master allows a Player to control Zombies RTS like and let the rest try to escape.

    yep right, but this map is made for this f.. cs:s server plugin.

    Besides this, great work on the map.

  • What old games are you playing?

    • Deathy
    • November 10, 2007 at 2:27 AM

    Super Mario Kart on PS2 Emulator.

  • Photography across Hong Kong & Australia (Updated 27/11)

    • Deathy
    • November 2, 2007 at 1:56 PM

    Beautiful

  • "The Zoo" ( Decadence) (Updated 1st nov)

    • Deathy
    • November 1, 2007 at 6:08 PM
    Quote from Felix

    you mean there ment that way ? : 0

    Yep, i think he said they illuminate the enviroment with some other plants oslt.

  • totally random texture thread

    • Deathy
    • November 1, 2007 at 2:34 PM

    Made a texture today:

    [Blocked Image: http://xs221.xs.to/xs221/07444/fachwerk_tex_001.jpg]

  • Portal custom maps (only cool ones)

    • Deathy
    • November 1, 2007 at 1:55 AM

    Well here's another one i found and played 2 days ago:

    http://forums.thinkingwithportals.com/d ... file_id=18

    I finished it in about 10 minutes...

  • Crazybump Beta 4.8 Installation/Run Problem

    • Deathy
    • September 26, 2007 at 11:21 PM

    I think you need this one to run it, works for me:

    http://www.microsoft.com/downloads/deta ... laylang=en

    It's the latest version of Dx9.

  • [HL²DM] dm_erayo

    • Deathy
    • September 26, 2007 at 3:48 PM

    Turn off the dynamic lighting in the properties of the light_spots...

    EDIT: OK.. there isn't any flag, but you should turn off the dynmaic lighting on point_spotlights.

  • Source Animated texture problems

    • Deathy
    • September 22, 2007 at 11:58 PM
    Code
    "LightmappedGeneric"
    
    
    {
    
    
    "$basetexture" "example/texture"
    
    
    "Proxies"
    
    
    {
    
    
    
    
    "AnimatedTexture"
    
    
    {
    
    
    "animatedTextureVar" "$basetexture"
    
    
    "animatedTextureFrameNumVar" "$frame"
    
    
    "animatedTextureFrameRate" "2" //pictures per second
    
    
    }
    
    
    }
    
    
    }
    Display More

    :wink:

  • cp_lazytown - the first custom tf2 map

    • Deathy
    • September 22, 2007 at 5:01 PM

    Seems good... needs some details here and there but overall: nice work.

    Ah yeah and: Congrats for first custom TF2 Map.

  • Be a part of video game history!!!1~

    • Deathy
    • September 9, 2007 at 10:01 PM

    They will be succesful.

  • [HL2:DM] dm_crossfire

    • Deathy
    • August 24, 2007 at 5:05 PM

    Finally on MapCore...

    Great stuff as always penE.

  • dm_moil

    • Deathy
    • July 17, 2007 at 9:40 PM

    Nice hl2 styled dm map.

    I like the lighting...

  • dm_mythtec - my missed 1024³ contest map

    • Deathy
    • July 16, 2007 at 10:20 PM

    Looks pretty good on the pictures. But the lighting is... :roll:

    Let's try and judge then...

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