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Posts by PogoP

  • My first industry job + questions!

    • PogoP
    • May 16, 2011 at 3:21 PM

    Got a little update for you guys!

    I went down to Cambridge for the day to search for a place close to work, and managed to find an absolute steal. I'm paying £400 a month for an absolutely gigantic room, all bills included. My housemates are nice but I don't think I'll be spending a lot of time with them.

    I'm now living in Cambridge, and have literally just finished unpacking after moving in yesterday. Went for a few pints with Pontus (Pomperii on here) and I feel a little better about being here now. I start my job next week, so I'll let you know how it goes. I just hope there's gonna be a little more to do, it''s a bit lonely atm! Though I'm sure when I get to know people at work it will be a little better.

  • Bloom like an artist

    • PogoP
    • May 11, 2011 at 4:25 PM

    That's incredible!

  • Simon Fuchs - Senior Environment Artist

    • PogoP
    • May 7, 2011 at 10:45 AM

    Bloody hell how many people at Mapcore work for Crytek?!?!

  • WIP in WIP, post your level screenshots!

    • PogoP
    • May 3, 2011 at 8:57 PM

    Here's tonight's update to the sci-fi corridor. Finished up the ceiling sections, now I plan to make lots more modular wall panels etc to break this up a little more. Gonna add some doors and rooms and shiz, maybe some signage.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Scifi/wip_12.jpg]

  • WIP in WIP, post your level screenshots!

    • PogoP
    • May 2, 2011 at 5:48 PM

    A little Sci-fi scene I'm working on. Trying to keep everything very basic atm, so it's just normal maps and basic diffuse texture with AO/cavity etc. Next step is making a modular pipe set.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Scifi/wip_7.jpg]

  • My photo thread

    • PogoP
    • May 2, 2011 at 5:46 PM

    Amazing stuff JP, I love your colours. My favourite is the lab guy, I'm saving that to my inspirations folder!

    How did you get an elf from Lord of the Rings to appear on your shoot though?

  • Portal 2

    • PogoP
    • April 26, 2011 at 10:08 AM

    This is the Portal 2 thread! Don't read it if you don't want it to be spoiled! I avoided it until I played the game.

  • Portal 2

    • PogoP
    • April 26, 2011 at 4:23 AM

    Really enjoyed this game.

    Quote

    The ending left me a little disappointed though, I wanted to see what's going on with the world outside, damnit! Bloody corn fields.

  • THE DOOR CHALLENGE: Rules and Discussion

    • PogoP
    • April 23, 2011 at 2:42 PM

    Hahahahahahahahah Vivi, your puzzle made me laugh so much. Fuck knocking on the door, just throw a TIN CAN at her! That's so awesome man

  • ITT: Post maps/scenes that never saw the light of the day.

    • PogoP
    • April 23, 2011 at 11:59 AM

    Can't remember whether I posted this or not. It's a modular building I did a few months ago.

    [Blocked Image: https://dl-web.dropbox.com/get/Public/Brick%20Building/Shots/building_wip7.jpg?w=dd679caa]

    A desert scene I worked on a while ago too.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Cliffs/cliffs_wip2.jpg]

    An Insurgency map I worked on aaaages ago now:

    [Blocked Image: http://dl.dropbox.com/u/7557268/ins_tikrit0002.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/ins_tikrit0006.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/insmap0008-1.jpg]

    I was going to work on re-creating a scene from Ocarina of Time a while ago. This was Hyrule Lake, but I never got it finished. Was never happy with the grass really!

    [Blocked Image: http://dl.dropbox.com/u/7557268/landscape.jpg]

  • self challenge (quick build map)

    • PogoP
    • April 23, 2011 at 11:44 AM

    Looks good so far! I love seeing environments created from scratch

  • [WIP] Farmhouse Environment

    • PogoP
    • April 22, 2011 at 7:16 PM
    Quote from Jenn0_Bing

    This is looking very attractive, digging the soft warm colours. Are you'r shutter large enough to actually cover the windows when closed though? Or are they folding ones ones, maybe you could spare a few triangles to model the slats on.

    They're actually just fixed shutters that are made to just enhance the look of the building. When I was researching window shutters, I found that some shutters aren't wide enough to close over the window they are fixed on... But you can get fixed or operable shutters.

    I think I need to decide whether this is a broken down building, or a nice, well kept farmhouse. I'm hoping to go more towards the latter actually, I think it's too easy to just make a building look all grimy and worn down. I might take some of the paint chips off and make this a nice, well kept house instead

    I'll tone down the exterior damage a little, and change the texture of the interior model.

  • [WIP] Farmhouse Environment

    • PogoP
    • April 22, 2011 at 3:20 PM

    Progress has been a bit slow recently, been sorting out my last bit of uni work and doing various other things.

    I've worked a little more on the exterior. I want to block all basic textures in all the rooms first, and get things like the stairs and door frames in inside. Then I can detail each room, and work on the exterior.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Farmhouse/Shots/wip_8.jpg]

    Here's a closer shot of the porch area as it is at the moment.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Farmhouse/Shots/wip_porch_1.jpg]

    And here's the beginnings of a wallpaper texture I've started making for the living room.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Farmhouse/Shots/wip_livingroom_1.jpg]

  • Brink

    • PogoP
    • April 22, 2011 at 2:57 PM

    I don't think it looks particularly incredible really. Everybody just seems to stand around in the middle of rooms just aimlessly shooting at one another.

  • Concept: "something" mini-mod (feedback wanted)

    • PogoP
    • April 22, 2011 at 2:54 PM

    I think this sounds like a great idea for a mod, and is something I would be interested in working on when I'm settled in my new job.

    I like these objective-based games, I think they offer a little more satisfaction than mindless run and gun shooters like CoD, where often you do not have an objective and you do not 'care' for your objective particularly.

  • RAGE

    • PogoP
    • April 19, 2011 at 2:40 AM

    Looks incredible, and has completely changed my mind about the game. This might be a first day purchase for me now. That city environment looks INCREDIBLE.

  • Battlefield 3

    • PogoP
    • April 16, 2011 at 4:20 PM

    Yeah yeah yeah, singleplayer is boring! Show multiplayer, the part that people will actually play

  • My first industry job + questions!

    • PogoP
    • April 16, 2011 at 12:53 PM

    That sounds awesome. I bet that place was expensive!

    I still haven't found a place. I'm going down to Cambridge next weekend to sorta get a feel for the area, then I'm going to sort out a house share. Does anybody have any idea how long it takes to find a house share place? Pontus said it should only take a week or so, so I've purposely left it til next week, after I've been to see the area.

  • [WIP] Farmhouse Environment

    • PogoP
    • April 16, 2011 at 12:10 AM
    Quote from Froyok

    Cool work !I don't have references on this type of house, but you can maybe add some ornaments/stuffs on the borders of the roof.

    The same on the inside corner of the house (juster behind the roof, in the middle) and the external corner of the porch's roof, and so on.

    I can already see the rocking chair and oil lamp!

    (What did you use for making the base modeling of the house ? Sketch up ?)

    Yeah I plan on adding a lot more detail to the exterior of the scene.

    For the base modelling I just used 3ds Max, keeping everything on the grid to make sure everything fits together nicely.

    Quote from Bunglo

    I think getting the windows and doors in there will pull it together, excluding the small details you can add later. Have you tried making the roof more concaved? They're convexed at the moment, which is fine, but giving the silhouette a slightly concaved look may be a better choice.You mainly using tileable textures for this?

    Yeah I'm using just tiling textures for everything atm. It's fun, but I really want to work on something with a unique texture... It gets boring working so modular all the time.

    Quote from Kedhrin

    i've done massive constructions of interrior to exterior buildings in unreal engine 3 before using CSG... it makes me cringe but at the same time it can be really fun... i can tell you are using CSG in your first pic then modleing it in the next ones...are you doing a complete remodel or are you trying to convert the CSG into a mesh?i'm also inclined to agree witht he go concave rather than convex on your roof shapes

    I'm not using any BSP/CSG.. It's all static meshes. I wanted to avoid BSP as much as possible!

    Here's an update to the scene. Tried adding a bit more colour, and I've worked on a few more textures/models. I want to work on some props next, this is driving me insane

    [Blocked Image: http://dl.dropbox.com/u/7557268/Farmhouse/Shots/wip_6.jpg]

  • Diablo 3

    • PogoP
    • April 15, 2011 at 2:19 PM

    Sounds like a load of shit to me. Some D2 fanboy is obviously pissed

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