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Posts by PogoP

  • Alien: Isolation

    • PogoP
    • October 23, 2013 at 1:16 PM

    [Blocked Image: http://gifrific.com/wp-content/uploads/2013/03/George-Costanza-Eating-Popcorn.gif]

  • Alien: Isolation

    • PogoP
    • October 23, 2013 at 12:13 AM

    Didn't know you were at CA, Taylor! Must have been a good few years back?

  • Playstation 4

    • PogoP
    • October 22, 2013 at 10:00 PM
    Quote from [HP]

    That's awesome!

    I've always been curious on how to buy stocks, got any beginners advice?


    My dad always told me to remember one thing: "buy high, sell low".

  • Playstation 4

    • PogoP
    • October 22, 2013 at 8:24 PM

    On release I'm having some mates around with loads of beers and pizzas, can't wait.


    Enjoy your night Dux

  • Playstation 4

    • PogoP
    • October 21, 2013 at 2:45 PM

    RIGHT IN DA FEELS

  • Quantum Break - Remedy's next game!

    • PogoP
    • October 18, 2013 at 7:41 PM

    Last 2/3 look like concepts to me. If I'm wrong then we have achieved photorealism in game environments!

  • castAR (augmented reality) on kickstarter

    • PogoP
    • October 16, 2013 at 3:42 PM
    Quote from Vilham

    Ouya was a total flop. Hence the comparision. This thing will render a resolution of probably 320 max, im guessing its designed to work with phones, ie you plug it into your phone and the game runs from that, so your looking at fuck all polys, basically those blocky objects you saw in the video, is going to be the best this thing can do. So it is basically incredibly limited in its applications, it can play board games basically, so pretty much a gimmick.


    This tech needs another 5-10 years before it becomes what people are expecting from it.


    Looks familiar this thing does, doesnt it Will?

  • WIP in WIP, post your level screenshots!

    • PogoP
    • October 16, 2013 at 1:11 PM

    Damn Puddy, good work.

  • castAR (augmented reality) on kickstarter

    • PogoP
    • October 15, 2013 at 9:58 PM

    Cool, so I get to be a wand-pointing wizard? Count me in!

  • The random model thread!

    • PogoP
    • October 15, 2013 at 9:12 PM

    Yeah I'm not a fan of that new yellow. Might look better as a slight motif instead, or a stripe along the wall perhaps. Colour's good, but don't go too overboard!

  • How to work together?

    • PogoP
    • October 13, 2013 at 2:34 PM
    Quote from Puddy

    take inspiration from the ancient greeks


    engage in man on man loving and your bond will be stronger!


    That's what me and Puddy are doing. Love you babe xx

  • Soma (From the amnesia guys!)

    • PogoP
    • October 11, 2013 at 3:39 PM

    I think the Giger-esque parts look really cool. I'm interested in this!

  • Beyond: Two Souls

    • PogoP
    • October 11, 2013 at 3:13 PM

    Of course it's not real, haha.

  • MapCore CS:GO Playtesting 3.0

    • PogoP
    • October 11, 2013 at 8:51 AM

    Yay!

  • Introduction to handplane for workshop (Source engine) artists

    • PogoP
    • October 11, 2013 at 8:29 AM

    This does take a lot of the annoyance out of baking for specific platforms, but yeah I agree that it doesn't neccessarily cause people to explore baking methods as in-depth, if they just let this program do all the hard work. It's good to have that underlying knowledge!

  • Battlefield 4

    • PogoP
    • October 10, 2013 at 10:20 PM

    Been playing this a bit more on PC, and my god its so much better than on Xbox. Really enjoying it, and it looks stunning!

  • MapCore CS:GO Playtesting 3.0

    • PogoP
    • October 10, 2013 at 4:32 PM

    Just so you guys know, this is the sort of feel we're going for, visually:


    [Blocked Image: http://1.bp.blogspot.com/_M5mQhY1RgcI/TFr7gquGd9I/AAAAAAAAKZk/V3EZLDrz8oc/s1600/Vernazza,+Cinque+Terre,+Liguria,+Italy.jpg]

  • MapCore CS:GO Playtesting 3.0

    • PogoP
    • October 9, 2013 at 9:04 PM

    I enjoyed it Puddy, feels like it has the potential to go somewhere.


    Few notes:


    • Right route feels underused for Ts at start, making bomb site B hard to get to. Perhaps curve the route slightly to let them get there quicker to match CTs.
    • T start feels flat.. Just a bit boring to run around. Perhaps it should start on an incline to give further impression of verticality?
    • Middle area is slightly confusing. I think a lot of people felt this. Feels quite mazelike.
    • CT area behind restaurant is hardly used, perhaps this can be integrated a bit better. Not sure how!
    • Really like left route with cliff top part. Bomb site A feels good too, I like hiding behind the mortar bags. I think area needs defining a bit more.
  • Which game would you like to bring back?

    • PogoP
    • October 9, 2013 at 9:38 AM

    Stop making re-hashed versions of BF3 now, and re-make this.


    http://www.youtube.com/watch?v=l5NF3QI-2e8

  • Which game would you like to bring back?

    • PogoP
    • October 9, 2013 at 9:15 AM

    Damnit Blood was so ace! I'd love to see a return to that but it would probably suck these days

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