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  3. PogoP

Posts by PogoP

  • totally random texture thread

    • PogoP
    • May 29, 2016 at 2:38 PM

    Nice one man, looks great.


    SD is an incredible piece of software; you should all try it out and try to get proficient at it. I think most companies will be moving towards using it, it speeds up your workflow so much.

  • Doom (4)

    • PogoP
    • May 27, 2016 at 11:03 AM

    This game is great fun! Nice to put on at lunch and crush some skulls.

    Dunno why everybody is going on about the soundtrack being incredible though. It fits the game well and is fairly ambient, but it's mostly just 10 million remixes of E1M1. :P

  • Overwatch

    • PogoP
    • May 27, 2016 at 10:11 AM

    Really enjoying this.


    Why can everybody play as the same character though? That seems like an odd design choice.

  • Overwatch

    • PogoP
    • May 24, 2016 at 7:50 PM

    How many maps and heroes are there on release?

  • Overwatch

    • PogoP
    • May 23, 2016 at 12:03 AM

    Anyone know the cheapest place to get this in the UK? Any good deals going anywhere? Money's a bit tight atm but really interested in playing with friends. It's £45 on the Blizzard website but that seems way too expensive.

  • Battlefield 1

    • PogoP
    • May 8, 2016 at 11:17 PM

    Intriguing. Can't wait to hear more.


    Personally I think the name is awful though and will be confusing as fuck in 10/20 years time when people look back lol.

  • Doom (4)

    • PogoP
    • April 27, 2016 at 8:44 PM
    Quote from Minos

    31 minutes ago, Minos said: If you watch the video posted above you will see that you can actually create game modes and shit ;) Sure it's pretty simplified but that sounds perfect for this generation imo. Hopefully that will get their lazy asses to try game dev and move on to using grownup editors :P

    Yeah I know dude, I watched the vid last night. It's just a shame that you can't do more with it from a level design standpoint. It looks pretty powerful from a logic/scripting standpoint, but I just wish you had more control over the environments.

    I'm just being grumpy :)

  • Doom (4)

    • PogoP
    • April 27, 2016 at 7:44 PM

    Haha come on guys, you're making it sound like Doom 1 was good for modding! Hahahahah don't be so daft...

    Oh wait. Shit.

    No idea why they haven't made a bigger thing of a level editor for this. Who gives a shit about snap map? It's just re-arranging preset bits of corridor, that's boring. I miss the old days.

  • Dark Souls 3

    • PogoP
    • April 24, 2016 at 4:49 PM

    Finished this the other day... Incredible game. What a brilliant note for the series to end on.. Seriously, it is such a brilliantly put together game.

    The boss fights were brilliant in this game, much better than DS2 in my opinion (that game was such a mess).

    My only complaint is that it was a lot easier than the others in the series. I don't know whether it's because I've played a lot of Dark Souls and Bloodborne by now, but I didn't struggle on any boss except the Nameless King. I beat the last 2 bosses in 1 go without dying. A last boss should be a lot tougher than that!

    Personal favourite boss was the Twin Prince fight. The soundtrack is absolutely incredible here, and the cutscene and plot to go with the boss fight is just fantastic. As close to an 'emotional' boss fight as you're gonna get in a Souls game! I'd recommend reading up on the lore of these two, but here's the soundtrack from the boss fight. Ace stuff.

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  • Star Wars

    • PogoP
    • April 8, 2016 at 8:51 PM
    Quote from Vorontsov

    6 hours ago, Vorontsov said: Rey is the definition of a Mary Sue

    Somebody's a fan of Red Letter Media ;)

  • Star Wars

    • PogoP
    • April 7, 2016 at 8:45 PM
    Quote from dux

    2 hours ago, dux said: The end is the best part.

    Do you enjoy anything dude? ;)

    This looks cool! Not a fan of some of the dialogue but I'm excited for anything Star Wars. Looking forward to seeing this with my family in December!

  • The Walking Dead

    • PogoP
    • April 6, 2016 at 12:42 PM

    People still watch this shite?

  • The random model thread!

    • PogoP
    • April 6, 2016 at 2:44 AM

    That looks ace dude. Never tried Blender. How did you create the interesting patterning? Do they have an equivalent of splines?

    Here's a gun model I've been working on recently just for fun.

    [Blocked Image: https://cdn3.artstation.com/p/assets/image….jpg?1459905136]

    [Blocked Image: https://cdn0.artstation.com/p/assets/image….jpg?1459905152]

    More images on my Artstation:

    https://www.artstation.com/artwork/rWVnO

  • FINAL FANTASY XV

    • PogoP
    • April 4, 2016 at 1:25 AM

    Looks so cool, but damn I hate those 4 main characters just from looking at them. :(

  • Playstation 4

    • PogoP
    • March 25, 2016 at 2:14 PM

    Yep, I worked on PSVR and I could fit the headset easily over my glasses. Quite comfortable actually.

  • CS:GO Blog - Lighting and Shader Improvements

    • PogoP
    • February 26, 2016 at 12:24 AM

    Congrats guys, welcome to the gaming tech of '08!

    Brb loading up UE4.

  • WIP in WIP, post your level screenshots!

    • PogoP
    • February 22, 2016 at 1:22 AM

    Haven't posted up here in a while, thought I'd check in! Here's a lil vid of a scene I've been working on. Wanted to push the VFX/audio side a little bit (only a bit.. Hah) on this project. It's a 'The Thing' inspired Xcom environment. Not meant to be seen from this angle but hey ho!

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  • GTA V

    • PogoP
    • February 13, 2016 at 11:18 AM

    Oh man me and 3 of my mates had a blast playing it recently. So much fun!

  • XCOM2

    • PogoP
    • February 7, 2016 at 12:09 AM

    I'm not getting any performance issues and I'm loving it. It's fucking difficult though.

  • XCOM2

    • PogoP
    • February 1, 2016 at 4:54 PM

    Me too mate! Can't wait.

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