Posts by mjens
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Quote from Minotauro
kids these days with their meshes and stuff


Ahaha, quote of the day

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Steppenwolf, I want more photos! These are great, I mean the technique and action shots - not the content! WWII was hell on earth, I hope there will be no photos in our history that will look like these...
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Limits depends on the engine. Some engines can load "in-fly" some data and use for example texture or model streaming (like in GTA - textures and models or even big parts of the maps are loaded "in-fly"). Other engines loads whole pack with all required or part of required data (Q3A and .pk3's) so in this case every megabyte is really important. It's good to place models, textures and sound (data from packs) which will be visible multiple times.
Main difference between PC MP and console MP is that what you said - less vertical, less hard jumps and places where user can have problems with enter/exit (make some rocketjumps/trickjumps on pad - after few of them your fingers should be probably broken).
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More stuff!

HD Trailer from GameTrailers.com:
http://www.gametrailers.com/player/46000.html
IGN article - details and few new screens:
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Trailer/teaser is out!
http://www.gry-online.pl/gol_video.asp?ID=10847
and some screenies:
[Blocked Image: http://www.gry-online.pl/galeria/galeria_duze2/346958406.jpg]
[Blocked Image: http://www.gry-online.pl/galeria/galeria_duze2/346956671.jpg]
[Blocked Image: http://www.gry-online.pl/galeria/galeria_duze2/346956250.jpg]
[Blocked Image: http://www.gry-online.pl/galeria/galeria_duze2/346955812.jpg]
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New screenshots! Check it

[Blocked Image: http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/323603015.jpg]
[Blocked Image: http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/323603375.jpg]
[Blocked Image: http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/323603734.jpg]
[Blocked Image: http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/323604078.jpg]
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Yes, Q1 - you asekd some time ago about Q1 mapping, did you started?
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COD4 engine is mapping-fun but I hate when there's no such good mapping support as in Q3A or UT, I have problems with running custom maps...

Your idea look nice, keep a good work, I can't help you with your questions :>
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Quakis, how about making that window larger, down to the floor. Nice office for boss-fights
BTW. what's with your Quake 1 map? -
Good news
that you are really real 
I hope that there will be another mapcore meeting in summer - I'll have to be there!
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Yeah, I didn't say there's something

Soon there will be some screens, trailers and more info. Maybe

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Thanks a lot for answers. I was a bit confused when I asked some people what actually Level Designer should/have to do...
Thanks again!
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Hi, I wanna ask you what are functions and what Level Designer should make in his work. Also I wanna ask how to call a guy that is making a plan and drawns a gameplay on paper/in documents - how to call him if there's a guy that is doing in editor that what he draws.
Thanks for answers!
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I'll love it!
Installed now, I want to make a castle! or a train! or other things!

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Quote
":3fuerfxn]
Exactly!
If you needed to break a plank to be able to get past a blockade, this plank should never be used in the game as a static object.Yes, mark that the player/user can't destroy that barrier with specified gun/machine in whole game. It's fun when the game is free-roaming based and at the almost end player can get explosives or sth like that which can destroy that barriers and all the blocked gates are now open. It's fun for exploring fans...
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Yeah, that's really major thing at level design. I hate situatons when game desiger shows the plan and there's a lot of "leaks" that player can jump off the map or just go to the next part of the level and omit some part of actions. Then I just wanna reply "Bad design, fill leaked level parts" but I can't, it's my job to correct this...
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