Posts by PogoP
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Didn't know you were at CA, Taylor! Must have been a good few years back?
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Quote from [HP]
That's awesome!
I've always been curious on how to buy stocks, got any beginners advice?
My dad always told me to remember one thing: "buy high, sell low".
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On release I'm having some mates around with loads of beers and pizzas, can't wait.
Enjoy your night Dux

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RIGHT IN DA FEELS
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Last 2/3 look like concepts to me. If I'm wrong then we have achieved photorealism in game environments!
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Quote from Vilham
Ouya was a total flop. Hence the comparision. This thing will render a resolution of probably 320 max, im guessing its designed to work with phones, ie you plug it into your phone and the game runs from that, so your looking at fuck all polys, basically those blocky objects you saw in the video, is going to be the best this thing can do. So it is basically incredibly limited in its applications, it can play board games basically, so pretty much a gimmick.
This tech needs another 5-10 years before it becomes what people are expecting from it.
Looks familiar this thing does, doesnt it Will?

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Damn Puddy, good work.
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Cool, so I get to be a wand-pointing wizard? Count me in!
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Yeah I'm not a fan of that new yellow. Might look better as a slight motif instead, or a stripe along the wall perhaps. Colour's good, but don't go too overboard!
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I think the Giger-esque parts look really cool. I'm interested in this!
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Of course it's not real, haha.
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This does take a lot of the annoyance out of baking for specific platforms, but yeah I agree that it doesn't neccessarily cause people to explore baking methods as in-depth, if they just let this program do all the hard work. It's good to have that underlying knowledge!
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Been playing this a bit more on PC, and my god its so much better than on Xbox. Really enjoying it, and it looks stunning!
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Just so you guys know, this is the sort of feel we're going for, visually:
[Blocked Image: http://1.bp.blogspot.com/_M5mQhY1RgcI/TFr7gquGd9I/AAAAAAAAKZk/V3EZLDrz8oc/s1600/Vernazza,+Cinque+Terre,+Liguria,+Italy.jpg]
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I enjoyed it Puddy, feels like it has the potential to go somewhere.
Few notes:
- Right route feels underused for Ts at start, making bomb site B hard to get to. Perhaps curve the route slightly to let them get there quicker to match CTs.
- T start feels flat.. Just a bit boring to run around. Perhaps it should start on an incline to give further impression of verticality?
- Middle area is slightly confusing. I think a lot of people felt this. Feels quite mazelike.
- CT area behind restaurant is hardly used, perhaps this can be integrated a bit better. Not sure how!
- Really like left route with cliff top part. Bomb site A feels good too, I like hiding behind the mortar bags. I think area needs defining a bit more.
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Stop making re-hashed versions of BF3 now, and re-make this.
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Damnit Blood was so ace! I'd love to see a return to that but it would probably suck these days
