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  3. mjens

Posts by mjens

  • The random model thread!

    • mjens
    • July 9, 2011 at 2:42 PM

    Guys, I need a tutorial about baking HP model to LP + normal map. I'm making an ammo box:

    [Blocked Image: http://level-design.org/ammo_box-making_of_001.jpg]

    [Blocked Image: http://level-design.org/ammo_box-making_of_002.jpg]

  • The random model thread!

    • mjens
    • July 9, 2011 at 12:27 PM

    awesome!

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 8, 2011 at 3:19 AM

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  • Dead Island

    • mjens
    • July 5, 2011 at 12:02 PM

    You can turn it off, I allways play without it...

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 5, 2011 at 12:56 AM
    Quote from Jenn0_Bing

    This is looking awesome Seir. How far do you plan on taking it, like a simple DM map, or is it purely for show/learning? Either way I'm digging the lighting, and your use of the stock assets.

    Actually it's an art test to Polish division of Epic Games It will be a single scene to make some screens and short movie.

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 4, 2011 at 11:22 PM

    Interior done. Now I need to place sounds, make a short movie with camera fly and add some unique story to that scene. Will do tonight.

    [Blocked Image: http://level-design.org/the_scene-udk_l.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_m.jpg]

    BTW. here's my drawing - a plan how it should look like. I haven't seen UDK stock assets before so I didn't know what I can do exactly - as you can see the drawing is a bit out of date.

    Oh, and of course I'm not a drawer, it's just my plan, it don't haver to look nice, I see lots of perspective and proportions issues on this picture

    [Blocked Image: http://level-design.org/perspective-shot.jpg]

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 4, 2011 at 11:18 PM

    I found some zipped videos on UDK page. Here you go: http://udn.epicgames.com/Three/VideoTutorials.html After watching most important 3D Buzz tuts you'll know enough to make a nice level.

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 4, 2011 at 3:32 PM
    Quote from VoodooBenshee

    18 hours + about 4 hours of watching UDK tuts.

    Thanks for comments guys!

    everything custom made? (textures, props?)

    Hell no, it's all stock It's 18 hours but I'm counting making the dinner and watching Comedy Central. Hard to say exactly...

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 4, 2011 at 12:49 PM
    Quote from knj

    Yeah man, this is really coolhow much time this far you've spend on it ?

    18 hours + about 4 hours of watching UDK tuts.

    Thanks for comments guys!

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 4, 2011 at 2:02 AM

    Last outdoor update, I hope that I won't change anything. Now I'm doing some interiors!

    [Blocked Image: http://level-design.org/the_scene-udk_f.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_g.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_h.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_i.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_j.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_k.jpg]

  • Duke Nukem Forever

    • mjens
    • July 3, 2011 at 6:38 PM
    Quote from Minotauro

    I'm still expecting for Dunke Nukem Forever... that piece of shit that I played was definitely not Duke Nukem.

    Same for me, some guys from MODDB can make a better game than this.

    I'd love to read some insider's article about making that game (like RDR or LA Noir) - I don't believe that people wanted the game to look and feel like this...

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 3, 2011 at 4:26 PM

    Cold verison but it's way to cold now, will remove blues later.

    [Blocked Image: http://level-design.org/the_scene-udk_e.jpg]

    Now it's time to make an... INTERIOR :ssj:

  • Journey

    • mjens
    • July 3, 2011 at 12:12 PM

    What a game

    http://kotaku.com/5817602/6-12-minutes- ... -this-week

  • What have you purchased recently?

    • mjens
    • July 2, 2011 at 2:14 PM

    [Blocked Image: http://i.obrazky.pl/gofry-135-OBRAZKY.PL.jpg]

    YYYYAAAAA!!!!!

  • Learning Hammer

    • mjens
    • July 2, 2011 at 10:32 AM

    Yep, editing in VHE is smooth. The problem shows up when you want to use tools from other app that could be useful in that one you're using right now...

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 2, 2011 at 12:41 AM

    Thanks Mat/Min0/tiwz, here's a little update:

    [Blocked Image: http://level-design.org/the_scene-udk_b.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_c.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_d.jpg]

    I called it "Crude Oil Dispatch Station" I played with UDK for two days, really nice tool but I need to get used to key shortcuts, different camera operations and so on...

  • Learning Hammer

    • mjens
    • July 1, 2011 at 7:14 PM
    Quote from SamCom

    That's the thing that gets me, brushwork in Unreal is a terrible pain in the ass compared to Hammer. Maybe I just don't know the shortcuts, but even resizing brushes seems to take so much longer. The center points of my brushes keep moving, they're harder to select, I just feel like I'm missing something. Is there a good way to prototype in Unreal?

    Even if you know all the shortcuts it's still annoying. Prototyping is still a nice ride in comparsion to fixing some brush bugs on finished level where brushes covers you all around. Madness... I will be a bless to see "Editable Poly" from 3DSMax in UnrealED or just kick the BSP out.

  • RAGE

    • mjens
    • July 1, 2011 at 5:37 PM

    That sounds fantastic. I just can't wait to put my hands on their level editor!

  • Learning Hammer

    • mjens
    • July 1, 2011 at 3:46 PM
    Quote from Vilham

    No.

    Exactly, fuck no!

    At my work I was checking lots of editors to get as much cool stuff as possible to our editor. In my opinion UDK is really close to be the most user-friendly but the brushwork is a pain in the ass and selecting objects in 3dview is also sucky. If you'll move content browser and other cool UDK stuff like world settings (post processing/rendering stuff) into 3DSMax it could be a blast for prototyping in 3D

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 1, 2011 at 3:31 PM

    Just experimenting with the UDK, doin' stuff, checkin'

    [Blocked Image: http://level-design.org/the_scene-udk.jpg]

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