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  3. robert.briscoe

Posts by robert.briscoe

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • November 23, 2009 at 4:26 PM

    Well all done and submitted, wish me luck! Here are some high res images of the final piece:

    [Blocked Image: http://www.imagecheese.com/images/highres01.jpg]

    [Blocked Image: http://www.imagecheese.com/images/highres02.jpg]

    [Blocked Image: http://www.imagecheese.com/images/highres03.jpg]

    Thanks for the feedback everyone, it's been really useful!

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • November 20, 2009 at 11:41 PM

    Ok so im nearly done with my Unearthly entry, but I could really do with some decent feedback before I submit anything:

    [Blocked Image: http://farm3.static.flickr.com/2614/4120982020_fc3c423ec6_o.jpg]

    [Blocked Image: http://farm3.static.flickr.com/2742/4120252873_fe0f66cdd3_o.jpg]

    Edit also tell me if you like this shot:

    [Blocked Image: http://farm3.static.flickr.com/2803/4120277809_b960609618_o.jpg]

  • Design my mailbox

    • robert.briscoe
    • November 20, 2009 at 3:27 PM

    ...

  • Sick of Windows stealing your focus away? :idea:

    • robert.briscoe
    • November 17, 2009 at 10:57 PM

    Hmmm didnt work for me with MAX

  • Sick of Windows stealing your focus away? :idea:

    • robert.briscoe
    • November 16, 2009 at 10:14 AM

    Cool! 3DS Max does this all the time and it really pisses me off, gonna try it now

  • black detail sprites [source engine]

    • robert.briscoe
    • November 12, 2009 at 9:36 PM

    had this in my mod when using detailshapes in vbsp. My coder couldnt figure it out so I ended up sticking to plain old detailsprites instead. You doing it for an OB mod? I think the vbsp or vrad supplied with the OB is a bit broken in this respect tbh.

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • November 12, 2009 at 11:31 AM

    The first version was made by Dan Pinchbeck (http://%7boption%7d), a teacher of experimental game design at Portsmouth uni, and a couple of his students as an experiement. The first version was pretty rough to put it mildly, but I though it had great potential and asked if I could take the design and develop it into something which was deserving of this.

    Basically I started from scratch, and apart from the audio, am rebuilding everything from the ground up.

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • November 11, 2009 at 7:05 PM

    Just something I need to get out of my system really. I always wanted to make a mod/game entirely solo, firstly to prove to myself I dont need some art director or producer picking over every detail to be able to make good visuals, and secondly to create something unique and emmersive that will (hopefully) be remembered for a long time to come!

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • November 11, 2009 at 1:25 AM

    I think it's finally time to post some of the Source mod i've been working on over the past 4 months, still early days yet, but im almost through the first level (minus polish) so the time seems right to show some WIP shots:

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/002.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/004.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/006.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/007.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/008.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/17.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/18.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/021.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/024.jpg]

    And some high res wallpapers:

    [Blocked Image: http://tcmagazine.com/images/news/ben/wallpaper_001.jpg]

    [Blocked Image: http://tcmagazine.com/images/news/ben/wallpaper_004.jpg]

    [Blocked Image: http://tcmagazine.com/images/news/ben/wallpaper_005.jpg]

    Loads more images and info can be found on my blog: http://www.littlelostpoly.co.uk/devblog/

  • Timothy Langdell is at it again

    • robert.briscoe
    • November 7, 2009 at 5:33 PM

    I wouldnt say he has balls, he's just a greedy c**t

  • Unreal engine 3 for consumers? WTF ?

    • robert.briscoe
    • November 5, 2009 at 11:11 PM

    How difficult would you say it is for a non-coder to pick up the scripting in unreal?

  • --> Low Budget Sci-Fi "GEMS" !!! <--

    • robert.briscoe
    • November 5, 2009 at 11:09 PM

    Not sure how low budget it needs to be but Fire In the Sky is a pretty cool film

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  • Unreal engine 3 for consumers? WTF ?

    • robert.briscoe
    • November 5, 2009 at 12:54 PM

    Gah!!! It's not fair, if only this had happened a few months ago I would have defintely used this or unity for my mod, now im stuck with the Source engine

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • November 4, 2009 at 9:59 AM

    Thanks for the feedback guys! im going to work on it this weekend and try and improve it, im not sure how I can combat their being too much yellow, nor how to seperate the boat more from the background more than I already have, but i will try. Ok so it seems the 1st shot is better but I still need to pick another angle for the comp, the thrid shot was an attempt at that, but ima guessing not many people like it?

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • November 3, 2009 at 1:19 PM

    Been working on my unearthly entry these past few weeks and could use some decent feedback it tbh.

    It depicts a viking funeral and the end of an epic journey where the hero has sacrificed his life to save the world from darkness.

    So far im deciding between these two angles for the first shot:

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/unearthly/wip/POLISH1.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/unearthly/wip/POLISH2.jpg]

    And this for the 2nd shot

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/unearthly/wip/POLISH3.jpg]

    Still need polishing up which is where some good feedback could be useful.

  • unity is going to be FREE !!!

    • robert.briscoe
    • October 28, 2009 at 10:23 PM

    Woah cool free? seriously what's the catch? Do you have to pay them still for commercial use? Some of their demos are really impressive

  • Bioshock 2!

    • robert.briscoe
    • October 28, 2009 at 3:38 PM
    Quote from Pericolos0

    Never understood what was so great about the first one , athmosphere was very cool but i got bored with it very fast. This looks exactly like the first bioshock to me

    Indeed, I dont feel there's anything fresh or exciting from what i've seen of the sequel. The first, although oozing atmosphere, was horribly linear and lacked any real depth. This one just looks like more of the same, in fact I'd say it looks more action less atmosphere this time around.

  • Mirrors Edge wtf glitch.

    • robert.briscoe
    • October 11, 2009 at 10:02 PM
    Quote from Ginger Lord
    • Reinstalled game twice
      Updated drivers
      Reverted drivers
      Updated Physx
      Patched Game
      Tried every combo of settings in nVidia control panel
      Cursed
      Rebooted computer after each setting change
      Changed resoloution
      Tried every combo of ingame settings
    Display More

    Did you try inversing the polarity of the sheild harmonics?

  • Unearthly Challenge 2009 is finally up!

    • robert.briscoe
    • October 4, 2009 at 9:34 PM

    Im hoping to enter this year, but im having a bit of a hard time with this theme. Need to find some inspiring imagery I guess. My other dilemma is which engine to use for it. Anyone else from the 'Core entering?

  • WIP in WIP, post your level screenshots!

    • robert.briscoe
    • September 26, 2009 at 10:42 AM

    [Blocked Image: http://www.littlelostpoly.co.uk/PVT/Misc/updated.jpg]

    Try something like this for the trees, post an image of what it looks like in-game if possible

    As for the blend mod, the sharpness is defined in either the green or blue channel I believe (black being super sharp i think)

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