Max rendering is shit, no worries ![]()
Still there's lack of specular. Still it's not like metal. Here are some refs:
http://level-design.org/referencedb/pi…/5369/search/26
http://level-design.org/referencedb/pi…350/category/17
http://level-design.org/referencedb/pi…516/category/17
Metal is hard go get in game engines. You can use env map (cube map), fix specular a bit and maybe it will work. Again, it's hard do get a nice metal look...