1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. mjens

Posts by mjens

  • WIP in WIP, post your level screenshots!

    • mjens
    • November 21, 2013 at 9:05 PM
    Quote from ©orporatefilth™

    [Blocked Image: http://cloud-2.steampowered.com/ugc/723121698738815038/48C8761C539B096AAC6AAB734BE766209537C4F6/]


    Overall it's cool, it lacks detail and polish but it's still WIP so I understand. Anyway, you can put pipes where roof support should meet the wall. It's non-sense. BTW most metro tunnels doesn't need any pillars - that's why it's round, the soil load gets through the construction of the roof to the ground via the curves, no need to hold them but as you found some ref pics with that so it's fine. There COULD be such a situation, it's not usual but can be. Good luck with the level, keep up a good work!

  • Unit size 3dsmax -> hammer

    • mjens
    • November 19, 2013 at 11:38 AM

    Maybe you can use cm scale in 3DSMax? It will be easier to get proper dimensions when modeling. ~480 cm is 256 units in Hammer but I'm not 100% sure.


    Here you go:

    https://developer.valvesoftware.com/wiki/Dimensions

  • [TF2] koth_brazil

    • mjens
    • November 18, 2013 at 10:23 PM

    Dish is in the ground? Exactly on the edge? Well that's not usual, I'm not a dish expert but that looks like a cheap solution. As PyroGXPilot wrote, make it bigger.


    This can be a "level about the giant dish radar" and that's good, you have identity, thing that most of custom TF2 levels doesn't have. Don't waste it


    Good luck and have fun mapping!

  • Call of Duty: Ghosts

    • mjens
    • November 18, 2013 at 4:45 PM

    Graphics on MP are not the problem right now:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


    BTW most of COD:G maps reconcile a nice aesthetics and clear layout, it's not so clean as CS:GO or BF4 but it's still fun to play without frustration.

  • Arbor Vitae - UDK Scene [WIP]

    • mjens
    • November 18, 2013 at 3:52 PM

    Very nice! I hope to see all the modular pieces! Good job, man!

  • Call of Duty: Ghosts

    • mjens
    • November 18, 2013 at 1:31 AM
    Quote from D3ads

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Holy shit, check out that amazing looking fire


    Weird, I had everything turned to extra and this is how it looked like:


    [Blocked Image: http://level-design.org/referencedb/_data/i/upload/2013/11/07/20131107015548-c2af0882-me.jpg]


    [Blocked Image: http://level-design.org/referencedb/_data/i/upload/2013/11/07/20131107015547-0b217a68-me.jpg]


    [Blocked Image: http://level-design.org/referencedb/_data/i/upload/2013/11/07/20131107015552-356ca8b0-me.jpg]


    [Blocked Image: http://level-design.org/referencedb/_data/i/upload/2013/11/07/20131107015728-5d32874d-me.jpg]


    [Blocked Image: http://level-design.org/referencedb/_data/i/upload/2013/11/07/20131107015735-dde943e1-me.jpg]


    [Blocked Image: http://level-design.org/referencedb/_data/i/upload/2013/11/07/20131107015757-f4343bc6-me.jpg]


    [Blocked Image: http://level-design.org/referencedb/_data/i/upload/2013/11/07/20131107015820-63fad280-me.jpg]


    [Blocked Image: http://level-design.org/referencedb/_data/i/upload/2013/11/07/20131107020027-664bc6f0-me.jpg]


    [Blocked Image: http://level-design.org/referencedb/_data/i/upload/2013/11/07/20131107020119-935d10e2-me.jpg]

  • [CS:GO] De_marquis

    • mjens
    • November 17, 2013 at 7:10 PM

    Nice work! Can you post a screenshot of that corner with and without meshes? I'd like to see how much brushes you've used

  • Call of Duty: Ghosts

    • mjens
    • November 17, 2013 at 5:08 PM

    Is that a problem with my sound card or that "music" is stuttering?

  • CS:S - heat2 (bomb/defuse)

    • mjens
    • November 16, 2013 at 1:39 PM
    Quote from tr0nic

    I don't understand why people still play cs:s. It's worse than cs 1.6 and cs:go in terms of gameplay, and cs:go graphics blow it out of the water. ( and it cost like 5-10$ on sale... ) with integrated workshop support etc etc. Still cs:s peak at 30K+ players everyday... make no sense.


    Low-specs PC maybe? I have a friend that still plays COD2-3 because of his Athlon 2GHz is still alive... His whole life is about WW2 actually...

  • Arbor Vitae - UDK Scene [WIP]

    • mjens
    • November 15, 2013 at 12:52 PM
    Quote from PogoP

    It's still kinda reading like just a bunch of modular wall pieces put together rather than having a cohesive theme.


    Yep, I have such a module problem at work right now. With that kind of module "density" what Helder shown there won't be problem with removing generic feeling. Imagine that on the second screen there's some kind of support/column in the middle that is well lit and stands out with size, color and form. The feeling of generic env will dramatically drop down

  • Diablo 3

    • mjens
    • November 14, 2013 at 1:57 PM
    Quote from Dennispls

    Adding new content, new classes and environments is an EXPANSION.


    I remember when COD4 patch 1.4 came out with new levels (Winter Crash etc.). It was in late 2007. Things changed now. I guess some developers will make things sound like a new features even if it's just a small add-on. Some of the new features are huge but it's like with Apple. They added a Copy/Paste function to iPhone 3G after the patch and it was a massive hurray feature but actually it's a shame it wasn't in the 1st release version.


    I'm not saying you're wrong with the naming of that add-on. I think that the content of this "whatever it is" is a bit bullshit and you have to be a fan to get hyped. For me expansion or DLC is worth my money when it actually gives something different (ex. Fallout 3 - Mothership Zeta or Operation Anchorage).

  • Diablo 3

    • mjens
    • November 14, 2013 at 8:29 AM

    Watching that trailer makes me feel... old. I mean I need to be a kid to get hyped with such a "features". Adventure Mode, Bounties, Unlocked Waypoints, Clan support, Enchanting? Sounds more like a patch, there's nothing that could change my mind about the game. "Death awaits"? Dude, I'm to old for that...

  • Arbor Vitae - UDK Scene [WIP]

    • mjens
    • November 13, 2013 at 9:55 PM

    Nicely shaded materials, are you trying to make it as much PBR as possible?

  • Declaring a project dead - when is it time?

    • mjens
    • November 7, 2013 at 3:20 PM
    Quote from Sjonsson

    Haha, I've seen this quote in someones signature quite a few times! And yes I feel like I don't have those barriers today so I better take the chance indeed!

    That is one helluva strange dog! (Also, best cat gif I've seen in a while, haha! xD )


    That cat is actually me getting feedback for meshes that are not yet finished

  • Declaring a project dead - when is it time?

    • mjens
    • November 7, 2013 at 2:30 PM
    Quote from Sjonsson

    I'm ensured that it's time I go on and make something new and fresh.


    I'm trying to do the same but anything fresh I can do is post cat gifs As Rick once wrote: "mapcore folks are too tired after a day of work to do anything but post pictures of dogs". If you have time then there's no barriers, take it while you can!


    Here's one for you:

    [Blocked Image: http://i.imgur.com/wlgmQUb.gif]

  • Arbor Vitae - UDK Scene [WIP]

    • mjens
    • November 7, 2013 at 1:53 PM
    Quote from Squad

    Not sure if this is exactly what you're looking for, but would this help you?


    You can also use "Thiago's Eye Snap ". I don't have problems with snaps and gird points hit. Technically I can do that but I want to see some "living" workflows, maybe I'll get some nice variations of methods...

  • Arbor Vitae - UDK Scene [WIP]

    • mjens
    • November 7, 2013 at 12:54 PM

    How could I miss that thread?!?!


    The directions looks very promising, keep up a good work!


    How did you crafted the bending parts? It's a bended "cake slice" or it's a one giant mesh? There's a 45* degree wall on the back, it's still modular? I'm figuring the "organic, non-90 degree modularity" right now and I'm interested how you managed to do that...

  • Declaring a project dead - when is it time?

    • mjens
    • November 7, 2013 at 9:07 AM

    It's like in marriage, sometimes it's better to leave or somebody will die.

  • Call of Duty: Ghosts

    • mjens
    • November 6, 2013 at 7:27 PM

    There's a menu for that, no worries but the acceleration is turned off by default and sensitivity is fine, I think it's your mouse's DPI problem. Make sure that there's no "in game" mode as I have on my Logitech G400.

  • Call of Duty: Ghosts

    • mjens
    • November 6, 2013 at 10:59 AM
    Quote from xfckup

    Guess it's pretty much a nightmare having to co-develop current and next gen in one game...


    With ~125 employees? Hell yes, Dying Light have +150 people and it's a madness. The plus is that Chrome Engine is next-gen ready and we have an army of programmers that will make sure it will work fine. I'm not sure how it looks on IW Engine that is a bit dated...

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™