Guys, I need a tutorial about baking HP model to LP + normal map. I'm making an ammo box:
[Blocked Image: http://level-design.org/ammo_box-making_of_001.jpg]
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Guys, I need a tutorial about baking HP model to LP + normal map. I'm making an ammo box:
[Blocked Image: http://level-design.org/ammo_box-making_of_001.jpg]
[Blocked Image: http://level-design.org/ammo_box-making_of_002.jpg]
You can turn it off, I allways play without it...
Quote from Jenn0_BingThis is looking awesome Seir. How far do you plan on taking it, like a simple DM map, or is it purely for show/learning? Either way I'm digging the lighting, and your use of the stock assets.
Actually it's an art test to Polish division of Epic Games
It will be a single scene to make some screens and short movie.
Interior done. Now I need to place sounds, make a short movie with camera fly and add some unique story to that scene. Will do tonight.
[Blocked Image: http://level-design.org/the_scene-udk_l.jpg]
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BTW. here's my drawing - a plan how it should look like. I haven't seen UDK stock assets before so I didn't know what I can do exactly - as you can see the drawing is a bit out of date.
Oh, and of course I'm not a drawer, it's just my plan, it don't haver to look nice, I see lots of perspective and proportions issues on this picture ![]()
[Blocked Image: http://level-design.org/perspective-shot.jpg]
I found some zipped videos on UDK page. Here you go: http://udn.epicgames.com/Three/VideoTutorials.html After watching most important 3D Buzz tuts you'll know enough to make a nice level.
Last outdoor update, I hope that I won't change anything. Now I'm doing some interiors!
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Quote from MinotauroI'm still expecting for Dunke Nukem Forever... that piece of shit that I played was definitely not Duke Nukem.
Same for me, some guys from MODDB can make a better game than this.
I'd love to read some insider's article about making that game (like RDR or LA Noir) - I don't believe that people wanted the game to look and feel like this...
Cold verison but it's way to cold now, will remove blues later.
[Blocked Image: http://level-design.org/the_scene-udk_e.jpg]
Now it's time to make an... INTERIOR :ssj:
[Blocked Image: http://i.obrazky.pl/gofry-135-OBRAZKY.PL.jpg]
YYYYAAAAA!!!!! ![]()
Yep, editing in VHE is smooth. The problem shows up when you want to use tools from other app that could be useful in that one you're using right now...
Thanks Mat/Min0/tiwz, here's a little update:
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I called it "Crude Oil Dispatch Station"
I played with UDK for two days, really nice tool but I need to get used to key shortcuts, different camera operations and so on...
Quote from SamComThat's the thing that gets me, brushwork in Unreal is a terrible pain in the ass compared to Hammer. Maybe I just don't know the shortcuts, but even resizing brushes seems to take so much longer. The center points of my brushes keep moving, they're harder to select, I just feel like I'm missing something. Is there a good way to prototype in Unreal?
Even if you know all the shortcuts it's still annoying. Prototyping is still a nice ride in comparsion to fixing some brush bugs on finished level where brushes covers you all around. Madness... I will be a bless to see "Editable Poly" from 3DSMax in UnrealED or just kick the BSP out.
That sounds fantastic. I just can't wait to put my hands on their level editor!
Quote from VilhamNo.
Exactly, fuck no!
At my work I was checking lots of editors to get as much cool stuff as possible to our editor. In my opinion UDK is really close to be the most user-friendly but the brushwork is a pain in the ass and selecting objects in 3dview is also sucky. If you'll move content browser and other cool UDK stuff like world settings (post processing/rendering stuff) into 3DSMax it could be a blast for prototyping in 3D ![]()
Just experimenting with the UDK, doin' stuff, checkin' ![]()
[Blocked Image: http://level-design.org/the_scene-udk.jpg]