thanks for the comments ![]()
I couldnt scale down the stair textures. becouse its not tileable texture and i dont really like seams...
im working on a map that should have a bit more variation in the height.
i find it kinda hard...
thanks for the comments ![]()
I couldnt scale down the stair textures. becouse its not tileable texture and i dont really like seams...
im working on a map that should have a bit more variation in the height.
i find it kinda hard...
shouldn't those pillars be a bit bigger in the first shot?
also the first shot lacks detail. but its a wip so i dont care.
makes nice environments in maps ![]()
how is it possible that the roof is more dirtier than walls/floor (3rd shot)? at least it doesnt look good. make it cleaner or make walls and floor dirtier
maybe a little texture variation - ?
any pics with lighting?
you haven't even given a comment to add in there.
point out the things you like, dont like and propably something about layout and ill propably add it.
EDIT: i "fixed" the lighting. still not looking good IMO. should look better than the old:
http://koti.mbnet.fi/mikeliuz/de_nerezafixed1.JPG
http://koti.mbnet.fi/mikeliuz/de_nerezafixed2.JPG
where do you keep getting those nice reference pics? sxc.hu has lots of them but i cant find anything nice.
Steppenwolf looking nice. propably still missing some small props.
cant really say...
GTA missions were easy. but i haven't played many games. some of GTA3 missions with time. (i got stuck in one of those ~few years ago and stopped playing the game. it was easy when i tried it again last year.)
i added some of your comments to the website. tell me if you want your comment(or name) to be removed or edited.
i know... i have to work more with the lighting in the future...
the lighting in nereza should be little yellowish to make it look better... its almost white now ![]()
CS1.6 - http://koti.mbnet.fi/mikeliuz/de_nereza.rar
Every texture is made by me (except those inferno-fences)
Models can be found from thedoenerkings website.
Pics:
[Blocked Image: http://koti.mbnet.fi/mikeliuz/de_nereza1big.jpg]
[Blocked Image: http://koti.mbnet.fi/mikeliuz/de_nereza2big.jpg]
[Blocked Image: http://koti.mbnet.fi/mikeliuz/de_nereza3big.jpg]
[Blocked Image: http://koti.mbnet.fi/mikeliuz/de_nereza4big.jpg]
More about the map in my website: http://koti.mbnet.fi/mikeliuz/work.html
Also tell me what do you think about the whole website...
pokemon used to be better than digimon.
what i've seen, nice maps usually have an ugly layout or it just feels unplayable.
hope yours is different.
Europe (Finland)
i like it.
but the house looks too clean - ? not sure becouse the picture is "small"
also those pillar-textures should be sharpened a bit. (looks like blurred..)
lacking some detail in some parts.. but its just a wip so..
looking good.
what happened to de_tropea (or whatever the name was)?
Quote from PsychoHow did you make that curved wall running along the bridge?
he propably brushed it?
with arch tool ofc...
My first finished model... (240 triangles)
[Blocked Image: http://koti.mbnet.fi/mikeliuz/mdl_slats2.JPG]