sorry for offtopic but it some kind similiar to your work ![]()
[Blocked Image: http://img138.imageshack.us/img138/1497/fockewulf02jm4.jpg]
[Blocked Image: http://img138.imageshack.us/img138/1355/fockewulf01zt3.jpg]
1452 polys ![]()
sorry for offtopic but it some kind similiar to your work ![]()
[Blocked Image: http://img138.imageshack.us/img138/1497/fockewulf02jm4.jpg]
[Blocked Image: http://img138.imageshack.us/img138/1355/fockewulf01zt3.jpg]
1452 polys ![]()
more like plastic :>
try to make shadow by colour - not with black lines
when you will leave some "helping" lines it will look more like scretch so it might give a mood of fast drawings ![]()
every next work is better! i'm waiting for more ![]()
something like Rocket Arena ![]()
maybe I'm in - I will think about it
btw. if so it will be my first Sourrce map so maybe I will not waste the "virginity" of that engine for that kind of map ![]()
vray and some info from tutorials ![]()
[Blocked Image: http://zdolnyslask.org/final.jpg]
render test :x
I saw once a porn movie called stalker
It is on emule and it is on 2CD's ![]()
so it's not for DoD? ![]()
Need For Speed: Road & Track
Quote from Pericolos0what?? finish it damnit!!! Finally a dod map that looks different than what we're used to! Great work
EXACTLY!!!
great map - maybe I will even instal DoD to check that map ![]()
this is great nooba
really nice cartoon stuff ![]()
px = units
Quote from mabufoI do have a question though - scale. How can I be sure my model won't be flippin gigantic when I try to get it into source? Will I need to export some sort of hammer brush to get the scale correct?
check width/height of info_player_start box in editor (in px) and make that box with that measures in blender and put it near your model. you can see now how big your model is
- this is one of the easiest way to check scale ![]()
look really nice ![]()
screen 2: how they made that graffiti - the pipe is on the way ![]()