maybe it doesn't looks awesome but it works fast on my computer! nice! ![]()
Posts by mjens
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Quote from buddy the designer
So You've decided finally

Again... yes

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Quote from fonfa
Maybe they thought that in Poland is very cold, everyone have to drink vodka to protect from freezing and bears are walking on the streets so thay had to take a warm outfits and all that they had was that

you're telling me that poland isn't like that?
We are forced to kill all the bears to remove a problem with bears attacking tourists
Joke 
No, Poland isn't like that
Quote from duxPolish women are pretty hot. So is the other team, actually.
They are 17

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Quote from static07
how could you seriously play an international game in an outfit twice you size???
Maybe they thought that in Poland is very cold, everyone have to drink vodka to protect from freezing and bears are walking on the streets so thay had to take a warm outfits and all that they had was that

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birds:
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more soon

edit:
special photos with a bit of artistic editing for e-freak

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this looks like a hl2 prop

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Quote from Nazul
[Blocked Image: http://www.nazul.nl/stuff/Bushokje_02.jpg]wanted it being a prop. so i'll not mention the poly's atm .. oh alright, somewhat about 9k... haha
going to tweak it a hell of a lot and then show it again!
it's a bus stop? here's mine (1k polys):
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max 2008 is out and the exporter works good with new version...
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Quote from dissonance
i love this thread.
It's really nice to read that
Quote from e-freakand these lenses work with it? because they look a little older (DDR) and more like Revue-Lenses?
I used a converter from EOS EF-S to old M42 which was used by Zenith etc. cameras. My father is a photographer for about 30 years so he have a lot of old lenses and last time I was searching for something cool and old and I found something like that:
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new photos:
Poland (4) - Azerbejan (0) (good eng. name?)
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and my favourite:
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older match - Azerbejan - Holand
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Canon EOS 400D
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new toys

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Quote from Zombie
Just be aware you may struggle and run in to limitations with standard engines if you whole map is that detailed.And depending on compilers, you could run in to problems as well.
But you haven't even built the map yet, how do you know how the gameplay is? But you're detailing O_o
I'm making Q1 maps for albut 8 years so don't tell me about limits - I'll just use TyrBSP and everything will be fine. I have different way to make a map. I'm not making a layout and then add details. I'm making complete atriums from scratch to finish and go to the next part... All idea is in my head...
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Quote from Quakis
@seir: Pretty nice for Quake, is it an actual project you're going to keep at? Will it be a singleplayer map, because I'll be looking forward to it. Try to add some contrast from the brown though - orange works well.
Yes, Q1SP
I'm forced to make my own texture cuz I have a lot of ideas but the actual SpeedBaze Texture Set haven't got that type of textures (only brown). I added rocks from Vanilla Quake 1 and a water :> Orange hmmm... Maybe a rust will be good?Screenies:
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