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Posts by PogoP

  • Alien: Isolation

    • PogoP
    • October 7, 2014 at 12:39 AM

    Possible spoilers below. Nothing in particular with regards to story though.


    Ok I've been playing a bit of this tonight. I never played it properly whilst at CA, you know how it is, you tend to just work on your own stuff and don't see it objectively... But I feel like I've had a long enough break from CA (left there about 5 months ago) to be able to be a little more objective about the game. Honestly, my opinion whilst at CA was fairly negative about the gameplay... However, after playing it tonight with the proper flow of the game, I'm actually pleasantly surprised.


    It feels very dynamic to me, and I can tell that every playthrough is going to be different. I was playing on hard, and the Alien is completely unpredictable, and I gotta say, absolutely terrifying. Jesus Christ, the first time it runs at you, you will shit your pants. I played it in the dark, with headphones on, which is how this game was made to be played. It's also a really good PC port. FPS is great, feels really smooth on my comp and looks nice, the lighting guys did a really good job on it.


    It feels a little rough around the edges in parts, especially with some of the environment art. Unchamfered boxes as detail you can get your eye right up to being on example, especially on the Engineering assets. I remember seeing a lot of that when I was there, I was hoping a bit more would have been ironed out by now. And also, some of the character lip syncing is a bit off too, they feel very lifeless, which is a shame because the character models themselves are really good. This is a tech thing rather than any animators' fault though! Some of the movement of NPCs is a bit weird at times too.


    However, overall I'm really quite impressed! It feels like a solid experience so far.

  • (UE4) Sci-fi Colony Bunk Room

    • PogoP
    • October 6, 2014 at 10:17 PM

    Cheers man I appreciate that. I'll give it a go in a bit!

  • (UE4) Sci-fi Colony Bunk Room

    • PogoP
    • October 6, 2014 at 9:26 PM

    Cool man. It was in construction script originally but it wouldn't update dynamically in Matinee. Ill give it another go!

  • (UE4) Sci-fi Colony Bunk Room

    • PogoP
    • October 6, 2014 at 9:11 PM
    Quote from Pampers

    Not sure if it is a good idea to update the blueprint in every tick, instead of updating it whenever the variables are changed.


    Oh right, yeah I'm just a bit of a noob when it comes to Blueprints dude. I was a bit cautious about making a tutorial and spreading incorrect knowledge! Well it's not incorrect it's just not optimal


    How would you do it differently?

  • (UE4) Sci-fi Colony Bunk Room

    • PogoP
    • October 6, 2014 at 8:11 PM
    Quote from (HP)

    I really loved this, a tad too dark in some areas which makes the chrome metals just look pitch black with some really sharp highlights on them.

    In these cases, you'd probably want to reduce the metalness of the material a little bit and spread out the roughness just a notch, just so it reads a little bit more of the color map and it wont soak so much blackness from the environment.


    Other than that, some really cool shit here man, put it on the marketplace!!


    Thanks man, yeah I noticed the black metal issue. It only came around when I made the lights in the environment completely dynamic (for the video when they flicker on/off), I had previously fixed it before. I need to look at fixing that again!


    I got in touch with Epic and unfortunately they aren't accepting free submissions. I'll clean up the scene a little and put it up here for you guys to download.

  • (UE4) Sci-fi Colony Bunk Room

    • PogoP
    • October 6, 2014 at 7:56 PM

    Thank you very much guys. Really appreciate everybody's feedback on everything.


    Also, I made this tutorial on how I did my lights in the scene, specifically being able to control the brightness of a light on the actual mesh, and have the emissive texture and pointlights update at the same time.


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/blueprint_lights_01.jpg]

  • Destiny

    • PogoP
    • October 6, 2014 at 7:52 PM

    That's what I thought it sounded like before release... Glad I never bought it :/ Just looks like a boring version of Borderlands, as harsh as that sounds.

  • Alien: Isolation

    • PogoP
    • October 6, 2014 at 7:50 PM

    Out now on Steam. Go go go!!!

  • Alien: Isolation

    • PogoP
    • October 6, 2014 at 9:37 AM

    I watched a live stream of some guy playing the game and he got to the end last night... Don't read the following if you haven't played yet.


    Quote

    It just made me remember some of the annoyance I felt whilst working on that level... It's just such a big let down. You have this cool explosive sequence which is pretty intense and it all just culminates in a series of button presses with no sense of urgency. I dunno, maybe you guys will feel differently.


    Also, I was listening to some of the music on the live stream, and some of the music is really odd and nothing like the original soundtrack.. Felt a little more generic to me.

  • [UE4] Warrior Scene

    • PogoP
    • October 5, 2014 at 7:12 PM

    Cool update man, you're very talented! If I was to give one crit, it'd be that I think the post processing is getting a bit too much now. The vignette looks cranked up to max and there's some crazy chromatic aberration going on!

  • (UE4) Sci-fi Colony Bunk Room

    • PogoP
    • October 4, 2014 at 11:58 PM

    Cheers Pone, I appreciated your comments early on. Nice to get a bit of truly honest feedback! I feel like the scene improved a lot as a result.


    I'm going to be doing something much more organic next. I'm not neccessarily going to make some sort of cave covered in trees and grass, but just something non sci-fi. I was thinking of doing a scene from an old game but in Unreal.. Maybe. Not quite sure just yet.


    I know for sure that I need to practice my Zbrush skills though!

  • (UE4) Sci-fi Colony Bunk Room

    • PogoP
    • October 4, 2014 at 11:36 PM

    Cheers guys! Glad you like it. It's been a great learning experience, I absolutely love Unreal 4!


    andrew - Haha that's a really cool little image. Cheers!


    @El_moroes - I'm going to look at getting it onto the Marketplace (for free!), but if that doesn't work out, I may release the source files on here.


    I'm pretty much ready to call this done now, I want to move on to other things. I've learnt loads doing this, I even learnt a bit of Matinee last night and put together a little video. Matinee is really powerful! I feel like I've accomplished a lot of goals that I set out to achieve, including learning rendering in Unreal, some basic blueprint stuff (The lights are blueprints so I can tweak one value and the emissive/spotlight/pointlight values all scale from that), and a lot about lighting, post processing and Matinee. I'm hoping to get it up on the Marketplace for you guys to learn as I did!


    Here's a little video playthrough. My mate made a little music track especially for this, cheers Ben!


    External Content www.youtube.com
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    And some updated screenshots. Annoyingly, I had to switch to dynamic lights meaning some bounce light has been lost, and for some reason, whenever I take a high res screenshot, my light blueprints go completely lit, so I can't take any new screenshots of certain areas! Very weird.


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_a.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_b.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_c.jpg]

  • What's going on with your life?

    • PogoP
    • October 4, 2014 at 11:17 PM
    Quote from RaVaGe

    Theoretically, you should have been in relationship with ~ 15 girls before being able to say that you want something serious with someone, no matter how long you have to stay with them, but it's pretty important to have a background to know how to deal with your sentiments, I don't know what's your experience with girls, but for mine as example, I remember that I felt in love pretty fast with every girls I met, that's kinda the noob side effect of love. So I dunno about how much time you've spent together, and what's your background, but as far as I know, if you are not that experimented with girls, don't tell her that you are in love with her, don't be a dick either, having sentiments is good but having too much sentiments too fast is bad, not really for your couple, but if she decide that you're finally not fitting together, you'll end up with a broken heart and some hard time in front of you. So my advice would be, F*** HER RIGHT IN THE PUSSY BRO !!!


    lmao

  • Middle-Earth: Shadow of Mordor

    • PogoP
    • October 4, 2014 at 11:16 PM

    The combat is really good isn't it?! Really enjoying it. I'm finding it reeeeeally easy now though. I find I just jump over most enemies and mash X until I get enough for a double execution, then rinse and repeat.

  • Alien: Isolation

    • PogoP
    • October 4, 2014 at 3:39 PM

    Graphics comparison! This shows the Cryo Room and other areas of the Torrens which I worked on!


    http://www.gamespot.com/videos/alien-i…n/2300-6421665/


    I'd love to see what it looked like on Xbox 360 or PS3 at release lol. What a ballache that was! Mainly for Mark

  • Alien: Isolation

    • PogoP
    • October 4, 2014 at 3:25 AM

    It's completely realtime. Has some sort of realtime radiosity solution, no baked lighting whatsoever.

  • Alien: Isolation

    • PogoP
    • October 3, 2014 at 11:54 AM

    Awesome! I'm pleased it's doing so well. Wish I could be there for the celebrations! #mustlearn2stopleavingcompanies

  • Middle-Earth: Shadow of Mordor

    • PogoP
    • October 3, 2014 at 10:17 AM

    I'm playing with a controller, I can't imagine playing this game with mouse+keyboard. The combat is 360 degrees, I've no idea how you'd get that level of control with 4 arrow keys!

  • What I'm Working On

    • PogoP
    • October 3, 2014 at 1:11 AM

    Looks cool man. Where's this set, some kind of hipster Mountain lab?

  • Middle-Earth: Shadow of Mordor

    • PogoP
    • October 2, 2014 at 6:38 PM

    Yeah the default FOV is a bit shite.

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