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  3. mjens

Posts by mjens

  • HDR

    • mjens
    • August 16, 2007 at 2:54 PM

    [Blocked Image: http://img168.imageshack.us/img168/2430/img6743tmxj9.jpg]

  • How about...

    • mjens
    • August 16, 2007 at 2:52 PM

    be patient! I will make a lot of potos and pack it

  • totally random texture thread

    • mjens
    • August 15, 2007 at 9:08 PM
    Quote from Minotauro

    I felt like making some retro metal textures for a dm map (maybe ?)

    Owned. Reminds me some texture packs from Quake 1...

  • CALLING ALL ENVIRONMENT ARTISTS!

    • mjens
    • August 15, 2007 at 12:23 AM
    Quote from AdamBrome

    Whether you call yourself a prop artist, level artist, set dresser, or whatever it may be that your title is your role iN to the environment.

    Exactly... It's not important which title you use - the point is what you feel when you are making 3D environment for games... If someone thinks that he is a Prop Artist he is maybe doing only models but that models are a big part of creating mood and compact environment. The word "only" is too small for that kind of work...

  • CALLING ALL ENVIRONMENT ARTISTS!

    • mjens
    • August 14, 2007 at 10:59 AM

    I don't said that every idea is shitty... I don't like ideas that are shitty for me so whats wrong with it? I have to like everything which is done by someone? no... thats what I was talking about...

  • The random model thread!

    • mjens
    • August 13, 2007 at 5:55 PM

    edges are too shiny

  • CALLING ALL ENVIRONMENT ARTISTS!

    • mjens
    • August 13, 2007 at 5:54 PM

    When all the team members are well menaged the game can be moody but when some guys are new in team or they have brain locked for critique the project will have differences.

    About the ego:is that bad? When I have an idea and someone is making his shity ideas on my map it is normal to say "Leave my map alone" or just "Your ideas are not good" or sth like that. EVERYONE want to make a good map but if I have to work in a team on one map I could work only with friends with good contacts...

  • CALLING ALL ENVIRONMENT ARTISTS!

    • mjens
    • August 13, 2007 at 11:36 AM

    Nice article.

    Don't you think that few years ago there was no Props Artists, Level Designers and others. There was one, max 3 persons who made all the models, textures and it was good - the games was moody! Now almost every game is made like in factory. There are 5 guys which are making barrels, trees and cars, 3 guys making building and 6 guys putting all assets together and in most games everything looks like crap. The game without good Environment Artist is styleful but it not creates mood.

    Quick lang question:

    The word "persons" is good?

  • [BETA] de_losttemple2

    • mjens
    • August 12, 2007 at 9:27 PM

    Does any tourney had a custom map in rotatnion?

  • The random model thread!

    • mjens
    • August 12, 2007 at 9:22 PM
    Quote from SnipaMasta

    Seir, uh, you're telling me to make it more grungey, right?

    No I;m telling you to add some dirt, soots and bruises... All your walls are very clean and every window looks the same - maybe you can change it?

  • The random model thread!

    • mjens
    • August 12, 2007 at 3:11 PM
    Quote from SnipaMasta

    For the Game Artist competition:[Blocked Image: http://img68.imageshack.us/img68/3928/rtsmine2pq7.jpg]

    It's on a 1024X512. Any suggestions for stuff to add (I still haveUV space and 300 polys left) are appreciated

    More dirt! You can use my photo as reference:

    [Blocked Image: http://www.hip-hop.pl/ustawki/galerie/1149493713399.jpg]

    DIRT DIRT DIRT!

  • Sharps rifle

    • mjens
    • August 12, 2007 at 12:21 PM

    it's funz :> nice wires...

    wireframe is useful - now I can see how you model some parts so in my next models I can try your technique and maybe it will be more polyless

  • Sharps rifle

    • mjens
    • August 11, 2007 at 12:25 PM
    Quote from Seldoon182

    Awesome skin u got there Hessi !

    Please render us a wireframe version...

    Yes yes yes

  • WIP in WIP, post your level screenshots!

    • mjens
    • August 11, 2007 at 12:24 PM

    It's dark and 90* edgeful but looks moody

  • game dezign iz funz!!!!!!

    • mjens
    • August 11, 2007 at 12:23 PM

    wa?

  • Bronx

    • mjens
    • August 10, 2007 at 2:23 AM

    [Blocked Image: http://img235.imageshack.us/img235/2268/v2pp0.jpg]

    FINISHED

  • Sharps rifle

    • mjens
    • August 9, 2007 at 11:52 PM

    looks very nice. Can you show screenshots with wireframe?

  • HL2 SDK - error

    • mjens
    • August 8, 2007 at 6:10 PM
    Quote from hessi

    how about "reset game configurations" from the SDK menu

    Works great Thanks

  • HL2 SDK - error

    • mjens
    • August 8, 2007 at 5:02 PM

    When I'm trying to run VHE from Source SDK panel this shows up:

    No game configurations to run.

    I was looking for a config file but I can't find anything :/

  • The random model thread!

    • mjens
    • August 8, 2007 at 12:22 AM

    If it's in Max I suggest use "Cap holes" to make a solid model without any... holes And make them on texture/normal map or just make it by mesh and use "STL Check" to check if there are some other opened edges...

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