1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PogoP

Posts by PogoP

  • List of your goals for 2014

    • PogoP
    • January 3, 2014 at 9:31 AM

    -Publically masturbate more.

  • That time of the year!

    • PogoP
    • December 26, 2013 at 1:31 AM

    Happy Jesus' birthday ya bunch o' bastards.

  • Steam Holiday Sale Discussion and Recommendations!

    • PogoP
    • December 24, 2013 at 12:05 AM
    Quote from Puddy

    You at Starbreeze? Respect! Been there long?


    Yeah, more of an Overkill guy though since I have only worked on PAYDAY2. Did not work on Brothers.


    Our very own Pomperi did a lot of the art on it. He's a great guy; I had the privilege of working next to him for a year at Frontier! Taught me so much!

  • Random games concept art

    • PogoP
    • December 23, 2013 at 4:15 PM

    My mate made this site:


    http://www.conceptroot.com/


    http://www.conceptroot.com/concept-art-gallery/

  • The random model thread!

    • PogoP
    • December 23, 2013 at 3:32 PM

    Doesn't need a 2048! Reduce dat shit.

  • Diablo 3

    • PogoP
    • December 20, 2013 at 8:52 PM

    Not that bad when you get in-game tbh. Gameplay more than makes up for it.

  • Diablo 3

    • PogoP
    • December 20, 2013 at 10:06 AM

    Just started playing Path of Exile, it's exactly what I wanted instead of Diablo 3! Highly recommended.

  • Ultra Street Fighter IV

    • PogoP
    • December 19, 2013 at 9:51 AM

    At the end of the day it all comes down to button mashing.

  • The random model thread!

    • PogoP
    • December 17, 2013 at 8:45 PM
    Quote from Steppenwolf

    For me xnormal is way quicker. Even huge maps only take a couple seconds while in max it can take forever. But might just be my hardware or my settings.


    I just don't like the Xnormal Cage tool. Seems really intuitive, in comparison to Max anyway.

  • The random model thread!

    • PogoP
    • December 17, 2013 at 5:17 PM

    Oh wow that's pretty sweet. Never thought to try that before!


    I tend to do most of my baking in 3ds max recently though, I did it on all my NS2 assets. I just think not having to export to another program (Xnormal) and doing it all in 3ds max was quicker.

  • The random model thread!

    • PogoP
    • December 17, 2013 at 3:56 PM

    Oh that sounds really cool. Do you have any example images? I'm interested in looking into this!

  • The random model thread!

    • PogoP
    • December 17, 2013 at 1:48 PM

    Blockers? What do you mean?


    You should be able to generate a decent normal map in most situations using just one bake.. Though sometimes it does require 2 if you need to explode your mesh. Especially for AO.

  • The random model thread!

    • PogoP
    • December 17, 2013 at 9:27 AM

    The hazy knowledge of normal map baking, that age old aspect of env art

  • The random model thread!

    • PogoP
    • December 17, 2013 at 12:09 AM

    Looks good but isn't that just a carbon copy of an existing Halo 4 door? I've seen it before. As a baking test this is ok but be careful about putting it on your portfolio. You don't want to be accused of plagiarism.

  • Alien: Isolation

    • PogoP
    • December 15, 2013 at 11:36 AM
    Quote from knj


    It only took the industry 35 years to make a PURE Alien / Scary game. A game where you're alone with that motherfucking Alien after he killed everyone on board of the ship.


    hmm you don't know that, and CA said you will fight clones and soldiers right ?

    anyway i'm so interested how they will tide the story with Alien and Ripleys daughter


    No, CA haven't commented on anything. It's all rumours at this point.

  • Alien: Isolation

    • PogoP
    • December 14, 2013 at 7:57 PM

    Larger images of the rumoured leaked images!


    [Blocked Image: https://pbs.twimg.com/media/BbU6p_ECAAAkYU1.jpg:large]


    [Blocked Image: https://pbs.twimg.com/media/BbU6_4tCYAA5mcA.jpg:large]


    [Blocked Image: https://pbs.twimg.com/media/BbU7dyBCQAA7GbM.jpg:large]


    [Blocked Image: https://pbs.twimg.com/media/BbU6PVaCcAA7YLk.jpg:large]


    No comment.

  • The Witcher 3

    • PogoP
    • December 12, 2013 at 2:00 PM
    Quote from Skacky

    You guys have no taste.


    Oh yeah sorry I forgot

  • The Witcher 3

    • PogoP
    • December 12, 2013 at 10:32 AM

    Got The Witcher 2 in the Steam sale, couldn't stand the combat. Felt really clunky.

  • Sui Generis

    • PogoP
    • December 12, 2013 at 12:49 AM

    That combat system looks like it could be really quite unique. I'm interested in this.


    Gotta say though, the art is really quite generic. It's a shame, it has so much potential! Nice editor features though

  • Edge Of Tomorrow

    • PogoP
    • December 11, 2013 at 8:19 PM

    Groundhog Day 2052

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™