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  3. mjens

Posts by mjens

  • Left4Dead 2

    • mjens
    • November 3, 2009 at 8:26 AM

    I've seen demo walkthrough and... and...? Damn, it's so cheap, so past-gen, so oldschool and I can't see where's fun in it...

  • New site: level-design.org

    • mjens
    • October 29, 2009 at 11:20 AM

    OK HP, you're in

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • October 29, 2009 at 10:46 AM

    New video tutorials by Alex from World of Level Design:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • New site: level-design.org

    • mjens
    • October 27, 2009 at 7:26 PM

    Hi Mapcorians!

    I started a little blog about Level Art/Design and things related.

    http://level-design.org

    It's still in progress. If you have any ideas or just cool links to presentations, portfolios or publications just mail me!

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • October 26, 2009 at 7:54 AM

    IDTech and Source engines are famous because it's really modable. Players know that so players plays that

  • To PS3 or not to PS3

    • mjens
    • October 25, 2009 at 5:26 PM

    I liked X360 until I bought PS3. It's not like I don't like X360 anymore. Now I see what means free muliplayer gaming and how web browser is a cool feature. Even menu seems to be more adult/stylish. Oh, and DivX movies with subtitles support - that's also nice.

    One thing that I hate in PS3 is the pad...

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • October 23, 2009 at 8:46 PM

    BSP is much more easy to get with. Lightning, compilation and stuff are also easy. You can explain it in one or two tutorials. Creating brushes and assigning textures to them makes the feel "Ah, that's my work! This is a place made by me". "Next-gen Editors" are way much harder to get for beginner or even for medium level mapper. To create totally custom level you need to know Photoshop to make textures, 3DSMax to create model content and level editor of course. So it means that new editors are more exacting but also more creative and BSP editors are to old to slake next-gen mappers needs. But wait! I think Source Engine will look the same in few years! BSP is cool but industry is growing up and Source Engine isn't so competitive with CryEngine, Unreal or Chrome Engine. They also have to grow to sell the engine! As someone already said, in our times we have a lot more of work to be done on levels and we need tools that give ability to do that.

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • October 23, 2009 at 3:19 PM

    Yes, in old map editors there was only one guy that did all the level work. Now we have environment artists, gameplay designers/scripters, level designers and so on...

    Anyway, I think it's not so hard to make a map in ChromED

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • October 23, 2009 at 9:59 AM

    Here are some tutorials:

    http://www.cojmodding.com/?id=tutorials

    There are only basics in scripting but soon there will be more tutorials.

    BTW. Chriss, there are three types of mappers:

    1 - mappers that are just using models to create funny/stupid environment

    2 - mappers that are using models to create interesting and realistic environment

    3 - mappers that are creating custom models to create unique environments

    It's sad that there's lack of third type mappers in COJ:BiB...

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • October 22, 2009 at 11:55 PM

    WYSWIG editors are supporting only new titles so mappers that are working in VHE, UED or GTKR need to get used to new mapping technique. It's a lot different (no BSP, brushwork and static lightning) but still it's fun

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • October 22, 2009 at 3:30 PM

    It's just started so it's one month to end of the contest

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • October 22, 2009 at 2:33 PM

    http://callofjuarez.uk.ubi.com/uccp.php

    I haven't seen any map from MapCore users

  • Call of Juarez:BiB Map Making Contest

    • mjens
    • October 7, 2009 at 8:20 AM

    There's a mapping contest on COJFans.com forums. Maybe someone from here will be intrested:

    [Blocked Image: http://www.callofjuarezfans.com/contestadBLACK.jpg]

    I'd love to see some mapcore names in the contest

  • WIP in WIP, post your level screenshots!

    • mjens
    • September 22, 2009 at 9:30 PM

    Crowin, That's much better than last one pack of screens form you. There are still no specific props like lamps or some small detail that will make me sure that this is in China...

  • Level design/env art Twitters

    • mjens
    • September 22, 2009 at 10:14 AM

    how to add link there?:>

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • September 21, 2009 at 2:26 PM

    OK, site should be online now!

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • September 18, 2009 at 11:09 AM

    Site will be online after the weekend. I think you'll like the editor

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • September 18, 2009 at 8:13 AM

    Hi,

    ChromED - Level editor for Call of Juarez: Bound in Blood (Chrome Engine 4) is comming! Soon you'll be able to download ChromED in Community Pack with with video tutorials, documentation and example maps. This is the list of pack content:

    Quote

    The highlight of the Modder’s Pack is the powerful ChromED editor. It’s a complete solution for creating and modifying fully functional multiplayer and single-player maps. It offers two modes of operation. In Simple Mode (default setting) it offers a step-by-step wizard which guides users through the process of establishing all basic parameters of the map and features a simplified interface. The Advanced Mode boasts full capabilities of the professional tools used in the development of CoJ: Bound in Blood. It’s recommended for experienced modders and offers unrivaled power and control over the content.Together with ChromED, Techland provides an exporter for the industry standard 3D Studio Max, allowing users to import their own models into the game (custom textures, animations, effects, music and sounds are also supported).

    In addition, the editor puts all the content of Call of Juarez: Bound in Blood at its user’s disposal. All the assets used to build the game can be rearranged, combined and used in new creations.

    Features:

    A streamlined and user friendly interface in Simple Mode and the full might of professional game development tools in Advanced Mode

    Supports single-player maps and all 5 multiplayer modes of CoJ: BiB

    Three predefined environmental tilesets: Arizona, Mexico and California, each with three prearranged terrain maps (including blank)

    Built-in asset manager for quick and easy selection and placing

    Brushes: a hassle-free method of placing combinations of foliage, tiny objects and textures on the map, with predefined palettes and the ability to design custom sets

    Easy to use selection linker which instantly combines highlighted pieces into working quests

    One-click Publish Map functionality integrated with the community site

    A powerful validation tool for troubleshooting

    One-click export into the game for instant playtesting

    All the content of Call of Juarez: Bound in Blood as an asset repository plus support for user-created graphics and audio

    Enclosed 3D Studio Max exporter for easy import of custom models

    Display More

    Visit http://www.cojmodding.com for more info, tutorials, custom maps for COJ:BiB and more!

  • Call of Juarez: Bound of Blood

    • mjens
    • September 12, 2009 at 10:03 PM

    That would be great to see some maps from mapcorians!

    Feel free to ask me. I'll also make some tutorials!

  • Call of Juarez: Bound of Blood

    • mjens
    • September 12, 2009 at 7:41 PM

    Good news:

    The patch will be released in few days. There's some pages with patch 1.1.0.0. available but it's not the final patch. The good news is that the map editor will be released. Watch this link for updates:

    http://www.cojmodding.com

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