A little article about designing the levels:
Posts by mjens
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Level Designer (based in: Warsaw)
Main task: designing and implementing levels into video games developed by Techland (work in ChromeEd).
We require:
- 3+ years of experience in designing and implementing levels in video games
- experience in working with video game editors
- passion for and knowledge of the game development industry also from the players perspective
- creativity & artistic skills and taste (skills in drawing, sketching as well as possessing spatial imagination)
- high interpersonal skills, ability to cooperate with other team members
- ability to quickly build and test content and iterate gameplay
- good organization of own work, self-reliance and goal orientation for making the highest quality games
- will to relocate to Warsaw, Poland
- ability to communicate in English (language competence enabling to comprehend and create documentation in English)
Nice to have:
- 1 or more AAA game title shipped on next gen consoles (PS3, Xbox 360) or equivalent experience
Visit Techland Jobs page for more information: http://techlandjobs.com/job-offers,leve ... ner,2.html
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Level Designer (based in: Wrocław)
Main task: designing and implementing levels into video games developed by Techland (work in ChromEd)
We require:
- 3+ years of experience in designing and implementing levels in video games
- experience in working with video game editors
- passion for and knowledge of the game development industry also from the players perspective
- creativity & artistic skills and taste (skills in drawing, sketching as well as possessing spatial imagination)
- high interpersonal skills, ability to cooperate with other team members
- ability to quickly build and test content and iterate gameplay
- good organization of own work, self-reliance and goal orientation for making the highest quality games
- will to relocate to Wrocław, Poland
- ability to communicate in English (language competence enabling to comprehend and create documentation in English)
Nice to have:
- 1 or more AAA game title shipped on next gen consoles (PS3, Xbox 360) or equivalent experience
Visit Techland Jobs page for more information: http://techlandjobs.com/job-offers,leve ... ner,4.html
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Level Artist (based in: Wrocław)
Main task: creating environment settings required in the graphical production of a game title (work in ChromeEd)
We require:
- 3 + years of experience in creating enviroment / 3D assets to the computer / console games
- experience in working with video games editors
- proficient knowledge of 2D and 3D tools (Adobe Photoshop, 3DS Max)
- passion for and knowledge of the game development industry also from the players perspective
- artistic sense (ability to draw, sketch), wide imagination
- high interpersonal skills, ability to cooperate with other team members
- ability to quickly learn new IT tools
- good organization of own work, self-reliance and goal orientation for making the highest quality games
- willing to relocate to Wrocław, Poland
- ability to communicate in English (language competence enabling to comprehend and create documentation in English)
Nice to have:
- 1 or more AAA game title shipped on next gen consoles (PS3, Xbox 360) or equivalent experience
Visit Techland Jobs for more information: http://techlandjobs.com/job-offers,level-artist,6.html
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I know that, I can get 2-3 hours per week on that

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3Dnj, you've inspired me to finish my ufo rifle. It's still early WIP but it's moving

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Looks awesome, really moody. I hope you'll add some dust/fog or DOF and some different floor level to make it more vertical (stairs, lifts).
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He's trying to say it's not a bad game after all. Probably.
Runic really should redesign their site:
Anyway... Game is simple as shit but there's hordes of people that like that click click click click click click click click click click click click...
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Quote from insta
lol
I usually just use the shower if I'm out of paper.

You animal.
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Awesome, I'm happy to hear that it's all OK, Your family must be the happiest people ever! Enjoy gaming and watch for yourself!

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Is it only me who had weird feelings with player mechanics? Does player is attached to skateboard?

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Nice! You did the game engine or you had to prepare game code and gfx/sfx only?
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I have iPhone 3G since 4 years and it's nice but I won't buy new iPhone. Apple made a nice phone and then added tons of gadgets that I don't need. 3G is working a bit slow, it can be annoying but it's my first phone that lives so long.
Anyway, I'm thinking about getting new Samsung or THC but I guess it will be more like programmer-art and less stable then iOS.
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Right, in Germany you need to get Bier&Weisswurst pack

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When making photos of abandoned/secured areas you can convince security with a bottle of any alcohol (but not beer
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Maybe try to make one stairs texture (both u and v tile) and one handtails texture? You can use handrail texture as a detal for some stuff like pedestals or columns...
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So you've made half of the handrail and welded it? Top polys should have it's own mapping, not mirrored. Something like this:
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Quote from Beck
Saw this Friday with some guys from work and it was fucking awesome. Great action movie. I went in knowing pretty much nothing about it so I was very pleasantly surprised!I hope it does well and paves the way for more Dredd movies now!
You haven't seen'95 Dreed? Now I see why people like it... and somehow I feel very old
