vivi
=D
csharp: Nope, none so far, but there will be on some eventually. It wasn't prioritized in the project, well not before the first deadline anyways so it was more important to replace dev-textures with actual textures first.
vivi
=D
csharp: Nope, none so far, but there will be on some eventually. It wasn't prioritized in the project, well not before the first deadline anyways so it was more important to replace dev-textures with actual textures first.
Thanks for the replies everyone! And thanks for the welcome. I think you're right about some details sticking out a bit too much, but that wouldn't be too much work fixing it though. If anyone has any more critisism to give, I'd be happy to hear it. I'm eager to learn from you guys ![]()
Hello everyone! My first post here. Some people might recognize me from pixelmorgue, and some might even recognize me from the swedish site leveldesign.nu. Have been lurking around this place for quite some time but haven't had the guts to post anything just yet.
Here are some stuff I've made for a mod I'm working on on my spare time alongside my studies.
[Blocked Image: http://img70.imageshack.us/img70/3593/pompgraasten01kd4.jpg]
[Blocked Image: http://img215.imageshack.us/img215/2961/pompbrick04ky4.jpg]
[Blocked Image: http://img215.imageshack.us/img215/7749/pompconcwall01yy5.jpg]
[Blocked Image: http://img215.imageshack.us/img215/7440/pomprooftile01wh9.jpg]
[Blocked Image: http://img223.imageshack.us/img223/1860/pomptrashcan01ey9.jpg]
All of those textures are around 80% hand-painted, as I prefer being able to design my textures any way I like without depending on photo source. The trashcan is both modelled and textured by myself.
I still need to make specular and normal maps for some of these. All constructive critisism is higly appreciated =)
Cheers!