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  3. mjens

Posts by mjens

  • Old pictures: Nazi Deutschland WWII

    • mjens
    • March 17, 2009 at 11:28 PM

    Big thanks!

  • Unreal Engine 3 updates

    • mjens
    • March 17, 2009 at 11:27 PM
    Quote from Minotauro

    kids these days with their meshes and stuff

    Ahaha, quote of the day

  • Old pictures: Nazi Deutschland WWII

    • mjens
    • March 16, 2009 at 6:22 PM

    Steppenwolf, I want more photos! These are great, I mean the technique and action shots - not the content! WWII was hell on earth, I hope there will be no photos in our history that will look like these...

  • MP level design for conosles: whats different from PC

    • mjens
    • March 1, 2009 at 6:47 PM

    Limits depends on the engine. Some engines can load "in-fly" some data and use for example texture or model streaming (like in GTA - textures and models or even big parts of the maps are loaded "in-fly"). Other engines loads whole pack with all required or part of required data (Q3A and .pk3's) so in this case every megabyte is really important. It's good to place models, textures and sound (data from packs) which will be visible multiple times.

    Main difference between PC MP and console MP is that what you said - less vertical, less hard jumps and places where user can have problems with enter/exit (make some rocketjumps/trickjumps on pad - after few of them your fingers should be probably broken).

  • Call of Juarez: Bound of Blood

    • mjens
    • February 25, 2009 at 9:13 PM

    More stuff!

    HD Trailer from GameTrailers.com:

    http://www.gametrailers.com/player/46000.html

    IGN article - details and few new screens:

    http://xbox360.ign.com/articles/956/956618p1.html

  • Call of Juarez: Bound of Blood

    • mjens
    • February 24, 2009 at 5:38 PM

    Trailer/teaser is out!

    http://www.gry-online.pl/gol_video.asp?ID=10847

    and some screenies:

    [Blocked Image: http://www.gry-online.pl/galeria/galeria_duze2/346958406.jpg]

    [Blocked Image: http://www.gry-online.pl/galeria/galeria_duze2/346956671.jpg]

    [Blocked Image: http://www.gry-online.pl/galeria/galeria_duze2/346956250.jpg]

    [Blocked Image: http://www.gry-online.pl/galeria/galeria_duze2/346955812.jpg]

  • What have you purchased recently?

    • mjens
    • February 22, 2009 at 2:14 PM
    Quote from Sindwiller

    It's an uuurge, uuaagh

    I can't look at this

  • Call of Juarez: Bound of Blood

    • mjens
    • February 18, 2009 at 11:16 PM

    New screenshots! Check it

    [Blocked Image: http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/323603015.jpg]

    [Blocked Image: http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/323603375.jpg]

    [Blocked Image: http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/323603734.jpg]

    [Blocked Image: http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/323604078.jpg]

  • WIP in WIP, post your level screenshots!

    • mjens
    • February 5, 2009 at 4:39 PM

    Yes, Q1 - you asekd some time ago about Q1 mapping, did you started?

  • [cod4] AirBase

    • mjens
    • February 5, 2009 at 10:59 AM

    COD4 engine is mapping-fun but I hate when there's no such good mapping support as in Q3A or UT, I have problems with running custom maps...

    Your idea look nice, keep a good work, I can't help you with your questions :>

  • WIP in WIP, post your level screenshots!

    • mjens
    • February 5, 2009 at 10:55 AM

    Quakis, how about making that window larger, down to the floor. Nice office for boss-fights BTW. what's with your Quake 1 map?

  • Mapcore mini meeting ~ Frankfurt

    • mjens
    • February 5, 2009 at 10:52 AM

    Good news that you are really real

    I hope that there will be another mapcore meeting in summer - I'll have to be there!

  • Call of Juarez: Bound of Blood

    • mjens
    • February 4, 2009 at 3:33 PM

    Yeah, I didn't say there's something

    Soon there will be some screens, trailers and more info. Maybe

  • Call of Juarez: Bound of Blood

    • mjens
    • February 4, 2009 at 11:38 AM

    http://callofjuarez.uk.ubi.com

    New website is on

  • What "Level Designer" means in our industry

    • mjens
    • January 31, 2009 at 12:30 PM

    Thanks a lot for answers. I was a bit confused when I asked some people what actually Level Designer should/have to do...

    Thanks again!

  • What "Level Designer" means in our industry

    • mjens
    • January 29, 2009 at 12:55 PM

    Hi, I wanna ask you what are functions and what Level Designer should make in his work. Also I wanna ask how to call a guy that is making a plan and drawns a gameplay on paper/in documents - how to call him if there's a guy that is doing in editor that what he draws.

    Thanks for answers!

  • lego design

    • mjens
    • January 24, 2009 at 9:47 PM

    I'll love it!

    Installed now, I want to make a castle! or a train! or other things!

  • Defining Boundaries: Creating Credible Obstacles In Games

    • mjens
    • January 18, 2009 at 10:43 PM
    Quote

    ":3fuerfxn]

    Exactly! If you needed to break a plank to be able to get past a blockade, this plank should never be used in the game as a static object.

    Yes, mark that the player/user can't destroy that barrier with specified gun/machine in whole game. It's fun when the game is free-roaming based and at the almost end player can get explosives or sth like that which can destroy that barriers and all the blocked gates are now open. It's fun for exploring fans...

  • Defining Boundaries: Creating Credible Obstacles In Games

    • mjens
    • January 18, 2009 at 10:24 PM

    Yeah, that's really major thing at level design. I hate situatons when game desiger shows the plan and there's a lot of "leaks" that player can jump off the map or just go to the next part of the level and omit some part of actions. Then I just wanna reply "Bad design, fill leaked level parts" but I can't, it's my job to correct this...

  • IO Interactive presents Mini Ninjas

    • mjens
    • January 17, 2009 at 9:11 PM
    Quote from Zacker

    Yeah I guess I should mention that I had the honor of doing level design on this title. First level designer on the game actually:)

    Didn't you work on K&L:DM ?

    Quote from Jetsetlemming

    So not what I'd expect from IO interactive.

    True.

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