Hey everybody
,
I'm awfully busy these days so this is just a short reply - in any case I do appreciate your ideas & comments and I'll definately answer in detail later!
Concerning the lack of custom models and textures I've got to say that the first beta came to about 11 MBytes, zipped - it was my main aim to keep the filesize as low as possible to ensure it will be played on public servers.
If I could bring it to about 20 MB, I could include quite a lot of additional detail. Concerning the empty and less detailed parts of the map: I've also tried to keep the FPS above those of the DoD:S stock maps, so even players with a somewhat weak machine could enjoy Edelweiss.
For the next beta I'm trying to optimize it even further and with some positive feedback on the performance I'll add more detail on almost every corner of the map.
Thanks a lot so far
,
Albatros