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  3. robert.briscoe

Posts by robert.briscoe

  • De_Forest

    • robert.briscoe
    • September 25, 2007 at 7:42 PM

    Lol loving some of the names, some have given me a few ideas too!

    Thanks also JamesL some very nice sugestions on there! Might be abit late for major layout changes but will definitely look into those unique entities to help make it less confusing! The colour idea also interests me. I actually treid to do this in a subtle way with the trees, I place the more orange trees as subtle markers to guid the players around as well as the signposts. I also coloured the windmill an reddish colour as another indicator to the bomb sites. Guess its a little too subtle atm though.

    What do people think of these names?

    de_pinebarrens

    de_pinemountain

    de_tonto

    heh just desicovered this too...

    DeForest ... "Living near the forest." ...

    lucky coincidence!

    P.S. Gonna be hosting a game for the next hour, if you want to join you can find me in the mapcore steam community group!

  • De_Forest

    • robert.briscoe
    • September 25, 2007 at 10:40 AM

    How do you join the server? when I try I get a server not responding messege even though i see it in the browser...

    Edit seems to be working now

  • De_Forest

    • robert.briscoe
    • September 24, 2007 at 9:37 PM

    cant you just disable bots?!

  • De_Forest

    • robert.briscoe
    • September 24, 2007 at 9:27 PM
    Quote from Trolyk

    Hi all,As I am fond of your map, I have been starting a server dedicated to de_forest_rc1 map, in order to test it.

    The ip adresse is 82.67.58.97:27016, the name is : DE_FOREST TEST TICK 100

    Have fun!

    EDIT : you didn't make the .nav file... that is not good for the server!

    Will a server not run without it? I didnt make one because I only want to test with real people not bots as they ignore transparent materials (i.e. foliage) atm which give them a bit of an unfair advantage. If you really need one let me know and I can still build one tonight if it is only for stability reasons

    Really need to set up a playtest with more than 8 people soon, cant believe are playing and testing it right now

  • De_Forest

    • robert.briscoe
    • September 24, 2007 at 1:47 PM

    got any good pictures of a forest fire watch tower? I could use another landmark.

  • De_Forest

    • robert.briscoe
    • September 24, 2007 at 10:44 AM

    Cheers for the bug reports so far, very useful. The treest drawing over the mill seems to be an issue with the skybox which im hoping to have a workaround in the future,

    Thanks for the analysis! I will definitely take that into consideration if it becomes a big issue when there are alot of players (16+)

    As for the map being huge, you should know that I referenced on of the most popular CS maps, Dust, as a reference for timings and scale of the map and the bombsite layout should also be similar in these areas. Im hoping that when it's played with more players the bombsites will be less of an issue as the teams can split up to take on both areas simulateously.

    I think the feeling of scale may be abit exagerated because you have less of a view distance with all of the foliage and stuff.

  • De_Forest

    • robert.briscoe
    • September 23, 2007 at 6:47 PM

    Thanks guys!

    Ok im off to eat, if anyone hosts a server please post the details in here so we can have a proper playtest.

  • De_Forest

    • robert.briscoe
    • September 23, 2007 at 6:27 PM

    If you ever get lost simply navigate towards the river and you can use the windmill as a landmark to gather your bearings, the map leads in a big circle so you will eventually end up where you started. As you say you can also use the minimap or if you prefer just follow the various signposts around the forest.

  • De_Forest

    • robert.briscoe
    • September 23, 2007 at 6:08 PM

    One more note: please do not post this on other forums just yet, I dont want this early version to be distributed too much before the final version is out.

    Also when there is a dedicated server up it would be great if everyone could gather there to play! the more players the better!

    Thanks!

  • De_Forest

    • robert.briscoe
    • September 23, 2007 at 5:44 PM

    Hey guys!

    Well been working my ass off this weekend to get something which is ready for public testing and finally I think i am happy enough to start some playtesting!

    If anyone can host a server I'd greatly appreciate it! the map will be uploaded in about 10 minutes....

    Edit:

    http://%7boption%7d

    ok its up, im looking for someone to host a 20-24 person server if possible

    Known issues:

    Most sounds do not play after the first round. I believe this is due to a problem with ambient_generic entities and CS which I havent resolved yet. Will be making a proper soundscape soon hopefully.

  • Source Animated texture problems

    • robert.briscoe
    • September 23, 2007 at 2:02 AM

    got it working now, thanks!

  • Source Animated texture problems

    • robert.briscoe
    • September 22, 2007 at 11:03 PM

    Hi guys,

    Im having problems getting an animated texture to work in source using a sequence of vtfs.

    I've been searching everywhere but cant seem to find any exmples of how it is set up in the vmt. I currently have a small sequence of 3 vtfs which I just want to play like aflickbook animation, anyone done this before?

  • De_Forest

    • robert.briscoe
    • September 13, 2007 at 11:50 AM

    I would like to add normals to the rocks but in tests it worked out too expensive, its a constant battle between image quality and performance/gameplay atm and with this map im really trying to get a good balance of the two.

    I think it will work quite well with CS gameplay, I've tested it with bots and a few friends over lan and its been pretty fun so far, however I'd like to test it with a larger group (16-20 ppl).

    As I have said before the map really isnt huge, it's roughly the same size and layout as De_Dust in fact but has more open eneded in gameplay terms.

    Its all a risk, of course, but I think its worth doing something original than another factory map or office map.

  • De_Forest

    • robert.briscoe
    • September 13, 2007 at 8:36 AM
    Quote from JeanPaul

    Love the map, hate the nameDo something that will make your map stand out more in a giant text list of map names so that people dont pass it up thinking it is some crappy fullbright prop fest.

    Aye!! De_forest is just a temp name while I think of ideas, any suggestions would be much appreciated!

    btw im also looking for testers with lower spec rigs to see what performance is like. Im getting 70fps on the most demanding areas now and over 100 on the rest with my x800 so im hoping performance wont be too bad on lower end machines.

  • De_Forest

    • robert.briscoe
    • September 13, 2007 at 12:16 AM

    Thought I'd start a thread on this as i'll be looking for volenteers to play a few closed beta tests of the map soon and post feedback before go open beta.

    Anyway thought i'd post an update to the map to show the progress made over the past month. Been mainly squashing endless bugs to get the visuals and gameplay up to scratch but now its VERY close to being ready for testing!

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0087.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0094.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0096.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0099.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0105.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0108.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0111.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0114.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0117.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0118.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0119.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/3/de_forest_001e0120.jpg]

    As you can see the river area is coming together, still needs more work I think and I have to work on the waterfall some more before it's good enough to show. Anyway will post the details of Playtests when the time comes but if you are interested then please let me know and post your system specs too.

    Thanks!

  • [HL²DM] dm_erayo

    • robert.briscoe
    • September 8, 2007 at 1:06 PM
    Quote from Nexus

    comeone guys, don't you see he is here to show his mapwtf! dM-factory was made by me u stole my map name now u done a thing you didnt know but u did and u did and..

    remove dat name.

    ok here is my map :

    http://www.lanmaniax.com/maps/html/hl2dm_factory.htm

    remove dat name.

    Jesus, I hope english isnt your first language.

  • Source Engine Powered Zeno Clash Announced

    • robert.briscoe
    • August 29, 2007 at 12:08 PM

    looks disgusting

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • August 7, 2007 at 11:17 PM

    MUCH Nicer! However those low-poly ad signs stick out a mile atm

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • August 6, 2007 at 9:52 AM

    Thanks for the comments guys! YEah am going to get those rocks into zbrush at a later point when things start coming together!

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • August 5, 2007 at 6:20 PM

    Think im gonna put the night setting on hold for now, been working on the lighting for the Sunset setting and am very happy with the way it looks now so am probably going to go with this until everything is polished.

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_00.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_01.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_02.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_03.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_04.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_05.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_06.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_07.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_08.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_09.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_10.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/f_11.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/De_forest/2/pic_04.jpg]

    Added some extra models and detail today including floating pollen which catches the sunlight and looks so cool! Played with making the grass sway but its a bit unreal with the current engine, however it helps 'animate the environment a bit which helps i think¬

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