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  3. mjens

Posts by mjens

  • WIP in WIP, post your level screenshots!

    • mjens
    • October 5, 2007 at 8:43 AM

    a taste for oldschool - q1:

    [Blocked Image: http://level-design.org/matsp3.jpg]

  • Odd things that happen in games...

    • mjens
    • October 1, 2007 at 5:21 PM

    [Blocked Image: http://www.hitmanasylum.ovh.org/eastereggs/klub.jpg]

    [Blocked Image: http://www.hitmanasylum.ovh.org/eastereggs/multiname.jpg]

  • The random model thread!

    • mjens
    • September 30, 2007 at 4:58 PM
    Quote from D3ads

    cgtextures Looks awesome!

    Two graffiti tags, some leaks and roof I have to replace them to my photos but I'll do that when I'll have time... Btw. It really looks like a wood (roof espacialy) - will be modified :>

  • The random model thread!

    • mjens
    • September 28, 2007 at 9:06 PM

    updated

    [Blocked Image: http://level-design.org/bus_stop_4.jpg]

  • The random model thread!

    • mjens
    • September 26, 2007 at 11:05 PM

    [Blocked Image: http://level-design.org/bus_stop_3.jpg]

  • September's Mini Contest - Go Kart

    • mjens
    • September 26, 2007 at 10:38 PM
    Quote from leileilol

    I was going to finish this but you know what?]

    Man your'e making very cool models, I remember your works from my first steps at mapcore and I think you should finish that model and stay here. Fuck that nerds like nexus - he's a kid, peris want to be cool on the internet - maybe he haven't got any in real life...? I guess that normal part of the forum want's to see your work...

  • It's a Boy :D

    • mjens
    • September 26, 2007 at 2:41 PM

    YAY

  • "The Zoo" ( Decadence) (Updated 1st nov)

    • mjens
    • September 26, 2007 at 11:36 AM

    more polies on trees would be good - the big one on buildings too. Leaves looks unnatural but I guess it have to be like that. Good and nice

  • September's Mini Contest - Go Kart

    • mjens
    • September 26, 2007 at 10:36 AM

    link dead :/

    [Blocked Image: http://seir.level-design.org/portfolio/4m.jpg]

  • [Half-Life 2] Model with Normal map and specular

    • mjens
    • September 25, 2007 at 5:56 PM

    Thanks a lot - now I know everything what I want :>

  • [Half-Life 2] Model with Normal map and specular

    • mjens
    • September 25, 2007 at 3:24 PM

    Hi,

    I have made a model (in 3ds max 9) with diffuse texture. I want also to make a specular and normal map. Where I have to aply those textures to work fine with exporter and game engine?

  • [WIP] Ariel Atom Thread

    • mjens
    • September 24, 2007 at 4:25 PM

    wireframe :>

  • Source shaders preview?

    • mjens
    • September 22, 2007 at 10:34 PM
    Quote from buddy the designer

    Model/Mesh/Geometry Scale not the texture.

    Reply my PM

  • few questions [Source engine]

    • mjens
    • September 21, 2007 at 1:15 PM

    I found that file on google. I dont know how to open gcf file.

    next problem is that:

    SteamStartup() (...) Error 1: The registry is in use by other process

    I can't compile my map...

  • 3DS Max 9 SMD exporter update.

    • mjens
    • September 21, 2007 at 12:04 AM

    Tested on 32bit - the log window is great! All ok.

  • 3DS Max 9 SMD exporter update.

    • mjens
    • September 20, 2007 at 10:01 AM

    good news :>

  • 3DS Max 9 SMD exporter update.

    • mjens
    • September 20, 2007 at 9:59 AM

    good news :>

  • Hammer model viewer crashing

    • mjens
    • September 20, 2007 at 9:53 AM

    So if we are talking about shadows of props I have a question. Why my props dno't cast shadows?

  • The random model thread!

    • mjens
    • September 19, 2007 at 3:40 PM

    ginger_lord:

    Ariel atom Nice! :>

  • Mario Level that plays itself

    • mjens
    • September 14, 2007 at 2:32 PM

    A-LOT-OF-WORK

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