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  3. PogoP

Posts by PogoP

  • SimCity V

    • PogoP
    • March 1, 2012 at 9:20 AM

    I hope this is released soon so I can pretend I don't live in this world and get away from all my problems

  • Pirates of New Horizons

    • PogoP
    • February 29, 2012 at 6:39 PM

    Wow, just played the demo and I love the art in this game. Feels very Wind Waker esque, nice work!

  • Is this Doom 4?

    • PogoP
    • February 29, 2012 at 11:37 AM

    Interesting... They're taking it in a really odd direction. Does look very Rage like, in terms of character design.

    This guy reminds me of somebody, I can't think who.... Kinda looks a little bit like Kevin Spacey mixed with Ray Winstone.

    [Blocked Image: http://www.dsogaming.com/wp-content/uploads/2012/02/holmes.jpg]

  • Is this Doom 4?

    • PogoP
    • February 29, 2012 at 9:15 AM

    What are those flying things in the air though? As far as I'm aware there were no similar enemies in Rage. They look more like the flying skull enemies from Doom... Hmmmmmmmmmmmmmmmm.

    I asked a friend from Id earlier and he accidentally MAY have made a slip up and MAYBE told me that it was Doom. Maybe.

  • Is this Doom 4?

    • PogoP
    • February 28, 2012 at 7:26 PM

    Hmmm. Looks cool, but some of those shots look like 1999 gfx.

    NEEDS MOAR HELL AND SHIT

  • Chrome Engine 4 Level Editor - ChromED

    • PogoP
    • February 28, 2012 at 11:04 AM

    Wow, looks amazing

  • Congrats to koko5ovar

    • PogoP
    • February 27, 2012 at 7:02 PM

    Awesome, congratulations dude!!!

  • [CE3] Beach Bar Environment

    • PogoP
    • February 27, 2012 at 4:47 PM

    I'm going to do a video of the environment in motion, with trees swaying, seagulls flying around, waves lapping etc. But I think Thrik, for my next scene, I want to make something a little more Adventure game-esque, so keep your eyes open

  • [CE3] Beach Bar Environment

    • PogoP
    • February 27, 2012 at 9:25 AM

    Yeah I agree man, it's been nagging me for a while now. I'm going to mess around with the ToD settings quite a bit over the next couple of nights, re-do the wood texture, and do some nice clouds/sort out the horizon.

    THEN I will finally finish off the actual bar haha!

    Nice crits dude, thanks a lot <3!

  • Patrick Murphy - Portfolio

    • PogoP
    • February 26, 2012 at 9:16 PM

    Yeah my main crit is that I didn't see the info bar for a while, whereas it should be noticeable straight away how to get in touch. I looked around the main page before looking at the bottom, then I realised.

  • [CE3] Beach Bar Environment

    • PogoP
    • February 26, 2012 at 5:48 PM

    Thanks dude, I'll work on the wood a bit more next. I varied the sand up a little bit today.

    The plan is to work on the beach bar itself now, I've been working on the rest of the island over the past few days, trying to make it feel more like dense jungle. Also updated to the latest version of the SDK which seems to have changed the lighting quite a bit, but I've been tweaking it a fair bit.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_8a.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_8b.jpg]

  • What's the plan for MapCore this year?

    • PogoP
    • February 25, 2012 at 10:50 AM

    Awesome stuff dude. I fucking love the Core, and really want to see it thrive!

  • [CE3] Beach Bar Environment

    • PogoP
    • February 23, 2012 at 11:34 PM

    Hello again chaps!

    Been chipping away at this scene, even though my life has been taken over by other stuff at the moment. Played through Dear Esther today and my mind was blown, I want to build a really immersive environment like that with this scene...

    Lots of tweaks and updates since the last post, but nowhere near as much as I'd have liked. It's mainly vegetation updates and I tweaked the hut textures slightly. I want to add more landmarks to the scene, it's looking very sandy atm. Might detail the path leading out of this area too, and I need to do something with the damn mountain right next to the Hut.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_7a.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_7b.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_7c.jpg]

    I've said it before and I'll say it again, the Cryengine is seriously awesome. It's one of the only engines I've used that gets you the exact results you want without having to mess around for ages. If you have an idea in your head, you can easily get it down in 3D. To all you Crytekkers, bloody good job!!!!

  • Guild Wars 2

    • PogoP
    • February 22, 2012 at 10:30 PM
    Quote from Skjalg

    Dont trust the gaming press, always assume they are paid off.

    Spoken like a true conspiracist ;D

  • Worth "mutatedjellyfish" Dayley - 3D Artist

    • PogoP
    • February 22, 2012 at 6:05 PM

    Awesome man, looking forward to seeing it. That's weird, I just worked on a Disney title too... But I'm not sure whether to put it on my folio or not

  • Half-Life Cry Of Fear (Release thread)

    • PogoP
    • February 22, 2012 at 4:46 PM

    Why don't they just use a more modern engine? I find these mods really visually jarring, when you have super high res, normal mapped textures on low poly geometry. It's kinda like using a high-res texture pack for Minecraft.

  • Worth "mutatedjellyfish" Dayley - 3D Artist

    • PogoP
    • February 22, 2012 at 4:42 PM

    Possibly rudeness was the wrong word... Actually you know what, fuck it, this is MAPCORE (land of the fun times) not LinkedIn (land of business and seriousness)

    I showed my senior your portfolio earlier and he agreed with me that there is a lot of stylised stuff in there (which is good, dont get me wrong), but it might be good to show a bit more variety in your texture work. Not many companies use that very stylised, cartoony art style, and I feel you may be limiting yourself to a certain genre.

    Maybe show some high poly work, or a scene in UDK/Cryengine. Try something unique and blow everyone away

  • Worth "mutatedjellyfish" Dayley - 3D Artist

    • PogoP
    • February 22, 2012 at 10:21 AM

    Firstly, maybe don't start with 'Yoyoyo yo yo yo' and then just link to your portfolio. Comes across as rude

    With your portfolo, I can't tell what exactly you want to do in the industry. Do you want to be a character modeller or an environment artist?

  • Double Fine x 4

    • PogoP
    • February 20, 2012 at 5:32 PM

    Wow that's your site? I love MixnMojo :D!

    I never knew it was your thing, that's awesome. You just reached whole new levels of awesome!

  • Double Fine x 4

    • PogoP
    • February 20, 2012 at 3:56 PM

    Thrik, what do you mean your other baby?

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