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  3. robert.briscoe

Posts by robert.briscoe

  • VTF and light bounce

    • robert.briscoe
    • September 30, 2008 at 4:12 PM

    what would be awesome would be if i could make say 3 batch files, each with a command line parameter which specifies the multiplier (as you mentioned above) and just be able to drag and drop any vtf onto the .batch files and it updates the dragged vtf. Kinda like how I compile my models atm. Each folder with my qc files in has a batch file for studiomdl that looks like this:

    Code
    @echo off
    
    
    "%sourcesdk%\\bin\orangebox\bin\studiomdl.exe" "%1"
    
    
    pause

    and i just drop the qc onto it to compile my models no matter where they are.

    What do you think? possible?

  • VTF and light bounce

    • robert.briscoe
    • September 29, 2008 at 11:10 AM

    Ok here's my results so far:

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/reflect_tst1.jpg]

    Gives alot more ambient light in indoor areas which is pretty nice. However I still found the whole process of tweaking the vaules of the textures very fiddly and drawn out, especially considering I'd have to tweak colours and strength on a per-texture basis, so im not sure im gonna use this just yet, but it nice to see the results of it.

  • VTF and light bounce

    • robert.briscoe
    • September 29, 2008 at 9:02 AM

    Btw does anyone know how to convert rgb values into this strange 0-1 decimal system?

  • VTF and light bounce

    • robert.briscoe
    • September 28, 2008 at 9:51 PM

    thanks for that! I will have a tinker tomorrow and see what results I get. Hopefully its not too fiddly with the command prompt stuff, I'll have a lot of textures that will need to be tweaked.

  • VTF and light bounce

    • robert.briscoe
    • September 27, 2008 at 7:13 PM

    huh? Im not sure what you mean there. Yes you are right in that, atm, it automatically looks at the texture, its overall colour and brightness and creates a bounce colour value and strength based on that information (When saving the VTF). However, although suitable for most situations, it doesnt always provide acurate results.

    In the header there is a vaule for this which looks something like this:

    Transmittance 128 97 28 10

    The first three values are of course rgb and the final is the power of the colour bounce/reflectivity/light transmittance (whatever you want to call it) which is only read by VRAD when calculating bounce in the lightmap compile.

    All I want to do is increase the power value so that my materials have more reflective power, however there is no way I know of editing the header info to tweak it, or set it maunally when saving the VTF.

  • weird spots on my displacements?

    • robert.briscoe
    • September 22, 2008 at 4:17 PM

    hail to the king baby :wink:

  • VTF and light bounce

    • robert.briscoe
    • September 21, 2008 at 2:02 PM

    ah bugger, sorry. Can someone move to the appropriate forum

  • VTF and light bounce

    • robert.briscoe
    • September 21, 2008 at 1:46 PM

    Hi guys,

    Im trying to find out how to change the light transmittance (light bounce strength) of vtf files. I know this is possible as i've seen it used with the dev/reflectivity textures. At the moment all of the vtf compilers and plugins available seem to calculate this automatically but i want to be able to set it manually somehow. Apparently its all in the VTF header but i havent been able to figure out how to edit VTF header info.

    Has anyone done this before?

  • STALKER: Clear Sky

    • robert.briscoe
    • September 7, 2008 at 10:33 AM

    for any europeans who dont have it yet, you can still buy it from http://www.dlgamer.com

    Thanks to Buddy for the recommendation, bought it last night and my craving is satisfied!

  • STALKER: Clear Sky

    • robert.briscoe
    • September 6, 2008 at 9:31 AM

    aaaaaaaaaaaaaaaagggghhhh! was so looking forward to playing this today! I bet nobody has it in stock in sweden still either!

  • STALKER: Clear Sky

    • robert.briscoe
    • September 5, 2008 at 12:16 PM

    So, its release day for stalker in Europe, and where the fuck is it in sweden? or more specifically, stockholm?! Went around various stores today to try and grab a copy and nobody has any in yet and has no idea when they'll get them, checked webhallen and its also the same situation! Has anyone else in Europe experienced mysteriously missing S:CS syndrome?

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • August 18, 2008 at 8:39 PM

    where did you get that gorgeous skybox?!

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • August 18, 2008 at 12:14 PM

    lookin good h0ok! So is it finally finished?

  • New Heavy Rain screenshots

    • robert.briscoe
    • August 9, 2008 at 11:16 AM

    chubby rain?

  • Source mapping/entity advice needed

    • robert.briscoe
    • August 5, 2008 at 2:54 PM

    that works great, thanks!

  • Source mapping/entity advice needed

    • robert.briscoe
    • August 4, 2008 at 2:05 PM

    yeah but how does this goldsrc thing translate over to source?

  • Source mapping/entity advice needed

    • robert.briscoe
    • August 4, 2008 at 11:40 AM

    Ok now that problem is solved im wondering if you guys can help me with another. Next I want to have a system of spawning the objects in a random place when the map begins. So for example, a gascan can be in one of three predefined places each time the player start a new game.

    Is this even possible?

  • Source mapping/entity advice needed

    • robert.briscoe
    • August 2, 2008 at 8:47 PM

    for some reason I cant get the env_messege to display at all, do i need to do something special? even setting up a simple trigger to display them doesnt work

    Edit nevermind i set up the text file wrong

  • Source mapping/entity advice needed

    • robert.briscoe
    • July 31, 2008 at 8:00 PM

    Hi,

    Im trying to make an objective based single player map for hl2 Ep2, and am wondering if I can get some advice on it.So far im trying to make an objective where you have to find and retrieve some prop_physics objects and place them into a box (just as an example).

    The problem im not sure which is the the best way to do this. I also want to display a messege on-screen telling the player how many objects are left to retrieve.

    So for example, I have three gas cans I want the player to put into a box, each time a can is put into the box, the can is destroyed, and I want a messege to be displayed saying how many gas cans are left. When all three have been placed in the box I want it to display an objective completed messege.

    Im currently trying out some stuff with logic compare but im a bit stuck.

    Any advice is much apreciated!

    Thanks!

  • Meeting?

    • robert.briscoe
    • July 29, 2008 at 4:24 PM

    it's one of the strangest bars I've visited since I came to stockholm

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