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  3. Fearian

Posts by Fearian

  • Good luck Arttu :D

    • Fearian
    • July 28, 2008 at 11:49 PM
    Quote from Wunderboy

    As others have said, even though you didn't get the job being flow halfway across the world for an interview when you didn't even make an application has to say something about your skill. I'd sure as hell put it in my CV!

    Yeah, I would say that even if you didnt make the application, this is still something for the CV, you said how much you learned from it, and again, this is VALVE

  • Half Life 2 Map Contract - City 8

    • Fearian
    • July 28, 2008 at 11:26 PM

    I dunno, I wouldnt mind trying it before I knock it, but It doesn't seem like somethign I can just join and play, I have no clue what the hell I'm doing.

  • Abandoned apartment blocks

    • Fearian
    • July 28, 2008 at 11:06 PM

    [Blocked Image: http://www.pixlode.com/upload/af68_gentlemen.jpg]

    edit: (by the way these are fantastic! thanks!)

  • May/June's Low Poly Contest: Robots

    • Fearian
    • June 30, 2008 at 8:26 PM

    woah, its the 30th so soon?? I'll be texturing like crazy tonight!

    2ND EDIT: definatly dont have time. oh well

  • May/June's Low Poly Contest: Robots

    • Fearian
    • June 10, 2008 at 4:53 PM

    [Blocked Image: http://www.pixlode.com/upload/8265_robot%20perspective.png]

    Here's the first few renders of my entry. the wireframe is kind of messy, had to cut alot of corners to fit in the tris! 350 is a right mission :roll:

    Will get on texturing this tonight.

    [Blocked Image: http://www.pixlode.com/upload/06e7_robot%20front.png]

  • [WiP] de_boston CS:S

    • Fearian
    • April 24, 2008 at 11:59 AM

    Looks to me like you need a bit of weathering or something on the corners of the buildings to define it a bit more. everything looks a bit flat at the moment. experiment with the lighting too. try a different time of day etc.

    Edit: also try getting in some drainpipes, railings, window details. It looks like you could benifit from custom models.

  • RELEASE: Dystopia Prop Pack by Warby

    • Fearian
    • July 10, 2007 at 12:56 AM

    dead links for me! D:

  • ns_machina

    • Fearian
    • April 21, 2007 at 6:28 PM

    a few weeks ago I got back into NS and im addicted.

    Its bad. I have freakin exams and Im up at 1am organising a JP/SG rush.

    NS machina.. I love it. its buitifull. I spent my whole time walking around aimlessly going.. ooh.. ahh.. whats down there.... ooh...

    So I always die naturally. but I love it. my favorite map, and its the one im worst at.

  • dm_archt WIP [HL2DM] (Completed)

    • Fearian
    • January 29, 2007 at 12:27 AM

    looks prett awesome! cant wait to see it with some more detail put in, props etc.

  • PCGAMER are really taking the piss...

    • Fearian
    • January 17, 2007 at 12:11 AM
    Quote from Thrik

    I can't stand magazines like PC Gamer anymore as the content is just so uninspired and like what you can get on the internet. I prefer to spend £4.50 on Edge or something which has a lot more unique written articles and general thoughts on the games industry rather than going for the news/media slant. GamesTM and some other magazines have that mantra too I think.Better off getting a GameSpot/GameSpy/IGN subscription or something if you value the media in a magazine.

    EDGE is the best games magazine for any format avaliable in the UK IMO. PCG used to be the top dog, but PCZones redesign pushed them ahead for me. however now I just get all my games info of the net.

    but when I want a magazine I get EDGE. for starters, the design is brilliant. I even used their magazine in my A Level graohic art project. secondly the writing is top notch. and finaly it covers the industry rather than individual games and systems.

    but dont go getting that gamespy/spot subscription just yet thrik:

    http://www.gamerzines.com/pcgzine/

    Check out the staff on there. all from magazines like PCzone and PCgamer. a monthly magazine you would expect to find in smiths for free! niice!

  • oh crap please help...

    • Fearian
    • January 17, 2007 at 12:08 AM

    fixxed. for some bizarro reason, when I deleted a ladder entity the problem was no more. Im to tired to even think why... urrghhh. thanks anyway.

  • oh crap please help...

    • Fearian
    • January 16, 2007 at 1:20 PM

    the map I have been working on for 3 weeks has just died on me. (HL2DM) I have a university visit tomorrow during which I said Id brng along my portfolio. (computer games art and design). today, my map suddenly gets the compile error:

    Quote

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"Can't load skybox file skybox/sky_day01_09 to build the default cubemap!

    but im not trying to compile HDR, my card doesnt even support it!

    the effects of this range from the bsp not being created, to the game loading u (somehow) an old compile of the map as if nothing changed (but now plauged with visual glitches) to my entire map dissapearing in game, crashing, or appearing as if the entire map is being viewed through env_fog from a large distance.

    any help would be so much apriciated!

    Things that havn't worked:

    copying the map into a new vmf and deleting the old

    deleting the entities

    deleting the skybox/changing the skybox

    adding cubemaps/building cubemaps

    refreshing SDK content

    compiling it for half life 2

    making a new map with a skybox, seeing it work, copying in the contents of the map into the skybox. (get same errors)

  • /!\ OLD SCHOOL CONTEST /!\

    • Fearian
    • January 15, 2007 at 10:08 PM

    Oh damn. I did not read the rules properly.

    oh well, consider mine a 'not entery' and hopefully stick it on the inevitable HLDM server that will rise out of this.

  • WIP in WIP, post your level screenshots!

    • Fearian
    • January 15, 2007 at 10:07 PM

    That is shit hot.

    Tut! Tut!

  • /!\ OLD SCHOOL CONTEST /!\

    • Fearian
    • January 15, 2007 at 10:53 AM

    Damn you hamst3r! how can pull that off in Goldsrc anyway?

    [Blocked Image: http://ian.maclure.googlepages.com/aztec1.jpg]

    [Blocked Image: http://ian.maclure.googlepages.com/aztec2.jpg]

    [Blocked Image: http://ian.maclure.googlepages.com/aztec3.jpg]

    [Blocked Image: http://ian.maclure.googlepages.com/aztec4.jpg]

    [Blocked Image: http://ian.maclure.googlepages.com/aztec5.jpg]

    [Blocked Image: http://ian.maclure.googlepages.com/aztec6.jpg]

    around 90-something% done. need to fix sprites, R_Speeds and scrolling textures.

  • [WIP] zs_merge

    • Fearian
    • January 15, 2007 at 1:50 AM

    I think the new tunnels look good. some blocky-ness here and there but I think it should all be sorted with some smoothing groups and then some nice lighting.

    Lighting should be essential for this kind of map (zombies/sewers...), dont stick with what you have, go for a darker yet realistic look, with some subtle warm colours (the red light looks a bit strong there)

    my 'IHMO's looks good and hope to see more! good luck!

  • /!\ OLD SCHOOL CONTEST /!\

    • Fearian
    • January 12, 2007 at 1:13 AM

    I find custom WADs in HL much easier than making textures in Source. so why use the half life WAD? just copy over a CS WAD and include it in the bsp.

    I have a nice 1v1 DM idea... >

  • hdn_resident | 100% custom | still wip

    • Fearian
    • January 11, 2007 at 12:34 AM

    vary nice, and great custom content. the stairs without a banister looks a bit odd but other wise excellent. the only crit I would have is that maybe the browns are overused, making the level too dull and making it all seem to blur together. maybe try breaking it up with more of the red?

    looks fantastic though, keep up the good work!

  • Where do you live?

    • Fearian
    • January 10, 2007 at 10:53 PM

    I dont live in Europe, I live in England.

    Its a brit thing

  • Mapcore Account Problems UPDATE

    • Fearian
    • January 10, 2007 at 10:35 PM

    Yup I got an email, and at last im a registered user instead of being stuck in some conformation email limbo.

    thanks, and hi all!

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