Haha the way that reads, you kind of expect there to be a message in small print at the bottom saying:
"rofl just kidding, you fuckin looooosers!!!!"
Haha the way that reads, you kind of expect there to be a message in small print at the bottom saying:
"rofl just kidding, you fuckin looooosers!!!!"
Fuck. Yeah.
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Take that Olmec you big golden bastard. Been addicted to Spelunky the past few weeks, finally beat it. Still need to get to hell and the golden city yet though ![]()
Oh really? Well good work, they look very similar!
Haha, nice work. It's quite cool seeing those crystals used in a different way than they were used in Mineshaft!
Yeah, looks like someone went mental with a water hose. Reads more as plastic than metal!
It's still kinda reading like just a bunch of modular wall pieces put together rather than having a cohesive theme.
Loving the colours though, even the darker areas have a nice sense of colour rather than just going to black.
Wtf,
Quotethat poster says the exact plot of the game?!
THIS IS NOT A GAME.
Oh, cheers for ruining it. Rubbish marketing!
HIGH FIVE, MARKS!
Mark?
.............. *tumbleweed*
Aka the Crytek brown-nose thread! ![]()
Little something I started yesterday for a scene I'm working on. Mainly just a bit of high poly and viewport rendering practice. Need to do the tracks/wheels next, should be fun!
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Awesome, looking forward to seeing some more. ![]()
So how's this coming along guys?
Pacing of the game looks really weird. All the animations seem really slow.
At least it looks like they're trying out new things with levels though which is a plus.
Nifty, that'll do for screenshots! Cheers Pampers.
Just wondering if anyone knew if 3ds max supports anti-aliasing in the viewport? I'm using Max 2013. I found an option to enable anti-aliasing on wireframe, but that's not what I want. I want to smooth some jaggies on my model for viewport captures.
They were so fucking annoying. This show is so weird, I don't know whether I enjoy it or not but I always seem to watch it every week...
Fuck that was amazing.
Yep this is out in the UK now. Gonna go see it this afternoon!
Might be good to get some more unique floor pieces that flow together a bit better. In that second shot it's just a jumble of different techy sci-fi pieces. Maybe consider getting rid of the tiled one with the dark trim.
Also those 45 degree angled ceiling pieces in the second shot are crying out to just be one continuous molded piece of plastic rather than 2 individual panels.
Just my 2 cents, looking good so far! Got a nice style to it, looks a bit Borderlands esque.