Posts by mjens
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be patient! I will make a lot of potos and pack it

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Quote from Minotauro
I felt like making some retro metal textures for a dm map (maybe ?)

Owned. Reminds me some texture packs from Quake 1...
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Quote from AdamBrome
Whether you call yourself a prop artist, level artist, set dresser, or whatever it may be that your title is your role iN to the environment.
Exactly... It's not important which title you use - the point is what you feel when you are making 3D environment for games... If someone thinks that he is a Prop Artist he is maybe doing only models but that models are a big part of creating mood and compact environment. The word "only" is too small for that kind of work...
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I don't said that every idea is shitty... I don't like ideas that are shitty for me so whats wrong with it? I have to like everything which is done by someone? no... thats what I was talking about...
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edges are too shiny
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When all the team members are well menaged the game can be moody but when some guys are new in team or they have brain locked for critique the project will have differences.
About the ego:is that bad? When I have an idea and someone is making his shity ideas on my map it is normal to say "Leave my map alone" or just "Your ideas are not good" or sth like that. EVERYONE want to make a good map but if I have to work in a team on one map I could work only with friends with good contacts...
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Nice article.
Don't you think that few years ago there was no Props Artists, Level Designers and others. There was one, max 3 persons who made all the models, textures and it was good - the games was moody! Now almost every game is made like in factory. There are 5 guys which are making barrels, trees and cars, 3 guys making building and 6 guys putting all assets together and in most games everything looks like crap. The game without good Environment Artist is styleful but it not creates mood.
Quick lang question:
The word "persons" is good?
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Does any tourney had a custom map in rotatnion?
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Quote from SnipaMasta
For the Game Artist competition:[Blocked Image: http://img68.imageshack.us/img68/3928/rtsmine2pq7.jpg]
It's on a 1024X512. Any suggestions for stuff to add (I still haveUV space and 300 polys left) are appreciated

More dirt! You can use my photo as reference:
[Blocked Image: http://www.hip-hop.pl/ustawki/galerie/1149493713399.jpg]
DIRT DIRT DIRT!
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it's funz :> nice wires...
wireframe is useful - now I can see how you model some parts so in my next models I can try your technique and maybe it will be more polyless
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It's dark and 90* edgeful but looks moody

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[Blocked Image: http://img235.imageshack.us/img235/2268/v2pp0.jpg]
FINISHED

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looks very nice. Can you show screenshots with wireframe?
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When I'm trying to run VHE from Source SDK panel this shows up:
No game configurations to run.
I was looking for a config file but I can't find anything

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If it's in Max I suggest use "Cap holes" to make a solid model without any... holes
And make them on texture/normal map or just make it by mesh and use "STL Check" to check if there are some other opened edges...