I've seen demo walkthrough and... and...? Damn, it's so cheap, so past-gen, so oldschool and I can't see where's fun in it...
Posts by mjens
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OK HP, you're in

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New video tutorials by Alex from World of Level Design:
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Hi Mapcorians!
I started a little blog about Level Art/Design and things related.
It's still in progress. If you have any ideas or just cool links to presentations, portfolios or publications just mail me!
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IDTech and Source engines are famous because it's really modable. Players know that so players plays that

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I liked X360 until I bought PS3. It's not like I don't like X360 anymore. Now I see what means free muliplayer gaming and how web browser is a cool feature. Even menu seems to be more adult/stylish. Oh, and DivX movies with subtitles support - that's also nice.
One thing that I hate in PS3 is the pad...
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BSP is much more easy to get with. Lightning, compilation and stuff are also easy. You can explain it in one or two tutorials. Creating brushes and assigning textures to them makes the feel "Ah, that's my work! This is a place made by me". "Next-gen Editors" are way much harder to get for beginner or even for medium level mapper. To create totally custom level you need to know Photoshop to make textures, 3DSMax to create model content and level editor of course. So it means that new editors are more exacting but also more creative and BSP editors are to old to slake next-gen mappers needs. But wait! I think Source Engine will look the same in few years! BSP is cool but industry is growing up and Source Engine isn't so competitive with CryEngine, Unreal or Chrome Engine. They also have to grow to sell the engine! As someone already said, in our times we have a lot more of work to be done on levels and we need tools that give ability to do that.
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Yes, in old map editors there was only one guy that did all the level work. Now we have environment artists, gameplay designers/scripters, level designers and so on...
Anyway, I think it's not so hard to make a map in ChromED

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Here are some tutorials:
http://www.cojmodding.com/?id=tutorials
There are only basics in scripting but soon there will be more tutorials.
BTW. Chriss, there are three types of mappers:
1 - mappers that are just using models to create funny/stupid environment
2 - mappers that are using models to create interesting and realistic environment
3 - mappers that are creating custom models to create unique environments
It's sad that there's lack of third type mappers in COJ:BiB...
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WYSWIG editors are supporting only new titles so mappers that are working in VHE, UED or GTKR need to get used to new mapping technique. It's a lot different (no BSP, brushwork and static lightning) but still it's fun

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It's just started so it's one month to end of the contest

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http://callofjuarez.uk.ubi.com/uccp.php
I haven't seen any map from MapCore users

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There's a mapping contest on COJFans.com forums. Maybe someone from here will be intrested:
[Blocked Image: http://www.callofjuarezfans.com/contestadBLACK.jpg]
I'd love to see some mapcore names in the contest

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Crowin, That's much better than last one pack of screens form you. There are still no specific props like lamps or some small detail that will make me sure that this is in China...
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how to add link there?:>
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OK, site should be online now!

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Site will be online after the weekend. I think you'll like the editor

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Hi,
ChromED - Level editor for Call of Juarez: Bound in Blood (Chrome Engine 4) is comming! Soon you'll be able to download ChromED in Community Pack with with video tutorials, documentation and example maps. This is the list of pack content:
QuoteDisplay MoreThe highlight of the Modder’s Pack is the powerful ChromED editor. It’s a complete solution for creating and modifying fully functional multiplayer and single-player maps. It offers two modes of operation. In Simple Mode (default setting) it offers a step-by-step wizard which guides users through the process of establishing all basic parameters of the map and features a simplified interface. The Advanced Mode boasts full capabilities of the professional tools used in the development of CoJ: Bound in Blood. It’s recommended for experienced modders and offers unrivaled power and control over the content.Together with ChromED, Techland provides an exporter for the industry standard 3D Studio Max, allowing users to import their own models into the game (custom textures, animations, effects, music and sounds are also supported).
In addition, the editor puts all the content of Call of Juarez: Bound in Blood at its user’s disposal. All the assets used to build the game can be rearranged, combined and used in new creations.
Features:
A streamlined and user friendly interface in Simple Mode and the full might of professional game development tools in Advanced Mode
Supports single-player maps and all 5 multiplayer modes of CoJ: BiB
Three predefined environmental tilesets: Arizona, Mexico and California, each with three prearranged terrain maps (including blank)
Built-in asset manager for quick and easy selection and placing
Brushes: a hassle-free method of placing combinations of foliage, tiny objects and textures on the map, with predefined palettes and the ability to design custom sets
Easy to use selection linker which instantly combines highlighted pieces into working quests
One-click Publish Map functionality integrated with the community site
A powerful validation tool for troubleshooting
One-click export into the game for instant playtesting
All the content of Call of Juarez: Bound in Blood as an asset repository plus support for user-created graphics and audio
Enclosed 3D Studio Max exporter for easy import of custom models
Visit http://www.cojmodding.com for more info, tutorials, custom maps for COJ:BiB and more!
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That would be great to see some maps from mapcorians!
Feel free to ask me. I'll also make some tutorials!
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Good news:
The patch will be released in few days. There's some pages with patch 1.1.0.0. available but it's not the final patch. The good news is that the map editor will be released. Watch this link for updates: