1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Ascard

Posts by Ascard

  • Laser Weapons

    • Ascard
    • November 18, 2008 at 2:23 AM

    The pinacle of technological warfare ^^

  • Pointn'click Adventure Background Art - Style Test

    • Ascard
    • November 2, 2008 at 12:49 AM

    The environment is fantastic though I don't think the art for the character is quite as sophisticated. He pops a bit more than he should i think

  • My Portfolio

    • Ascard
    • October 26, 2008 at 12:56 AM
    Quote from Steppenwolf

    Don't forget to add a watermark with your name and email adress on each picture. If some recruiter or lead saves one of your pictures on his hdd he will later know where it came from.

    great tip, often overlooked (by me )

  • Fable 2 is out, let's talk about it.

    • Ascard
    • October 26, 2008 at 12:46 AM
    Quote from Thrik

    Wow, not a single yellow or red review at time of writing:

    ofc not that would be blasphemy O.O

  • What have you purchased recently?

    • Ascard
    • October 22, 2008 at 10:43 PM
    Quote from Erratic

    Pretty much my game of the year so far, with 5 hours into it. [Blocked Image: http://www.vulomedia.com/images/80878fable2box.jpg]

    I want this on pc, lionhead news seem pretty optimistic it will port to pc after doing well on the 360... which it will

    *sigh* ahhh but when

  • Metal Gear Solid 4

    • Ascard
    • June 14, 2008 at 5:16 PM
    Quote from Mazy

    Uh, semi slight spoiler, but what the fuck is up with the start of the game?!

    Obviously it must be on purpose, but what a crappy way to start a game (Unless its explained later on ). Was good once it started tho, many cutscenes . Only played it for about 40m tho :G

    I reset the ps3 a couple times thinking i sat on the remote or something, its not just the cooking show the exercise program on the channel up = O.o though the adverts are good,

    hang around on the mainmenu screen til he kneels down then it goes into an awesome FMV albeit a 5 minute wait for a 30 second FMV about im not sure what but regardless, awesome xD

  • Unreal 3 "Old School Contest"

    • Ascard
    • June 14, 2008 at 5:02 PM

    I wish you good luck,

    I'll try and find your thread and leave u some positive posts

  • IT University Game Development 2008 project videos

    • Ascard
    • June 12, 2008 at 10:45 PM

    Yeaps i defo agree, unfortunatly its painfully difficult to fail a degree, and those that see the degree its self as there target coast through, as opposed to those that aim to top thier field

  • Unreal 3 "Old School Contest"

    • Ascard
    • June 12, 2008 at 10:38 PM

    3D buzz has always been more about encouraging people to just have a go and jump in, locking out external content makes this more a competition of aesthetics, gameplay and flow and the free ut tutorials on the site means everyone could jump in and start creating within the timescale of the competition.

    MSU is a whole nother bucket of fish its for the 1337

  • Anyone tried Haze

    • Ascard
    • June 12, 2008 at 10:27 PM

    lol that was the kind of reply i was expecting tbh... its a shame, and yet i still feel drawn lol

    this months edge refered to its graphics along the lines of embarisingly reminiscent of last gen

    though again I don't think there bad, defo not as bad as ppl make out, and ut3 is still a failed comparison that game is 'gorgeus' mixed with 'phwoar' and a little bit of *drool* for a suprisingly low spec

    You missed out on time splitters, it played really well

  • Anyone tried Haze

    • Ascard
    • June 12, 2008 at 12:30 AM

    Despite the devastating reviews and comments of ps2 like graphics something is really driving me towards this game

    Anyone given it a shot yet???

  • GTA IV now... gamers review

    • Ascard
    • June 12, 2008 at 12:25 AM

    ahhh I expected to be flamed for refering 2 gta as anything but the grail

  • GTA IV now... gamers review

    • Ascard
    • June 11, 2008 at 8:34 PM
    Quote from Erratic

    I think, in the end, after having spent 40+ hours with it, the story is its biggest flaw. *runs for the hills*

    That said, I still think it deserves the 10's; if of course we're considering a 10 as simply the best of its kind and not 'perfect'.

    Wow the best of its kind is so unfair cause the other simmilar games are always considered as GTA wannabes and not given the light they may deserve...

    UT3 was rated everywhere as very good but just more of the same, I was annoyed GTA didn't get the same reception

  • IT University Game Development 2008 project videos

    • Ascard
    • June 11, 2008 at 8:18 PM

    I agree I think the generalised courses are a great resource especially for producers, the main problem with them IMO though is they tend to attract people who arn't sure what they want to do, and arn't likely to have a paticularly strong aptitude for code or art as those students are more likely to have taken a course with more direction.

    Generally speaking these kinds of course end up pushing out wanna be producers and designers in the final years and therefore the group projects tend to be have great ideas but not much content.

    In England our courses are mostly 3 years long, the first 2 years are broad knowledge and the final year directed study into your chosen field in a individual 'and' a group project. Being directed rather than taught cuts on the number of specialist tutors required. Individual projects are generally strong whereas group projects tend to spend alot of time again arguing about roles... >.>

  • Dr. house

    • Ascard
    • June 11, 2008 at 12:10 AM
    Quote from Rick_D

    wtf is house

    the mastery of faking accents xD

  • Dr. house

    • Ascard
    • June 11, 2008 at 12:10 AM
    Quote from ifO

    Just amazing, I really don't believe you on the time though

    *nods*

  • 1st try to make a Lamp

    • Ascard
    • June 11, 2008 at 12:07 AM

    You can drop some polys out of the backboard aswell, is it intended to be a game model?

    will it be normal mapped, if so you could replace the glass and its frame with a much simpler cylinder just to get your silhouette and add detail with small texture, opacity and normal maps.

    I do likies your glass though ^^

  • Old man head WIP

    • Ascard
    • June 11, 2008 at 12:00 AM
    Quote from Felix

    the ears look great !! i hate ugly 3D ears

    I hope your gf doesn't have ears like that O.o

    To add on from what buddy said, I think the scale of most of the z detail works really well as exagerated as it is, it is a stylised character, and I do love the character.

    But i think the wrinkles on the outside of the eyes are a bit too sharp a light smooth and/or flatten would really do it for me, and my only other niggle is under the lip joining the chin, this area looks a little boxy to me

  • [PORTAL] a simple portal map

    • Ascard
    • June 10, 2008 at 11:49 PM
    Quote from Freak

    that large room in the last screen looks pretty cool, i´ll maybe play it the next 3 days

    lol I had to look a couple times at that, It looked like static rain on first glance ^.^''

    I do love the geometry though ^^

  • [DoD:S] dod_orange_chiron_tl34

    • Ascard
    • June 10, 2008 at 11:44 PM

    I'm not a source developer, but I wonder is it possible to teleport to your destination with a vertical offset so that you can't tele straight into another player but just arrive then fall, and also add a cool down to your portals to stop multiple ppl using them together.

    Adding lighting would definitly make the level more playable, without breaking up the geometry with textures and or lighting its going to be really hard for ppl to play test or provide aesthetic feedback, lights would be quicker

    In a chaotic, close combat map are the teleporters any merit anyway???

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™