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  3. mjens

Posts by mjens

  • Furyo interview! (in Swedish)

    • mjens
    • June 6, 2011 at 8:44 PM

    Nice! Can't wait to see Mino's!

  • RAGE

    • mjens
    • June 3, 2011 at 6:16 PM

    Just like good old iD games, can't wait!

  • What have you purchased recently?

    • mjens
    • May 30, 2011 at 2:59 PM
    Quote from knj

    Seir, can you tell me where did you buy this ? I mean is there some polish shop where can i buy this, or what is left is amazon ?

    Nope, Amazon

  • The problem of crunch time in game development

    • mjens
    • May 29, 2011 at 6:37 PM
    Quote from Furyo

    These laws exist pretty much everywhere in the developed countries, France and Canada have the same. The games industry simply chooses not to adhere to them.A friend of mine once told me of the crunch he did at Pandemic in LA. It was voluntary, and paid. He made 14K in a month to finish Lord of the Rings Conquest. Now that's overtime I can get behind.

    Yep, same rules in Poland but as far as I know in almost every country employers are braking that rules. It's a dead law, everybody knows that but nobody talks about that? Why? If someone will go to press or TV or even judge it means that he will lost his job and will be banned in the industry. If the manager sucks at planning time then just tell him to

  • The problem of crunch time in game development

    • mjens
    • May 28, 2011 at 4:28 PM

    Hourences, that's important what you're writing - I'm on crunch too, I'm alone right now so I'm not hurting anyone but I know lots of guys that alread have wifes/gfs and kids. It's fu*king bad when such a guy have to stay at work at weekends and he even don't want to - he have to :/

    When there's no time to finish something, the better idea is to delete few models/locations then stay all weekend. One guy from Ubi Montreal said to me: "it's better to remove something then show it unfinished - player won't notice that it's missing but will notice that this is a crap if it will stay".

  • The golden age of mapping

    • mjens
    • May 28, 2011 at 2:29 PM

    Correct Warby, the quality bar is rised very high. To finish the level you need to model, texture and place all the assets... This takes more effort to make it, typical player is to lazy to make a polished level that will look nice.

  • The problem of crunch time in game development

    • mjens
    • May 28, 2011 at 2:15 PM

    It's all about development plan - planned short production time forces people to crunch. If it stays for a long time, it can be really dangerous. Good plan is when producer knows exactly how much time people will need to finish work, solve all issues and make a final polish...

    Like Helder on FB said: "self-imposed crunch" - it's good, you're the only guy who know best your limits, you want to make it better and better, you know how to do it, have powers to finish so go on - it's not even crunch time for me.

  • The golden age of mapping

    • mjens
    • May 27, 2011 at 5:32 PM
    Quote from Skjalg

    Raise up your hands if you used quark?

    A bit, for Q1. I prefered WorldCraft, VHE later.

  • The golden age of mapping

    • mjens
    • May 27, 2011 at 1:25 AM

    Anyone from Q1 mapping scene? I remember some great mappers from 1996-2000 on Q1 scene, some of them are still active like bal or lunaran. For me, Q1 was a golden era of mapping. Now it's more complicated to make a good custom level...

  • Competitive gaming

    • mjens
    • May 26, 2011 at 9:24 PM

    I thought that Quake Live will born e-sport again but it looks quiet now...

  • What have you purchased recently?

    • mjens
    • May 20, 2011 at 1:41 PM
    Quote from jaboo224

    [Blocked Image: http://topcivilengineering.com/wp-content/uploads/2010/05/Architecture-Form-Space-Order11.jpg][Blocked Image: http://www.buildersbooksource.com/booksite/images/items/9780470228883.jpg]

    Ordered too

  • Happy Birthday [HP]!

    • mjens
    • May 20, 2011 at 1:21 PM
    Quote from deceiver

    I didn't either and it was last saturday q.q

    Happy Birthday dec!

  • Happy Birthday [HP]!

    • mjens
    • May 19, 2011 at 11:34 PM

    Happy birthday Helder!

    [Blocked Image: http://www.recadoseglitters.com/recados-orkut/feliz_aniversario/orkut_4828.gif]

    [Blocked Image: http://www.recadoseglitters.com/recados-orkut/feliz_aniversario/orkut_4829.gif]

    [Blocked Image: http://www.recadoseglitters.com/recados-orkut/feliz_aniversario/orkut_5275.gif]

    [Blocked Image: http://www.recadoseglitters.com/recados-orkut/feliz_aniversario/orkut_5276.gif]

  • Hitman: Absolution

    • mjens
    • May 10, 2011 at 9:44 PM

    About time!

  • WIP in WIP, post your level screenshots!

    • mjens
    • May 10, 2011 at 4:51 PM

    check this out:

    [Blocked Image: http://im01.thewallpapers.org/photo/23152/Lake-At-Evening.jpg]

    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/d/da/Inle_Lake,_evening.JPG]

    [Blocked Image: http://farm1.static.flickr.com/49/165391602_1c22d6466e.jpg]

    All photos have a bit to dark black spots, human's eye makes it more bright because of color depth - photo camera sensors are blind for such a big black/white gradients.

  • WIP in WIP, post your level screenshots!

    • mjens
    • May 9, 2011 at 11:39 PM

    I'm a big fan of desaturation but as Buddy said - whole scene is based on variations of classic grey color... Also I don't like that staight line of bushes/trees and house's proportions are a bit out of "classic" vision of the typical house (I mean, something in this house looks not usual).

  • Simon Fuchs - Senior Environment Artist

    • mjens
    • May 8, 2011 at 2:29 PM

    Fantastic portfolio, I'm adding the link to LD.org's portfolio list!

    How about short artice/post about Env Art in Crysis 2 at LD.org?

  • Quake Expo 2011

    • mjens
    • May 4, 2011 at 3:01 PM

    Damn, I need to write about that on LD.org! But later, now I'm at work as it can be seen

  • My photo thread

    • mjens
    • May 2, 2011 at 7:50 PM

    Ah, so soft, I love it. Power of full frame and bright lens!

  • Pintos photo thread

    • mjens
    • May 2, 2011 at 7:47 PM

    Nice places, it must be very sentimental for you to get some photos from home

    Edit:

    I took that double bridge photo to my references dir

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