a taste for oldschool - q1:
[Blocked Image: http://level-design.org/matsp3.jpg]
a taste for oldschool - q1:
[Blocked Image: http://level-design.org/matsp3.jpg]
updated
[Blocked Image: http://level-design.org/bus_stop_4.jpg]
Quote from leileilolI was going to finish this but you know what?]
Man your'e making very cool models, I remember your works from my first steps at mapcore and I think you should finish that model and stay here. Fuck that nerds like nexus - he's a kid, peris want to be cool on the internet - maybe he haven't got any in real life...? I guess that normal part of the forum want's to see your work...
more polies on trees would be good - the big one on buildings too. Leaves looks unnatural but I guess it have to be like that. Good and nice ![]()
link dead ![]()
[Blocked Image: http://seir.level-design.org/portfolio/4m.jpg]
Thanks a lot - now I know everything what I want :>
Hi,
I have made a model (in 3ds max 9) with diffuse texture. I want also to make a specular and normal map. Where I have to aply those textures to work fine with exporter and game engine?
wireframe :>
Quote from buddy the designerModel/Mesh/Geometry Scale not the texture.
Reply my PM ![]()
I found that file on google. I dont know how to open gcf file.
next problem is that:
SteamStartup() (...) Error 1: The registry is in use by other process
I can't compile my map...
Tested on 32bit - the log window is great! All ok.
So if we are talking about shadows of props I have a question. Why my props dno't cast shadows?
ginger_lord:
Ariel atom
Nice! :>
A-LOT-OF-WORK ![]()