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Posts by PogoP

  • What have you purchased recently?

    • PogoP
    • January 23, 2014 at 1:23 PM

    Both? :S

  • Kingdom Come RPG

    • PogoP
    • January 22, 2014 at 1:20 PM

    Wow, looks ace.

  • A CS:GO Editing Crash Course [Advice needed]

    • PogoP
    • January 22, 2014 at 1:01 PM
    Quote from dux

    Easiest editor in the world. If you've used radiant you'll get to grips with hammer quick enough. It's old and doesn't have the flash of unrealed or cryengine but I'd still pick it over either of those two for its pure brush making joy and sources yummy radiosity that can make any shit look half decent.


    If you want basic tutorials go on interlopers.net - they're all still relevant for cs:go.


    Raised on brushes, die on brushes.


    Brushes are a thing of the past yo.

  • Hearthstone: Heroes of Warcraft

    • PogoP
    • January 22, 2014 at 10:17 AM

    Fucking nerds.


    Edit - Looks pretty cool actually haha. Kinda reminds me of the card games in FF8/9

  • Alien: Isolation

    • PogoP
    • January 22, 2014 at 12:13 AM

    lmao erratic.

  • Alien: Isolation

    • PogoP
    • January 21, 2014 at 11:11 PM

    PS, one more screenshot has been released, exclusive to Mapcore:


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Misc/alienucrazy.jpg]

  • Alien: Isolation

    • PogoP
    • January 21, 2014 at 11:06 PM

    Mark would know more, as he did a lot of the materials. We are using PBR, but we have more work to do on making them more physically correct, heh.

  • Counter-Strike: Global Offensive

    • PogoP
    • January 21, 2014 at 2:36 PM

    I feel sorry for Italians. Terrorists are always targeting their poor little villages


    I wonder what they did to piss them off.

  • MapCore Job Census

    • PogoP
    • January 21, 2014 at 12:09 PM

    Congratumourlations!

  • Mapcore update - Real names can be added

    • PogoP
    • January 21, 2014 at 12:09 PM

    OMG MAPCORE IS GOING SO COMMERCIAL FFS

  • Alien: Isolation

    • PogoP
    • January 20, 2014 at 11:37 PM

    Sorry for the spam but here are the screens in their original quality:


    http://i.imgur.com/1lsykoI.jpg


    http://i.imgur.com/kuaKWY5.jpg


    http://i.imgur.com/wAlqluG.jpg


    http://i.imgur.com/7I7bqZZ.jpg


    http://i.imgur.com/aq7Fd2B.jpg


    http://i.imgur.com/47swMrF.jpg


    http://i.imgur.com/COwYNiV.jpg


    http://i.imgur.com/ynF5cRH.jpg

  • Alien: Isolation

    • PogoP
    • January 20, 2014 at 4:00 PM

    Steroids, I think.

  • Annoying lightmap specular seam in UDK

    • PogoP
    • January 20, 2014 at 8:57 AM

    Yeah seems kinda silly that UDK doesnt have this as the default option. Been tearing my hair out over this and didnt even know that option was there.

  • Annoying lightmap specular seam in UDK

    • PogoP
    • January 20, 2014 at 2:05 AM

    I bow down to your infinite wisdom Minos, thank you so much. That seems (or rather, SEAMS LOL!) to have fixed the issue. Fuck, I just ported everything over to Cryengine as well, in rage.

  • Annoying lightmap specular seam in UDK

    • PogoP
    • January 20, 2014 at 1:14 AM

    Ah yeah I did see that one actually but didn't try it. I know countless people have used UDK and that seems like a bit of a hack to me? Seems a very odd bug to still be getting at this point in it's life!

  • Annoying lightmap specular seam in UDK

    • PogoP
    • January 20, 2014 at 1:02 AM

    Tried offsetting texture coords, it does nothing. Would disabling spec lightmaps make it look rubbish though?

  • Annoying lightmap specular seam in UDK

    • PogoP
    • January 20, 2014 at 12:23 AM

    Hey guys


    I've had this problem quite a few times before in UDK, but I've never properly used it and this problem has always turned me away from it to be honest, I've never found a proper fix.


    Basically, I get this nasty seam when I bake my lighting. The model has flipped UVs, but in any other engine that isn't usually a problem. I've read a lot about this particular issue on Polycount etc, but nobody ever seems to have a proper fix for it.


    Helder/Philip, have you guys ever encountered this? Or anybody else? It's basically whenever you have flipped geo on your models, it causes weird issues on the specular seam, but not in the normal map and diffuse etc.


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Misc/lightmap_issue.jpg]

  • Alien: Isolation

    • PogoP
    • January 19, 2014 at 11:04 PM
    Quote from marks

    Seriously, the amount of geometry in this game's assets is just ridiculous. Flat out, ridiculous. I don't even understand how it works.


    100,000 tri wall piece? Sure why not. Lmao.

  • Alien: Isolation

    • PogoP
    • January 19, 2014 at 9:55 PM

    Yeah all of it, I think. We use a lot of tiling materials, not sure how much I can go into it though.

  • Alien: Isolation

    • PogoP
    • January 19, 2014 at 12:15 PM

    Bunch of new screens released via Edge magazine:


    [Blocked Image: http://www.aliensversuspredator.net/media/alienisolation-game-newscreen-118-4.jpg]


    [Blocked Image: http://www.aliensversuspredator.net/media/alienisolation-game-newscreen-118-1.jpg]


    [Blocked Image: http://www.aliensversuspredator.net/media/alienisolation-game-newscreen-118-7.jpg]


    [Blocked Image: http://www.avpgalaxy.net/wordpress/wp-content/uploads/2014/01/Alien-Isolaton-Artwork-14.jpg]


    [Blocked Image: http://www.avpgalaxy.net/gallery/albums/games/aisolation/magazines/normal_05-edge01.jpg]

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