1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. mjens

Posts by mjens

  • Old School Finished Entries

    • mjens
    • February 12, 2007 at 4:09 PM

    yest but I don't know in what GMT

  • Old School Finished Entries

    • mjens
    • February 12, 2007 at 3:20 PM

    I'm finishing hi-poly version of my map! WAIT FOR ME

    [Blocked Image: http://img168.imageshack.us/img168/9359/leakog2.jpg]

  • extremely old screenshots from my first level design days...

    • mjens
    • February 12, 2007 at 9:22 AM

    yeah, last week I found a CD with old maps form 1999-2001 for Q1. I even found some reviews of my maps

    http://retroquake.planetquake.gamespy.c ... matdm2.htm

  • looking for portal and wiki system

    • mjens
    • February 11, 2007 at 7:49 PM

    DokuWiki looks nice so I will try it

    Thank you all for help

  • looking for portal and wiki system

    • mjens
    • February 11, 2007 at 2:09 PM

    I used Joomla - it's to much complicated It is great but I'm looking for something real easy with small amount of files

  • Old School Finished Entries

    • mjens
    • February 11, 2007 at 11:36 AM

    Don't add my map to voting pool. I was making low detail map for r_speeds <600-800 so it's not the same "type"...

  • looking for portal and wiki system

    • mjens
    • February 10, 2007 at 4:40 PM

    hi,

    I was looking at google but all I found is crap. Maybe anyone from here know a good portal witch works on phpbb2 (portal + forum with one registration to post and comment articles/news).

    I also look for good and easy wiki system but not by Wikimedia (to many options/files/etc.). I used PMWiki and there was no password protection...

    help

  • Old School Finished Entries

    • mjens
    • February 10, 2007 at 9:56 AM

    shit! I was worring about my r_speeds up to 800 epoly so my map is a bit low poly I see everyone just fucked r_speeds and made nice details. cruel world...

  • Mexico~

    • mjens
    • February 9, 2007 at 4:10 PM

    great pictures!

    photo with cops is great - do they were asking you to delete this photo?

  • Old School Finished Entries

    • mjens
    • February 9, 2007 at 2:13 AM

    Thief'd

    edit:

    full title is "Old Men With Iron Forehead Kills Oldschool Mapping"

  • 3d Studio vs Maya (for game development)

    • mjens
    • February 7, 2007 at 8:18 PM
    Quote from zaphod

    I heard a rumor that max and maya were going to be merged after a few more versions . . . confirm/deny?

    Might be... Both are from Autodesk now... It will cost a lot of work to do that...

  • 3d Studio vs Maya (for game development)

    • mjens
    • February 7, 2007 at 10:10 AM

    Well if you have some magic plugins to convert Max's lightmaps, geometry etc. to specific format or directly to game you can do everything in Max...

    I was talking about "our" maps. I mean using Quake, Source and Unreal engines. Maybe there is a plugin for Max/Maya to put weapons, enemies etc. on map but it is easier to do that in game egitor.

    Like Hourences said: standard Max/Maya without plugins is good for making little parts like barrels or buildings and vehicles... There are engines that "like" whole maps (static part of map = geometry) made as model (in Painkiller you can make wole map as model and export it to PainED, put some gadgets/effects and compie it to game).

  • 3d Studio vs Maya (for game development)

    • mjens
    • February 7, 2007 at 1:06 AM
    Quote from Hourences

    And beware, Max nor Maya are not level editors, they may be good at modelling things but they can never ever replace a real level editor for things like lighting or entity/actor placements, sounds and so on.

    true.

    only static part of the map can be done in Max/Maya.

  • 3d Studio vs Maya (for game development)

    • mjens
    • February 6, 2007 at 2:35 PM

    Maya 8.0 is buggy but Maya 7 is fine. It's more simpe and easier than Max but when I tryed to make something in Maya it was too hard for me (without tutorials - just by watching what options do) so I'm using Max 9 for now and fight with UV mapping

    You can allways just try to make something small in Maya and if you will like it maybe you will leave Max

  • The random model thread!

    • mjens
    • February 5, 2007 at 8:13 AM
    Quote from Quakis

    I think you must mean the landmines. Those were red with blue trim.

    maybe but I will check

  • The random model thread!

    • mjens
    • February 4, 2007 at 9:11 PM
    Quote from Quakis

    Yeah, it's a remake from Crusader. Going to fix up the texture... sometime. The bomb was red?[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Crusader_001.jpg]

    there was two types of bomb but I'm not sure.

  • /!\ OLD SCHOOL CONTEST /!\

    • mjens
    • February 4, 2007 at 6:52 PM

    I will not finish in time I had a lot of work at school

    Maybe I will release that map when I will have time

  • The random model thread!

    • mjens
    • February 4, 2007 at 6:49 PM

    Quakis: Your model reminds me spider bomb from Crusader: No Remorse

    edit:

    doh I didn't read your whole post - it has to look like weapon form Crusader That bomb was red I guess...

  • So...how do you go about getting a job.

    • mjens
    • February 3, 2007 at 6:49 AM

    I was working as Level Designer but I had to leave

    Now I will work AT POST OFFICE

  • cartoon souljaz

    • mjens
    • February 2, 2007 at 10:48 PM

    when I look at him he says "giant battery has sticked to my face!" :>

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™