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  3. PogoP

Posts by PogoP

  • Playstation 4

    • PogoP
    • November 15, 2013 at 3:25 PM

    Haha the way that reads, you kind of expect there to be a message in small print at the bottom saying:


    "rofl just kidding, you fuckin looooosers!!!!"

  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • PogoP
    • November 15, 2013 at 9:37 AM

    Looks very cool so far. Looks kinda like Lost, in space. But not Lost in Space, because that sucks.

  • What are you playing now?

    • PogoP
    • November 15, 2013 at 12:57 AM

    Fuck. Yeah.


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Misc/2013-11-15_00003.jpg]


    Take that Olmec you big golden bastard. Been addicted to Spelunky the past few weeks, finally beat it. Still need to get to hell and the golden city yet though ;(

  • Crystal Cave [NS2]

    • PogoP
    • November 14, 2013 at 4:19 PM

    Oh really? Well good work, they look very similar!

  • Crystal Cave [NS2]

    • PogoP
    • November 14, 2013 at 12:06 PM

    Haha, nice work. It's quite cool seeing those crystals used in a different way than they were used in Mineshaft!

  • Arbor Vitae - UDK Scene [WIP]

    • PogoP
    • November 14, 2013 at 12:03 PM

    Yeah, looks like someone went mental with a water hose. Reads more as plastic than metal!


    It's still kinda reading like just a bunch of modular wall pieces put together rather than having a cohesive theme.


    Loving the colours though, even the darker areas have a nice sense of colour rather than just going to black.

  • Ender's Game

    • PogoP
    • November 12, 2013 at 3:37 PM

    Wtf,

    Quote

    that poster says the exact plot of the game?!


    THIS IS NOT A GAME.

    Oh, cheers for ruining it. Rubbish marketing!

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • PogoP
    • November 12, 2013 at 3:36 PM

    HIGH FIVE, MARKS!


    Mark?


    .............. *tumbleweed*

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • PogoP
    • November 12, 2013 at 1:50 PM

    Aka the Crytek brown-nose thread!

  • The random model thread!

    • PogoP
    • November 12, 2013 at 1:26 AM

    Little something I started yesterday for a scene I'm working on. Mainly just a bit of high poly and viewport rendering practice. Need to do the tracks/wheels next, should be fun!


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Xcom/Props/snowcat_02.jpg]

  • Arbor Vitae - UDK Scene [WIP]

    • PogoP
    • November 11, 2013 at 9:09 PM

    Awesome, looking forward to seeing some more.

  • Arbor Vitae - UDK Scene [WIP]

    • PogoP
    • November 11, 2013 at 5:27 PM

    So how's this coming along guys?

  • Heroes of the Storm

    • PogoP
    • November 11, 2013 at 9:44 AM

    Pacing of the game looks really weird. All the animations seem really slow.


    At least it looks like they're trying out new things with levels though which is a plus.

  • Anti-Aliasing in 3ds max 2013 Viewport?

    • PogoP
    • November 11, 2013 at 12:45 AM

    Nifty, that'll do for screenshots! Cheers Pampers.

  • Anti-Aliasing in 3ds max 2013 Viewport?

    • PogoP
    • November 10, 2013 at 11:41 PM

    Just wondering if anyone knew if 3ds max supports anti-aliasing in the viewport? I'm using Max 2013. I found an option to enable anti-aliasing on wireframe, but that's not what I want. I want to smooth some jaggies on my model for viewport captures.

  • The Walking Dead

    • PogoP
    • November 10, 2013 at 11:21 AM

    They were so fucking annoying. This show is so weird, I don't know whether I enjoy it or not but I always seem to watch it every week...

  • Gravity

    • PogoP
    • November 9, 2013 at 4:20 PM

    Fuck that was amazing.

  • Gravity

    • PogoP
    • November 9, 2013 at 9:47 AM

    Yep this is out in the UK now. Gonna go see it this afternoon!

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • PogoP
    • November 7, 2013 at 8:51 PM

    Looks stunning!

  • Arbor Vitae - UDK Scene [WIP]

    • PogoP
    • November 7, 2013 at 12:33 PM

    Might be good to get some more unique floor pieces that flow together a bit better. In that second shot it's just a jumble of different techy sci-fi pieces. Maybe consider getting rid of the tiled one with the dark trim.


    Also those 45 degree angled ceiling pieces in the second shot are crying out to just be one continuous molded piece of plastic rather than 2 individual panels.


    Just my 2 cents, looking good so far! Got a nice style to it, looks a bit Borderlands esque.

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