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  3. mjens

Posts by mjens

  • Movies - Level Design Inspiration

    • mjens
    • September 3, 2007 at 9:49 AM
    Quote from Method

    Thanks a lot man. Out of all suggested this was what I was looking for. I heard of the movie many times, but thought it was a boring one building comedy. Now that I watched it and saw the old building, the outside and the sewers I'm inspired.-Method

    Good to hear that. I've also enjoyed that movie and the scenography is very inspirationful.

  • The random model thread!

    • mjens
    • September 2, 2007 at 9:50 AM

    Too many details in some places eg. lights, wheels...

  • AH-1W Super Cobra Helicopter

    • mjens
    • September 1, 2007 at 11:40 PM
    Quote from Defrag

    I've read varying advice on this. Some espouse the importance of an all quad mesh (by any means) whereas others say that maintaining loops (4 edges meeting joined at every vertex) is more important. Others say that having 'poles' is fine yet others don't. Some people say not to worry about triangles at all. I don't really have an opinion on it -- I'm just interested in finding the best way to get results

    When you are making a curved plane you show "show" where are the edges which are creating the egde but then youa re making a plane with no differences between a height of the vertexes you dont have to draw all the edges becose they will be still on the one plane. This is one situation where vertex doesn't have to had 4 edges... I always try to connect all the vertexes to build "final" mesh (if you are making a prop for your map the converter/exporter can chage sth on your mesh or even fu*k up all the mesh becose those vertexes...

  • Videogame music

    • mjens
    • September 1, 2007 at 11:32 PM
    Quote from hessi

    we already had that page seir and due to copyrights we did remove the link. it is offering commercial songs for free which is not legal!

    yep, remember that so I'm dissapointed why someone again asks about it...

  • HDR

    • mjens
    • September 1, 2007 at 11:31 PM

    HDR once again

    [Blocked Image: http://images27.fotosik.pl/73/e347515f0c4ebd05.jpg]

  • Movies - Level Design Inspiration

    • mjens
    • September 1, 2007 at 10:52 AM

    Delicatessen - film by the author of City of the Lost Children. Check it!

  • Videogame music

    • mjens
    • September 1, 2007 at 10:50 AM

    edited by seir

  • AH-1W Super Cobra Helicopter

    • mjens
    • September 1, 2007 at 10:47 AM
    Quote from Defrag

    Sort out smoothing (keep getting horrible smoothing results even though I've got very few triangles and the rest quads, any hints?)

    I guess you are using Smooth or Turbo Smooth or other modifer in Max, right? Better solution is to use Smoothing Groups in your Edit Poly panel on the bottom of the options...

    BTW. every edge need to be connected with other edges...

  • San Francisco, Seattle, Alaska...

    • mjens
    • September 1, 2007 at 10:41 AM
    Quote from e-freak

    http://jonathanmonaghan.com/photo/alaska03.jpg what's in the water?

    IT'S A BEAVER!

  • Fake, or photo?

    • mjens
    • August 31, 2007 at 2:34 PM
    Quote from Erratic

    Don't mean to brag, but...well...

  • my portfolio again...

    • mjens
    • August 31, 2007 at 9:56 AM

    Thanks for feedback, specially Defrag Tomorow I'll try to find time to connect it with wordpress and change layout colors a bit :> I won't delete Q1 levels. Thisi s a part of the history and deleting this can also mean that I'm ashamed of this. No, I'm not - it's old but someone still is interesting of it (maaany Q1 fans )

  • my portfolio again...

    • mjens
    • August 31, 2007 at 2:33 AM

    http://seir.level-design.org

    soon I will make page in wordpress so only design will stay - all the categories will have own pages, more screenshots etc...

    How it looks? :cop:

  • Fake, or photo?

    • mjens
    • August 30, 2007 at 10:41 PM
    Code
    Excellent, a superior performance--ten out of ten answers were correct.
    
    
    
    
    If you got a perfect score on the first try then you're a REAL genius. But, if it took a few tries, then we congratulate you on your perseverance for it shows the CG artists are keeping you guessing. Now check out the bonus round -- if you dare!

    Now the bonus round...edit:

    Code
    You got 3 out of 4 answers correct.
    
    
    
    
    You missed 1. You've come this far so why not try again and go for perfection. See if you can get four correct answers...

    :>

  • [dods] dod_copse_b1 (a forest)

    • mjens
    • August 30, 2007 at 10:06 AM
    Quote from FrieChamp

    Screenshots taken with a digi cam from the TV/360.

    I actually made sth other but very creative

    http://youtube.com/watch?v=IfO5sUVeae8

  • WIP in WIP, post your level screenshots!

    • mjens
    • August 29, 2007 at 9:46 PM
    Quote from Sly Assassin

    A Castle. D:

    Lego castle?

    LoL it's all in nodraw, not a lego castle

    So you dont like lego, huh?

  • WIP in WIP, post your level screenshots!

    • mjens
    • August 29, 2007 at 8:06 PM
    Quote from Psycho

    A Castle. D:

    Lego castle?

  • WIP in WIP, post your level screenshots!

    • mjens
    • August 28, 2007 at 12:20 PM
    Quote from Steppenwolf

    That 'polish architecture' is actualy prussian or german tho assuming these buildings were created before 1945.

    Yes, but only on terrains gained after WW2 but it is not the same what is in whole Germany - Silesia had her own style. These buildings are from 1904-1906 as I remember (signs upper the main entrance)...

    This style is a good opportunity to make non-french-willage map.

    Quote from buddy the designer

    Polish architecture map is arleady under works tbh.

    Show me it :>

  • WIP in WIP, post your level screenshots!

    • mjens
    • August 28, 2007 at 9:06 AM

    the best idea is to make a map with polish architecture. almost every map is in french style and this is boring... Even Call of duty 3 is in france :/

    if you need some textures or photos just wain. I will release a photo-reference-pack soon... here is one photo of architecture:

    [Blocked Image: http://img169.imageshack.us/img169/5399/img6926so1.jpg]

  • Piermont aka "hessi goes italy"

    • mjens
    • August 27, 2007 at 5:21 PM

    nice places :>

  • go-kart model

    • mjens
    • August 27, 2007 at 9:36 AM
    Quote from zaphod

    the Uv's are one really long strip, so the only work you have to do is scale it vertically to change the tiling rate to whatever you want.

    Can you show it?

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