I hate people.
Posts by PogoP
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Jesus man that sounds intense. Girls have way too high expectations about romance these days. Saying that though, Emma is very lucky to have me. I'm kinda like a ginger Hugh Grant, an absolute charmer.
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Eurgh this game looks so dull. I'm sure it will sell well but it all just looks so generic and boring.
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Keep those fantasy tropes coming!
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lmao thats a great trailer.
Gameplay wise, it looks a little clunky. The camera is way too close, you can't see if you're about to run into a ghost or not! Also the movement mechanics look a little too floaty for my liking, you expect a Pacman game to have super tight movemen controls.
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Watched this the other night in Imax, it was amazing. Loved every minute of it.
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Dude I was in Waterloo the other week, and outside the station I saw about 7/8 posters for this game. It was the poster with the big nazi uniform silhouettes. Quite a cool marketing campaign actually, it's kinda like Nazi propaganda! Clever marketing.
Not buying the game tho

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To be honest, I think I probably should have put a bit more work into the albedo map. I feel like the texture work was kinda rushed. It does the job I guess but it feels a little uninspired. Texturing has never really been my favourite part of env art!
It is kinda weird trying not to paint much AO into your maps. Those gradients in the roughness map is me not wanting to let go of my old texturing habits of putting AO in the spec map
In some parts it's dirt which would obviously be less reflective than metal, but in others... It's lazy texturing 
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Hi Sevin
The bottom left is a metalness mask, which I would have put in the alpha channel of the diffuse for memory saving purposes. The top right is the roughness map. It's basically just a specular map but it kinda defines both spec and gloss at the same time, because in physically based rendering those 2 go hand in hand. Didn't really do anything particularly special with it, but you have to be really careful when making your roughness map because the slightest value change can result in a vastly different feel for the material.
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Nick, have you changed your name on here?
Looking forward to hearing more info about the game. Wasn't there some shots released a while ago set in the Himalayas? Is this gonna be Skyrim with guns?
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Thrik, I'd be interested to get your opinion on Alien after having watched Prometheus. You're probably one of the few people that are actually gonna watch these 2 films in chronological order (as in, Prometheus being the prequel). Let us know what you think; I can't believe you haven't seen Alien!
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Why's he so sad?

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Yeah, that whole scene was just kinda pointless really, and really badly edited.
Peter Dinklage did an incredible job in the trial scene though. Fantastic acting.
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Very sad to hear this. I don't think it's a hoax, Sjonsson. What makes you think that?
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Cheers man, I'll let you know how I get on!
Might be able to get some stuff in for e3, maybe a little cheeky Hurg face somewhere. Imagine Hurg in VR!Hurgtual reality.
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Quote from (HP)
If you're talking in English, you use a Z. If you're talking in Portuguese you use a S, hence the confusion. So technically, both are right.
I were just jokin', love!
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Also it's spelt BRAZIL with a Z! Fucking noobs.
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What? Could someone explain what theyre doing exactly? I missed the beginning!
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Congrats man, really happy for you!
Im leaving Creative Assembly in 2 weeks time to go and work for Sony in Soho (London). Really excited about it, gonna be working on their Project Morpheus virtual reality stuff. Should be a nice change from scifi. Plus my commute will no longer be an hour there and back every day!
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I don't think this background really screams Mapcore.. It could just be any generic background. Personally, I'd like to see some of the colour from the logo coming through a bit more. I understand that it has to be fairly non-descript in order to not distract from any icons, but I think you could push it a bit further
