Nice! Can't wait to see Mino's! ![]()
Posts by mjens
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Just like good old iD games, can't wait!
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Quote from Furyo
These laws exist pretty much everywhere in the developed countries, France and Canada have the same. The games industry simply chooses not to adhere to them.A friend of mine once told me of the crunch he did at Pandemic in LA. It was voluntary, and paid. He made 14K in a month to finish Lord of the Rings Conquest. Now that's overtime I can get behind.
Yep, same rules in Poland but as far as I know in almost every country employers are braking that rules. It's a dead law, everybody knows that but nobody talks about that? Why? If someone will go to press or TV or even judge it means that he will lost his job and will be banned in the industry. If the manager sucks at planning time then just tell him to


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Hourences, that's important what you're writing - I'm on crunch too, I'm alone right now so I'm not hurting anyone but I know lots of guys that alread have wifes/gfs and kids. It's fu*king bad when such a guy have to stay at work at weekends and he even don't want to - he have to

When there's no time to finish something, the better idea is to delete few models/locations then stay all weekend. One guy from Ubi Montreal said to me: "it's better to remove something then show it unfinished - player won't notice that it's missing but will notice that this is a crap if it will stay".
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Correct Warby, the quality bar is rised very high. To finish the level you need to model, texture and place all the assets... This takes more effort to make it, typical player is to lazy to make a polished level that will look nice.
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It's all about development plan - planned short production time forces people to crunch. If it stays for a long time, it can be really dangerous. Good plan is when producer knows exactly how much time people will need to finish work, solve all issues and make a final polish...
Like Helder on FB said: "self-imposed crunch" - it's good, you're the only guy who know best your limits, you want to make it better and better, you know how to do it, have powers to finish so go on - it's not even crunch time for me.
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Anyone from Q1 mapping scene?
I remember some great mappers from 1996-2000 on Q1 scene, some of them are still active like bal or lunaran. For me, Q1 was a golden era of mapping. Now it's more complicated to make a good custom level... -
I thought that Quake Live will born e-sport again but it looks quiet now...
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Quote from jaboo224
Ordered too

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Happy birthday Helder!



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About time!

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check this out:
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All photos have a bit to dark black spots, human's eye makes it more bright because of color depth - photo camera sensors are blind for such a big black/white gradients.
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I'm a big fan of desaturation but as Buddy said - whole scene is based on variations of classic grey color... Also I don't like that staight line of bushes/trees and house's proportions are a bit out of "classic" vision of the typical house (I mean, something in this house looks not usual).
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Fantastic portfolio, I'm adding the link to LD.org's portfolio list!
How about short artice/post about Env Art in Crysis 2 at LD.org?
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Damn, I need to write about that on LD.org! But later, now I'm at work as it can be seen

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Ah, so soft, I love it. Power of full frame and bright lens!
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Nice places, it must be very sentimental for you to get some photos from home

Edit:
I took that double bridge photo to my references dir
