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  3. robert.briscoe

Posts by robert.briscoe

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • August 4, 2007 at 1:31 AM

    Small update on the forest map i've been working on, been optimising for the past week or so and just started on the visuals again. I've been exploring the night setting a bit more playing with placing fires around the map to help guide the player a little better and adding more volumetric fog in areas. You might notice that the river is also now complete. I just need to do some more detailing on the riverside itself.

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/de_forest_001e_compile0000.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/de_forest_001e_compile0003.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/de_forest_001e_compile0006.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/de_forest_001e_compile0014.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/de_forest_001e_compile0018.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/de_forest_001e_compile0022.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/de_forest_001e_compile0023.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/de_forest_001e_compile0026.jpg]

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • July 21, 2007 at 12:27 PM

    Toyed with different lighting for the forest this morning, still not sure which I prefer, gonna leave the lighting part until last I think. Been detailing the forest a bit more this week and adding more noticeable paths which lead around the map. finishing off the detailing tonight i think and then working on some optimisations before I start on the river and waterfall

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic_01.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic_02.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic_03.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic_04.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic_05.jpg]

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • July 17, 2007 at 11:39 AM

    [Blocked Image: http://cubit.sandia.gov/help-version10.2/step_by_step_tutorials/command_line/images/wireframe.gif]

    Happy now?

    Regardless of if you believe it or not, it's coming!

    The fog is achieved in some areas using func_smokevolumes.

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • July 16, 2007 at 8:07 PM

    You guys cant see them? they seem to be showing up fine at my end, i'll rehost in a moment

    Edit: rehosted, should be working now...

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • July 16, 2007 at 8:55 AM

    haha i guess I should be flattered that you dont believe its source! But you'll all be able to play it soon so no need to proove it

    Not sure about the lighting just yet, it's still an early experiment and YES I was inspired by the 3dMark firefly forest, mainly on the lighting. I used a bit of the colorcorrectionui on these shots to increase the contrast a bit, but when I get around to doing the lighting properly Im gonna make sure whatever lighting I choose runs without colour correction as I want it to look the same on all systems.

    It should work well with CS, i've built it around the same size as de_dust and studied the layout so that the timings and flow will be function as well as dust does, but its a bit more open.

    Right now im detailing, optimising and most importantly making sure the gameplay works well. Im going to be adding alot of stuff so that its easy to navigate, but its pretty hard to get lost in the map even as it is right now so I dont think this will take too much work!

    Oh and apolagies about sat dude, I was stuck on the phone until 10pm and then it started pouring down so I was too lazy to get off my fat ass!

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • July 15, 2007 at 11:45 PM

    Been working on an idea for a CS map for a while and its looking like it's finally coming together now!

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic9.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic8.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic7.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic6.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic13.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/pic10.jpg]

    I really wanted to give myself a challenge on this and shit what a challenge it is to get dense, lush forest running smooth in Source but I think I've cracked it! Still early WIP but I think its presentable enough to start showing stuff.

  • Unknown Worlds looking for artists for Natural Selection 2

    • robert.briscoe
    • December 4, 2006 at 10:16 AM

    Sent of an email this morning, hopefully there's something i can do.

  • Unknown Worlds looking for artists for Natural Selection 2

    • robert.briscoe
    • December 3, 2006 at 8:52 PM

    Just got a quick question, NS2 is going commercial right? Does this mean these are paid positions?

  • Any Stable Co-op mods for Source?

    • robert.briscoe
    • December 1, 2006 at 10:59 AM

    Doh!

  • Any Stable Co-op mods for Source?

    • robert.briscoe
    • November 30, 2006 at 8:45 PM

    ah yeah I saw that earlier but none of the download links work on the site

  • Any Stable Co-op mods for Source?

    • robert.briscoe
    • November 30, 2006 at 4:27 PM

    cool, thanks, cant speak german but i'll have a look at their main website. Cheers!

  • Any Stable Co-op mods for Source?

    • robert.briscoe
    • November 30, 2006 at 12:26 PM

    Im wondering if anyone knows of any moderately stable co-op mods out there at the moment? I've been brainstorming ideas for a simple but fun map lately and most of my ideas seem to revolve around cooperative gameplay.

    If anyone has any ideas for fun, single player maps / mini mods please let me know also as im hoping to make something soon.

  • They Hunger: Lost Souls - The end is near

    • robert.briscoe
    • November 10, 2006 at 10:29 AM
    Quote from skdr

    Like always, good models forgives terrible gameplay/story.

    Sorry, this was kind of an in-joke.

  • dm_drift

    • robert.briscoe
    • November 7, 2006 at 11:19 AM

    Nice! I remeber seeing this ages ago when Valve was running there mapping competition, at least I think I did.

  • Wow

    • robert.briscoe
    • November 7, 2006 at 11:08 AM

    wow this works better than my 5.1 surround does at home

  • They Hunger: Lost Souls - The end is near

    • robert.briscoe
    • November 7, 2006 at 10:57 AM

    yeah im looking forward to it! someone made some reeeeally good models in it too

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