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Posts by PogoP

  • Meeting?

    • PogoP
    • July 23, 2008 at 12:46 PM
    Quote from Pericolos0

    this place should always be the very first option

  • [TF2] pl_quarry

    • PogoP
    • July 22, 2008 at 4:42 PM
    Quote from Psycho

    This was the map QT was talking about! Looks damn good but I fail to see the resemblance to Quarry.

    Ahh, you're the friend of QT, cool!

    Yeah it's going to be the interior (second stage) that looks more like Quarry

  • [TF2] pl_quarry

    • PogoP
    • July 22, 2008 at 10:49 AM
    Quote from JeanPaul

    http://www.blackmesasource.com

    Haha, you're one to talk JP. I can more than handle two projects at once

    Anyway, this isn't the place for BMS-talk.

  • What have you purchased recently?

    • PogoP
    • July 22, 2008 at 10:42 AM

    I found it at a little stall at Glastonbury this year! I'm sure you can get it pretty cheap on the internet.

  • [TF2] pl_quarry

    • PogoP
    • July 22, 2008 at 1:07 AM

    Hey guys!

    This is my latest project for TF2, after my last one, ctf_quarry. I learnt a lot about multiplayer level design from that map, it being my first ever released map, and realised that whilst some things worked quite well, others didn't work so well. So after a discussion with a friend over Steam, I felt inspired to take the my original idea of a map set in a quarry (with the minecarts of death!), and re-vamp it, paying more attention to gameplay issues. However, I felt that a simple overhaul of the existing map would have been a harder and less fun process than re-designing it from the ground up.

    Therefore, I decided to change the gameplay mode to Payload, the latest type released by Valve. As a player, you will see a clear progression as you play through the map: the first stage being outside the quarry, in a simple mining 'village' of sorts; the second stage being set inside the quarry itself (here you will see the return of the killer minecarts!); and the third and final stage being set still inside the quarry, but also the heart of the red base. In the last stage, the player will be treated to (hopefully) a magnificent vista of a huge underground rocket launchpad, with a huge rocket being fuelled, ready for launch. This will be the final stage of the battle and should be quite climactic!

    This map has been in development for a little 3 weeks now, I spent a couple of weeks tying up loose ends on existing projects, and then started playing with layout ideas and getting back into the TF2 art-style, but I now feel the map is progressing to a stage worthy of screenshots. At least, screenshots that aren't riddled with dev textures, anyway!

    I'm working on the map stage-by-stage, and will probably release each stage upon their individual completion to a select group of playtesters, before releasing the map in its entirety. At the moment, the first stage is approximately 40% done. It's a lengthy process trying to detail and optimize at the same time!

    TLDR? For people that can't be arsed to read all that, here's the gist of it: Quarry is being built again from the ground up, but now as a Payload map. The only thing it'll have in common with its predecessor is the style of the "hidden evil genius' lair within an inconspicuous underground Quarry underneath an unassuming mining village" and of course, "killer minecarts of death".

    Anyway, here's some screenshots just for you guys, this is a Mapcore exclusive, zomg! Everything you see here is pretty much just yesterday and today's work, I've really been working hard on getting this little area complete.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/pl_quarry0011.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/pl_quarry0013.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/pl_quarry0009.jpg]

    And this is the Blu spawn area, it's meant to be some kind of train station. You'll be able to tell more easily when you play the map! I worked on this area a couple of weeks ago when I was getting back into the TF2 art-style again.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/pl_quarry0002-1.jpg]

    Ignore any purple textures and the odd colour of the ambient environment light, they're on my list of things to fix!

  • US WoW Players

    • PogoP
    • July 22, 2008 at 12:37 AM
    Quote

    ":2ojqfs5k]Why do you ask exclusively US players? I believe most of the people that visit this forum are from Europe.Nevertheless, I don't play WoW, mmorpgs never was my thing! :roll:

    And don't let it ever be your thing Helder, keep making sexeh mapz!

  • The 'Core Sketch Thread!?

    • PogoP
    • July 21, 2008 at 4:25 PM
    Quote

    ":1nsm59uz]Very nice Minus.the first thing that crossed my mind when i saw those brushes was "TF2" style.

    Anyone's with me?

    I'm with you there, HP!

    Looks really cool Minotaur, I really like the use of colour. The yellow doesn't stand out too much from the green/brown, which is nice.

  • The Forgotten

    • PogoP
    • July 21, 2008 at 3:35 PM
    Quote

    ":2zg75n84]

    Quote

    eh eh, yeh the subway metal door! The grate door's is MP as well!

    Quote

    Is D3ads working for Majestic Studios now?

  • Buying a car 2008

    • PogoP
    • July 21, 2008 at 3:33 PM

    What the hell... I have that exact same car, HP.

  • Help me find something for my mate's birthday

    • PogoP
    • July 21, 2008 at 3:22 PM
    Quote from FrieChamp

    I had something more original in mind, something extraordinary from our regular weekend routine..

    Female hookers?

    See what I did thur?

  • The Forgotten

    • PogoP
    • July 20, 2008 at 11:32 PM

    Wow, that looks phenomenal for the Goldsrc engine, nice work D3ads.

  • ***2nd MAPPINGCONTEST POLL [UPDATED 25-7-08]***

    • PogoP
    • July 19, 2008 at 9:39 PM

    I voted for Portal but yeah, it'd be cool to support some of the mods out there, such as Insurgency/Eternal Silence. Never played ES but I'd love to try making a map for it one day.

  • WIP in WIP, post your level screenshots!

    • PogoP
    • July 19, 2008 at 8:38 PM

    Haha, well there's no denying you think your maps through

  • Custom Gears of War map - duckncover

    • PogoP
    • July 19, 2008 at 8:37 PM

    'McDonalds', and 'pimping', to those questions.

  • Terminator 4

    • PogoP
    • July 19, 2008 at 4:30 PM

    Yeah, it really does. I hope they turn the Terminator series round again and make it into a really gritty, serious film series again. There's no doubt the first was awesome, but with all the 80s style in that film, I can't help but feel that it's really cheesy each time I watch it.

  • WIP in WIP, post your level screenshots!

    • PogoP
    • July 19, 2008 at 4:29 PM

    Heh.

    That second screenshot looks awesome Nexus, though I don't know why there are so many dumpsters in that person's attic

  • What have you purchased recently?

    • PogoP
    • July 19, 2008 at 3:53 PM

    That is true. I could do a Kirk Lazarus from Tropic Thunder, might be able to get away with it...

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tropic_movie_downeyjr1.jpg]

  • Help me find something for my mate's birthday

    • PogoP
    • July 19, 2008 at 1:25 PM
    Quote from FrieChamp

    Pogo: I've seen one of those before, might be an option...but beside training your hand/arm muscles, they aren't that much 'fun' are they?

    Well I came away with blisters on my fingers and severe arm ache. If he's a masochist I'm sure he'll have a great time!

  • post your pic extravaganza 2008!!!~

    • PogoP
    • July 19, 2008 at 1:24 PM

    Haha! There was extreme flash on that camera btw

  • What have you purchased recently?

    • PogoP
    • July 19, 2008 at 1:44 AM

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/638645031_f85679ae8c.jpg]

    Now all I need to do is own a gun and grow a 'fro.

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