Normal map will smooth all the edges you want and it's a blast for your model. There's a way to fake it by chamfering the edges and changing vertex normal so there will be no problem with weird gradients. Anyway, you should think about making a high-poly model ![]()
Posts by mjens
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Very nice! Here are some thoughts:
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Actually you could leave only "Home / Portfolio / Articles / Contact / Resume" menu. That would be clean and nice. Less is more

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Is it only me who thinks that those robo-creatures are scary and are great actors for cheap horror movies?
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1) make sure to set one smoothing group on whole model
2) edit normals where you've chamfered the edges
3) it looks like known "udk seam problem" - check polycount:
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Yep, I've seen Rob's excitement on Twitter
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Stalker Complete Pack is available. Call of Pripyat is fine? I don't wanna play each part of the game, just check the best one.
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Quote from Thrik
The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules.

True, but still prev-gen engine.
Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old.
People can still have fun working with it, though. Hell, we have guys on MapCore who still put together UT and Quake 3 maps, but they're fun to look at because you can appreciate the craftsmanship that went into it.
I'm totally all for making cutting-edge crazy stuff, but it's nice to see things on the other side of the fence too.IMO as long as people have fun with what they're doing it's all good. Obviously if anyone has professional aspirations they need to be using new technology, but this isn't always a place of serious business.

I'm planning to make a Quake 1 map, I'm not saying it's boring or doesn't provide fun. Simon can make a Q3 level that looks like latest MOH screens

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-90% for Train Simulator. I used to play that kind of games when I was a kid... Maybe someday...

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Not bad, not bad. Looks like 30 minutes of work in CryEngine
I just love new game engines :>:>:> -
Quote from Rick_D
Yep, think in what engine you fill more comfortable ang just go and do some great shit.
BUT!
if you plan to put it in your portfolio it should look enough good as Dear Esther. If not - HL2's source engine isn't the best engine to show right now...artist alert, artist alert. if it's a level design portfolio it could be dev textures as long as it plays well. some art polish is nice but HL2 still looks pretty good, look at episode 2, it's not entirely shit you just have to pick and choose your battles as far as art goes

Even if you're a LD it's good to show your env creation skills. Try even if you have none. No env creation skills (not art skill, just composition and feeling of the shape) makes LD a scripter that you need to fix the env after his pass.
Still I think that grey/orange prototype levels are my favorite

3Dnj: Why it could be bad? It's very important can you work with different people and I'm not saying "friends" but totally different guys, dicks maybe.
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Quote from insta
Do it for whatever game you enjoy the most, since you're most likely to finish it then.
Yep, think in what engine you fill more comfortable ang just go and do some great shit.
BUT!
if you plan to put it in your portfolio it should look enough good as Dear Esther. If not - HL2's source engine isn't the best engine to show right now... -
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Fear 3 worth spending time and money?
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Red Faction and Fallout 3 for 7,5 euros. Nice, when I'll play this shit?

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Hi guys, anyone have a promotional code/discounts?
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Here's a quick tip how I'm doing color pass on the scene: try to find your color palette (what kind of greens and reds you want to use, how much saturated and so on. look for "kuler" in google ant use this app to get the best palette that will fit) and use it on textures of any kind (grass, trees, roads, sky), then apply weather conditions (fog, desaturation, brightness, contrast, color correction - looking for reference pics would be good but you're making a game environment, it's more like making moody movies than pictures) and then try to postprocess it with additional vignetting, dof, noise or whatever you want.
It's not a perfect way but still it will make your scene more moody and with better feel.
COD:MW pripyat level was really moody bit it lacks colors, avoid huge desaturation or one color dominant
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Stalker was fine
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...or Skyrim
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