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  3. robert.briscoe

Posts by robert.briscoe

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • September 23, 2009 at 12:58 PM

    can you post an image of what your actual texture looks like before and after so i can take a closer look?

  • Fy_Mirrors_Edge (September, 22nd) wip

    • robert.briscoe
    • September 23, 2009 at 11:40 AM

    Very nice vivi! cant wait to see the final thing!

  • blending cubemaps?

    • robert.briscoe
    • September 21, 2009 at 3:00 PM

    I love my Phongs! Yes just try to avoid them looking too plastic. Take time to make a good exponent map and they will look sexy as hell

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • September 17, 2009 at 10:17 AM

    Also adding a faint gradient from black to white (black where the texture meets the trunk and white being furthest away) using the 'overlay' blend mode can also add some depth and variation.

    [Blocked Image: http://hunter.fpsbanana.com/ss/maps/69947.jpg]

  • cl_leveloverview messing up (cs:s)

    • robert.briscoe
    • August 29, 2009 at 11:13 AM

    Be sure to Fly out of the world/skybox before you go into overview mode. If your have areaportals in your level you will need to compile a version of your map without them in order for it to work.

  • Anders Jansson - Level Designer

    • robert.briscoe
    • August 12, 2009 at 7:04 PM
    Quote

    Short SummaryI have been creating level layouts, level scripting and game art for many years, starting with Counter Strike.

    In 2004 I started doing levels for Insurgency, a total conversation mod for Half-Life2.

    In June 2005 I started working at GRIN, up until July 2009 and I worked there on Ghost Recon:AW1&2 and Bionic Commando and one more not announced title.

    I have great experience in BSP based editors (Hammer, Radiant) and in object based sandbox editors (Grin Diesel engine's editor).

    Other Software stuff

    I have experience using Photoshop and 3d studio MAX

    Display More

    Change to:

    About me

    I have been designing levels, scripting and creating game art for many years, starting way back in (year) with the original Counter Strike.

    In 2004 I joined Insurgency, a total conversation mod for Half-Life2, as a level designer, and shortly after in June 2005, I joined Stockholm-based games studio GRIN where I worked for 4 years as a level designer for Ghost Recon:AW 1 and 2, lead level designer for Bionic Commando as well as one other unannounced title.

    I have vast experience in BSP based editors (e.g Hammer and Radiant) in addition to object based sandbox editors (i.e. Grin Diesel engine's editor) as well as many other common 3d software such as Photoshop and 3d studio MAX.

    Upon Grin's recent closure in 2009 I am now looking for employment in a full time position as (insert job here)

  • Crysis 2

    • robert.briscoe
    • August 11, 2009 at 8:34 PM

    Im sorry, but that GI video was nowhere near what i'd consider GI

  • GRIN shut down

    • robert.briscoe
    • August 11, 2009 at 7:03 PM

    Im still really shocked by this, although I saw Grin was in hard times I never thought things were gonna get this bad. I know there are positions available over at Funcom. If Anyone is interested just contact me and i'll put you in touch with them directly.

    Good luck guys! Wish I was still in the 'holm so I could buy u a beer or two!

  • RAGE

    • robert.briscoe
    • August 8, 2009 at 12:18 PM

    [Blocked Image: http://cache-foo-01.gawkerassets.com/gawker/assets/images/9/2009/08/504x_5.jpg]

    Is it me or does the scale look really odd here?

  • Prometheus

    • robert.briscoe
    • August 1, 2009 at 12:57 PM

    I think the thing that unsettles me the most about this announcement is the fact that it's gonna be a prequel to the original Alien film. Story-wise this is a pretty big challenge considering the storyline of Alien and the following films.

    I mean, how are they going to fit humans into the story considering that the crew of the Nostromo were the first to discover the derelict on LV4-26? I've heard some people say that Weyland somehow already knew about the derelict and the aien before Nostromo was sent to investigate, but if so, why did they not send further parties to investigate during the 57 years that Ripley was drifting through space?

    So many gaps would have to be filled with humans involved in the prequel, and as a die-hard fan of Alien and Aliens, one thing I wont be able to tolerate is massive gaping plotholes ala Alien3 & Alien Erection.

    I would still love to see a sequel set between Alien 3 and Alien Erection (minus Ripley) where a larger team of marines and/or scientists return to LV4-26. One thing that was never addressed was that although the colony was nuked, the derelict was likely to have been nowhere near the Colony (hence why it was never discovered until Burke sent them there) and still in tact. I'd like to see them return to the derelict and take on a storyline that more closely resembles the amazing Dark Horse Comics. I always thought they would make an epic trilogy of Alien movies if directed by the right people.

  • Where's They Hunger: Lost Souls gone?

    • robert.briscoe
    • July 27, 2009 at 7:46 PM

    I also helped them out a bit a long while ago, but i have to say things weren't progressing very fast. I really hope there is some progress being made on this though, it would be a shame if it never came to fruition

  • Fy_Mirrors_Edge (September, 22nd) wip

    • robert.briscoe
    • July 19, 2009 at 10:05 AM

    I agree, tone down the grime a bit, but otherwise very impressive recreation!

  • prop_static; entities?

    • robert.briscoe
    • July 4, 2009 at 7:05 PM

    I'LL GIVE YOU ONE!!!!11

    ahem um...ah yeah but anyway try http://www.turbosquid.com

  • Fy_Mirrors_Edge (September, 22nd) wip

    • robert.briscoe
    • June 17, 2009 at 2:31 PM

    Impressive! lookin forward to seeing more from this!

  • Left4Dead 2

    • robert.briscoe
    • June 5, 2009 at 7:28 PM

    I dont want to play l4d levels in l4d2, I want to play l4d2 levels in the barren l4d that I invested $50 expecting to be able to do so at some point.

  • 2D Engines?

    • robert.briscoe
    • June 4, 2009 at 11:00 AM

    I recommend http://%7boption%7d, it has a huge community, loads of plugins to make your life easier and a pretty unlimited demo (The pro version is dirt cheap at $25).

    There are loads of tutorials and I made this game about 2 years ago with it with no coding at all:

    http://%7boption%7d

    Only thing im not sure of is compatibility with the iPhone but like I said people are always writing compilers and plug-ins for it so it might be worth checking out the forums.

    Good luck!

  • Left4Dead 2

    • robert.briscoe
    • June 1, 2009 at 9:05 PM
    Quote

    Set for Nov. 17 as an Xbox 360 and PC "exclusive", the game will add melee combat, deeper cooperative gameplay and new weapons, including a chainsaw, frying pan, axe and baseball bat.

    I missed Valve's part but WOW a fucking frying pan?!! if they're charging $60 for this then this could be the first ever time Valve let me down

  • Left4Dead 2

    • robert.briscoe
    • June 1, 2009 at 8:52 PM

    I feel exactly the same, this news is not good and uncharacteristic of Valve and that trailer doesnt sit well for me at all :-|

  • E3 2009

    • robert.briscoe
    • June 1, 2009 at 8:45 PM
    Quote from Corwin

    http://ve3d.ign.com/videos/play/51…ler/Flash-Video

    Thanks! I guess it's early days but something doesnt sit well with that trailer...

  • E3 2009

    • robert.briscoe
    • June 1, 2009 at 8:23 PM

    this seems so uncharacteristic of valve to churn out a sequel so soon rather than go the TF2 route. Im pretty disapointed tbh, especially since it seems i'll probably be forking out full retail price for what will probably be the equivalent of DLC content!! wtf valve?! Where the fuck was ep3?!

    btw hwere can I find this l4d trailer? I missed it unfortunately

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