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Posts by PogoP

  • genetic programming language

    • PogoP
    • June 7, 2010 at 12:34 PM

    Before we know it, we'll build cities using UDK, and we will design our children using Max and Zbrush.

  • Red Dead Redemption

    • PogoP
    • June 1, 2010 at 5:55 PM

    This game is so awesome. I thought Mexico was shit, but it got really exciting again now that I'm in Tall Trees/Great Plains.

    I love the little easter eggs they put in this game. For example, I just found a random 'stranger' quest, where I have to coerce somebody using blackmail... The developers give you an item in your kit called 'Blackmail photos', and there are 3 photographs of 2 fully clothed characters engaging in really exaggerated sexual acts, it's hilarious. Check it out!

  • WIP in WIP, post your level screenshots!

    • PogoP
    • May 26, 2010 at 2:56 PM

    Looks good Mino, but I don't get why everybody's saying it looks amazing. It's ok, but it looks very repetitive at the moment, could do with some variety.

  • Small worlds platformer

    • PogoP
    • May 23, 2010 at 9:57 PM
    Quote from Sentura

    well i didn't get immersed in it, or at least not in the degree i have been in games in the past. i think the problem lies in that not every game is immersible for everyone.

    it was no doubt a good show of art, but at the same time i could see the gameplay get tedious over time. i think the best games are those that manage to blend exploration, atmosphere, fighting and puzzles in equal amounts.

    Maybe immersion wasn't the word I meant. I meant... There's a definite atmosphere when you're playing the game, and it just 'feels' right. Hard to explain. It just seems to flow really well.

  • Small worlds platformer

    • PogoP
    • May 23, 2010 at 8:34 PM

    Played this a while ago, very atmospheric! I love these kind of games. Why do they never apply such immersion to mainstream games?

  • Helder, Happy Birthday!

    • PogoP
    • May 20, 2010 at 11:04 AM

    Happy birthday!

  • The random model thread!

    • PogoP
    • May 19, 2010 at 4:02 PM

    Moar baking practice! Going to attempt to make a modular set of these, it's quite fun to do, and easy to create variety with the wonders of high poly baking

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/wall_160x160-2.jpg]

  • Red Dead Redemption

    • PogoP
    • May 17, 2010 at 10:57 PM

    I watched one review, it didn't really spoil much. Don't know anything about the story or a lot about the gameplay, I just know it's meant to be great fun!

  • Red Dead Redemption

    • PogoP
    • May 17, 2010 at 9:31 PM

    That video sold the game to me. Got it pre-ordered and I'm excited to play it on a huge HD tv!

  • Crysis 2

    • PogoP
    • May 17, 2010 at 5:39 PM

    I don't remember skyscrapers and automobiles in Oblivion..

  • Riot Aftermath Scene - WIP Thread

    • PogoP
    • May 17, 2010 at 1:36 PM

    It's just a mockup.

  • What have you purchased recently?

    • PogoP
    • May 16, 2010 at 5:35 PM

    I'm finding Final Fantasy 13 a really strange game.... It's really enjoyable, but why on earth did they take all the exploration elements out of it? The crystarium is sooo limited as well, such a shame

  • [UDK] Oil Field

    • PogoP
    • May 16, 2010 at 4:17 PM

    Haha. Oh dear

  • [UDK] Oil Field

    • PogoP
    • May 16, 2010 at 3:49 PM

    Looks really good, I too like the desaturation, adds to the moody atmosphere.

    What engine is this running in?

  • Alan Wake

    • PogoP
    • May 15, 2010 at 11:58 PM

    Sounds interesting. Is it very linear or not?

  • What have you purchased recently?

    • PogoP
    • May 14, 2010 at 5:18 PM

    [Blocked Image: http://kireitenshi.net/wp-content/uploads/2010/02/Final-Fantasy-XIII-360.jpg]

    Seems a waste of money so far, luckily I got it for £17 though.

  • Valve Teases Upcoming Half-Life Release for Mac

    • PogoP
    • May 14, 2010 at 1:55 PM

    Torchlight was pretty easy, even on hard. I'm playing it through on very hard now, and it is haaaard. I see what Sentura means.

    Let's get this thread back on topic!

  • totally random texture thread

    • PogoP
    • May 12, 2010 at 9:35 PM

    Thanks Hessi! I'll come back to this texture soon

  • User name changes

    • PogoP
    • May 12, 2010 at 12:55 PM

    It is one of Mapcore's most stunning policies. One of the reasons I joined up.

  • The random model thread!

    • PogoP
    • May 12, 2010 at 11:56 AM

    Yeah I watched that tutorial about a week ago. My only problem with it is that it doesn't use subdiv, you model it high poly from the outset, and can't go back and make little changes.

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