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Posts by PogoP

  • Destiny

    • PogoP
    • July 28, 2014 at 11:09 AM

    Ok fair enough fucking originality lol, but I just didn't find it that much fun! Mind you, I did try it on hard difficulty. Perhaps fps games aren't really my thing any more!


    Well anyway I'm glad you guys enjoyed it; its just not for me that's all.

  • Destiny

    • PogoP
    • July 28, 2014 at 9:56 AM

    Haha! I thought the OS was awesome. Maybe it was just in comparison to the 360 frontend, but I thought it seemed alright.


    I'll give Destiny another go with other people at some point, but with just me and my brother playing on one PS4 (passing the controller), I was just so bored by the gunplay. Maybe it's the kinda game you have to play with other people online.

  • Destiny

    • PogoP
    • July 28, 2014 at 9:40 AM

    I was playing this this weekend with my brother and we were both so bored by it. It's just Borderlands mixed with a bit of Halo, there really is nothing special or particularly original about it.


    However, it was my first experience on a PS4 and I was pleasantly surprised by how slick the PS4 is! The OS is great and it was so easy to quickly quit out of Destiny when we realised how boring it was!

  • Superman VS Batman

    • PogoP
    • July 25, 2014 at 10:36 AM

    AWESOME! He looks the same as every other Batman, ever.

  • (UE4) Sci-fi Colony Bunk Room

    • PogoP
    • July 25, 2014 at 9:43 AM
    Quote from Vilham

    Someone spent too much time working on aliens


    Lmao. Yep, I'm such a sucker. I started at Sony and started doing a lot more organic stuff and instantly missed doing sci-fi. I think it's what I enjoy doing the most! It's definitely a little Aliens inspired, but I do want to differentiate from it slightly.


    I don't know if I'm really liking the placement of the wooden panelling. I think it looks ok, but the placement of it on some assets feels a bit random. I wonder whether to just use wooden panelling on the bulkheads with the lights, and also on the bottom of all the wall pieces. That might look quite nice, especially with the rubber on the bottom of each wall section. Kinda stole that from London tube trains heh.


    [Blocked Image: http://paulbigland.zenfolio.com/img/s1/v55/p1167296118-3.jpg]


    Thinking about it, I quite like the idea of having concertina-style connections between doorways, almost as if the bunk rooms are detachable in case of emergency. Not sure exactly how that would work, might be quite cool if it goes airlock door -> concertina/connection -> airlock door. Hmmm. Kinda like this:


    [Blocked Image: http://www.ice.org.uk/ICE_Web_Portal/media/Topics/underground/Moderncarriagecircleline.jpg]


    eXodus - Yeah that wall is just blockout still at the moment. I'm thinking of turning it into a mini kitchen area.


    Chris - Ooooh that does sound like a cool idea. Thanks man, I'm gonna add those to the ideas list. I do like the idea of having fake wooden panelling to give it more of an earthy feel. I want this place to feel like a believable place, not just a random sci-fi space station.

  • DayZ Mod for ARMA II

    • PogoP
    • July 25, 2014 at 9:27 AM

    You guys should try out the Arma 3 version called 'Breaking Point'. It's actually much better than the DayZ standalone. It has cars and other vehicles in it! And the zombies are actually really good. They're more slow and shambling types, and they arent particularly dangerous, but they are common enough that you have to double check whether that figure in the distance is a player or a zombie! Also, they are attracted to gunshots from far away which is really cool.

  • (UE4) Sci-fi Colony Bunk Room

    • PogoP
    • July 24, 2014 at 11:47 PM

    Final finished scene and screenshots (see below and rest of thread for WIP shots):


    External Content www.youtube.com
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    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_a.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_c.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_b.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_c.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_d.jpg]


    Old first post:


    Hey all!


    Been messing around in Unreal for a bit now, just trying to get my head around everything and I've also been wanting to learn a lot more about blueprints too, so I decided to start yet another generic sci-fi scene! Yay! I don't think anyone's done sci-fi in Unreal yet, should be fairly unique.


    Seriously though, I do want to try and separate this from other sci-fi scenes a bit, I'm not entirely sure how just yet. I'm going for a kind of retro look, with the fake wooden panelling. Gonna try and come up with some sort of background story to kinda embed it in some kind of universe a bit more. Thinking of doing something a little System Shock 2, an abandoned space station and you have to figure out what happened. But the entire point of this scene is to just let me explore Unreal a little more, get used to the rendering, and learn a lot more about blueprints. I want this to be really interactive.


    Here's a few blockout shots of where it's at. I've been working on a door and light sequence, so that when you open the door, the lights flick on one by one. Hoping to add some audio in too to sell the effect! At the moment the scene is quite small; just the one bunk room, so that I don't get too burnt out in the blockout phase. I may extend this scene a little further afterwards. Also, I'm thinking of changing out the desk area for a kitchen area to prepare food.


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/HighresScreenshot00001.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/HighresScreenshot00000.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/HighresScreenshot00002.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_01.jpg]


    With this scene I want to achieve the following:


    -Keep everything on the grid so it is easy to swap out sections for alternatives. We did this a lot on Alien Isolation and it worked really well.

    -Learn Unreal blueprint scripting! A few examples being having lights turn on when the door opens and turn off again when the player leaves the room, having the TV interactable and have it dynamically light the scene, and also maybe be able to open the window shutter and allow the sunlight in. Nothing particularly mindblowing, but just a bit interactivity which I haven't really done in anything I've worked on before.

    -Experiment with audio

    -Learn more about Unreal's rendering.


    Cheers guys, please give any crits you can. It's all still very blockout so I'm willing to change anything!

  • WIP in WIP, post your level screenshots!

    • PogoP
    • July 24, 2014 at 9:07 PM

    That's awesome man, I'm glad you're enjoying it at UWE. I loved working with those guys, it was really great! The quality bar was so high!

  • WIP in WIP, post your level screenshots!

    • PogoP
    • July 24, 2014 at 8:58 PM

    Didn't know you were allowed to show SN stuff! Looks like fun though.

  • The Last of Us

    • PogoP
    • July 24, 2014 at 6:32 PM

    Damn, everyone at Sony is getting a free copy of this next month, but I haven't passed probation yet so I don't qualify

  • THQ... Next Crytek?

    • PogoP
    • July 24, 2014 at 1:52 PM

    Oh no! A producer has left?! I think the world might end!

  • Mapcore Challenge - Engine Preference

    • PogoP
    • July 24, 2014 at 10:10 AM

    Cool, could you give a link to the thread? I presume that's for the new open-source unreal tournament?

  • THQ... Next Crytek?

    • PogoP
    • July 23, 2014 at 7:09 PM

    Anyone else hear any more news about Crytek? Mate of mine said he's finally been paid, but I'm wondering how you guys are getting on at the UK studio? Hope you're doing alright! I've heard that the env team has shrunk down to like 5 people from 30 odd!

  • THQ... Next Crytek?

    • PogoP
    • July 23, 2014 at 7:04 PM
    Quote from (HP)


    Ahhh yeah good point, Farcry 4 probably doesn't need sunlight. There's no sun in the himalayas, right?


    "Unless it's half your game."


    Just a joke!

  • Mapcore Challenge - Engine Preference

    • PogoP
    • July 23, 2014 at 9:11 AM

    Get out of your comfort zones, people!

  • THQ... Next Crytek?

    • PogoP
    • July 23, 2014 at 9:06 AM
    Quote from (HP)

    lmao, well, anything that costs 6ms+ should really makes you consider if you really need it! Unless it's half your game.


    Ahhh yeah good point, Farcry 4 probably doesn't need sunlight. There's no sun in the himalayas, right?

  • Mapcore Challenge - Engine Preference

    • PogoP
    • July 22, 2014 at 11:37 PM

    Aww I hope it's not Source.. It's so archaic

  • DOTA 2

    • PogoP
    • July 22, 2014 at 2:01 PM

    Matches my personality! LOL!!            

  • DOTA 2

    • PogoP
    • July 22, 2014 at 1:48 PM

    I just sit on my ass and play FTL all day. Simple.

  • Post Your Pic Extravaganza

    • PogoP
    • July 21, 2014 at 9:19 PM

    U guyz are so kewl with all your drugs!

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