One of the coolest HL-inspired movies. Nicely done!
Posts by mjens
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It tepends what company you work for. When I was starting to work as a Level Designer I had to design whole level with placeholder meshes or boxes and script all the actions. Now I'm an Environment Artist, I'm doing same stuff except scripting and I have to prepare meshes (placeholders or prototypes (no texture, final geometry)), plan whole level on paper, set all the visuals, FX, sounds etc. That's the typical Env. Artist's job. When you'll show that you can make 3D models, textures and you're doing it good, in some companies you'll be asked to make also that stuff. Big companies will hire more people, smaller will try to get things done with available people.
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Happy birthday!

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Let's make a MapCore group!

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Techland is the leading video games and utility software developer in Poland. Since the company foundation in 1991 we have been consistently strengthen our position in the global market through continuous development and international brand-awareness building. Our games: Chrome, Xpand Rally and the Call of Juarez series were published in most of the countries all around the globe. Techland was the first development studio in Poland to create a game for the Xbox 360TM platform and take advantage of the capabilities of DirectX® 10 libraries to develop an FPS. The publishers we have had a pleasure of working with include such companies as Ubisoft, Atari, Take 2 and Activision. All our titles are exhibited every year at the most important international industry trade shows. We use and design novel advanced IT technologies, including our proprietary Chrome Engine for the PC, Xbox 360TM and PLAYSTATION®3 platforms. We employ the most talented specialists in the industry.
We are currently recruiting for the position of:
LEVEL DESIGNER
(based in: Wroclaw, Poland)
Main task: designing and implementing levels into video games developed by Techland.
We require:
- experience in designing and implementing level into video games (commercial experience is welcome)
- experience in working with video game editors, e.g. ChromEd
- knowledge of the video games industry from the player’s point of view
- excellent computer handling skills (Windows environment) and skills in browsing the contents of the Internet
- skills to quickly learn working with new IT tools
- artistic capabilities and taste (skills in drawing, sketching as well as possessing spatial imagination)
- high interpersonal aptitude, the skills to effectively cooperate with other members of the team
- language competence enabling to comprehend and create technical documentation in English
We offer:
- interesting and creative positions in one of the most dynamic and expansive companies in the video games industry in Poland
- participation in the development of triple A games of the next generation consoles
- opportunity to constantly improve professional skills
- competitive working conditions and salary
- access to cutting-edge technology and hardware
- an environment where knowledge sharing and learning from others' experience is natural and expected
- good work atmosphere
Everyone interested is requested to send the application documents to: [email protected],
and include the reference no.: LD/02/11 in the title of the e-mail.
We kindly ask you to include the following clause in all submitted documents to enable us to process your application: „Wyrażam zgodę na przetwarzanie moich danych osobowych dla potrzeb realizacji procesu tej oraz kolejnych rekrutacji zgodnie z obowiązującą Ustawą o ochronie danych osobowych (Dz. U. Nr 133, poz. 833) aż do pisemnego wycofania zgody.”
Techland Sp. z o.o.
ul. Jana Szczyrki 12-14
54-426 Wrocław
We kindly inform that only selected applicants will be contacted.
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Looks nice. It's based on grid and modular parts that are randomized or it's more advanced?

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Quote from Vilham
So I started making a ctf map inspired by that Quake 3 arena space one. Then I realised whats the point, theres no bonus points for making a CTF map and theres no points for how well it plays. So a DM map that looks nice is the obvious route.
Making map that doesn't look gay is the obvious route. Joke

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OK, so now my turn. It's nothing "wow" but I want to share it with you guys. Few weeks ago I discovered that place. The red window frames is a part of the culture here, also the language is a bit different, it can be called slang somehow... This region and few cities around where German before the war, also the mines that are nearby. This slang is a mix of Polish and German, crazy sometimes

[Blocked Image: http://mjenso.webd.pl/fotolog/2011-01-11/10b.jpg]
[Blocked Image: http://mjenso.webd.pl/fotolog/2011-01-11/11b.jpg]
[Blocked Image: http://mjenso.webd.pl/fotolog/2011-01-11/12b.jpg]
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That's a public thread or your private?
BTW. nice colors, I'm gonna photo "my flood"
tomorrow but it's way less spectacular. Just a few trees flooded... -
Quote from Bunglo
The fence should actually be fine because the alpha being used is from the bake, so the padding added to the thickness of the wiring. Once I blockout the textures for it, I'm going to create a proper alpha.
Cool, make sure that the post and that "pipe frame" (don't know exact name) won't be too massive after finishing the wire texture

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Yes, only visualization but QUICK. I need some ultra fast rendering method of alpha maps in 3DSMax or maybe tree with leafs out of polys

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OK, my turn:
[Blocked Image: http://mjenso.webd.pl/mjenso/024.jpg]
Need an idea how to make a nice tree without using alpha...
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These wires from ferroconcrete are way to thick.
[Blocked Image: http://images27.fotosik.pl/102/19cf35821c5a6411med.jpg]
Also the wire fence is thick, some of the proportions are very cartoon-ish.
[Blocked Image: http://www.traderscity.com/board/userpix42/8935-temporary-fence-wire-mesh-haiti-chile-chain-link-welded-expanded-1.gif]
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Really nice, I hope your Q1 map will be finished, soon I'm taking my old BSP's and finish MatSP3

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I know Hammer and Radiant, but I have a lot of resources for Chrome Engine, I'm working with it every day. I'll think about it, I'll try UDK

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Quote from KungFuSquirrel
I think for this contest, we'll probably have to say it's probably a no-go.
What did you have in mind?I could use 20 base boxes as brushes (terrain, walls) but much more decoration objects but that brushes are objects too, that's nonsense. I'd use CryEngine or Chrome Engine but again... how to count brushes where there's no such stuff
