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  2. L4zy

Posts by L4zy

  • Zbrush 3.0

    • L4zy
    • May 26, 2007 at 10:01 AM

    That might be one stupid nooby question:

    I never worked with zbrush but I know that's possible

    to polypaint. but before i invest in such program - is it

    possible to export the painted uv to a targa-file?

    more precise: modeling a character in XSI 6 -> export this

    into zbrush -> polypaint -> create tga out of the uv -> then

    make it all ready for getting it into source engine

    possible?

  • The random model thread!

    • L4zy
    • May 21, 2007 at 9:58 AM

    Awesome piano.

  • dod_rommel_b1

    • L4zy
    • May 9, 2007 at 6:03 PM

    Valve uses the Iron Cross instead of the Swastika...

    Maybe you can get troubles with Valve when they

    see these symbols in their games ... dunno, difficult

    issue.

  • dod_rommel_b1

    • L4zy
    • May 8, 2007 at 1:38 PM

    I like the pics I have to confess. There are not many

    desert-themed-Dod-maps out there.

    I disagree with Hessis last critique-image: I won't

    recommend to make the crate Swastika-festooned...

    Even though I'm a big fan of reality and facts that

    might lead to problems I think.

    I once put a Swastika on a flag-model for DOD:S

    but I preferred to change it into an Eisernes Kreuz,

    something like that:

    [Blocked Image: http://scott-ludwig.com/NWC/Prussia/images/ironcross1stclass.jpg]

    I'm not exactly sure about legal results but if you

    want to stay safe use somewhat neutral stuff.

  • The random model thread!

    • L4zy
    • January 13, 2007 at 1:12 AM

    insane

  • My first experience with 3dsm

    • L4zy
    • January 12, 2007 at 1:52 PM

    Like it too, could have more subdivs for a more detailed look.

  • Singapore/Thailand

    • L4zy
    • January 9, 2007 at 9:50 PM

    Nice sandals.

  • zune - renders

    • L4zy
    • January 8, 2007 at 8:26 PM

    Gnaah, I know the ground texture in the first render... help me,

    where did I see this before?

    Nice renders by the way. :wink:

  • totally random texture thread

    • L4zy
    • January 8, 2007 at 4:18 PM

    Added more variety:

    [Blocked Image: http://img292.imageshack.us/img292/78/modulatetest0003dy6.th.jpg]

  • totally random texture thread

    • L4zy
    • January 7, 2007 at 2:33 PM

    Is this the right thread for this? I think so, because it's a

    texture.

    I made myself a daisy model and planted it upon an

    appropriate grass texture (with an own detailprop entry):

    [Blocked Image: http://img214.imageshack.us/img214/6995/modulatetest0002ll4.th.jpg]

  • The 'Core Sketch Thread!?

    • L4zy
    • January 5, 2007 at 2:00 PM

    Old people are way easier to draw then young pretty girls e.g.

    [Blocked Image: http://www.sepiafilm.de/l4zy/images/showroom/lady.jpg]

    [Blocked Image: http://www.sepiafilm.de/l4zy/images/showroom/henry.jpg]

  • The Underworld, a collaboration

    • L4zy
    • January 5, 2007 at 12:59 PM

    We all love cgtextures...

    Nice render though.

  • WIP in WIP, post your level screenshots!

    • L4zy
    • January 5, 2007 at 12:23 PM

    Looks nice so far. The graphics are not far away from eye cancer

    but what you bring up from this is great.

    Quote from Quakis

    Something I did out of boredom for HL2...

    mapping out of boredom? you're a rich man compared to me,

    i'm running a half dozen projects

  • The random model thread!

    • L4zy
    • December 20, 2006 at 4:08 PM

    I like the first one more... has a great rotten look.

    If you want to have a "new" cupboard, take the 3rd.

  • de_streetwalk

    • L4zy
    • December 15, 2006 at 2:28 PM

    I like it very much, I love street-themes... Great work!

  • de_wanda by warby ... final release !

    • L4zy
    • December 15, 2006 at 11:53 AM

    That there are little sounds is not the problem, it's only

    one of the points. The biggest point is the performance,

    that's what is for me all about here.

    I care about the look and said it's brilliant but "look" is

    not "map".

    And for the sake of god: I'll never feel envy for some-

    thing I don't want to aim at.

  • de_wanda by warby ... final release !

    • L4zy
    • December 15, 2006 at 11:21 AM
    Quote from hessi

    don't get your problem. maybe you should realise that games do not run in 100 fps all time. this isn't hl1.

    It's all about multiplaying and cs:s is the most successful

    multiplayer game. The players dont ONLY want a good

    look. They want it fluently to run with none of that problems.

    Why is de_dust2 successful? Not because the crappy look

    but because of the good gameplay and high fps count.

    Look what the customer desires if you want your map to

    be played all over the servers and maybe the leagues.

  • de_wanda by warby ... final release !

    • L4zy
    • December 15, 2006 at 10:45 AM
    Quote from hessi

    lazy, i disagree with you. soundsscapes are well done. you even here a coin when looking through one of those lenses.and your crappy fps: get a new pc. if we would still work on 300mhz work stations like 7 years ago, you wouldnt even have game physics at all.

    thanks.

    You are again the only one that just cant handle with crititcs.

    Every medal has a turning point u know? My system is not

    high but good standard. If you only create maps for high ender

    you are absolutely wrong in the job.

    I stand my place: the soundscapes are shit because they almost

    dont exist.

  • de_wanda by warby ... final release !

    • L4zy
    • December 15, 2006 at 2:10 AM

    Okay, I took a closer look at this map:

    (Dunno if you are going to fix it or if you just released a finalfinal...)

    Increase the weight of these chairs and tables (same with cash boxes)!

    They flip around like a tennisball even if I approach...

    [Blocked Image: http://img219.imageshack.us/img219/4219/dewanda0000ch5.th.jpg]

    Really dont like your solution for this one:

    [Blocked Image: http://img204.imageshack.us/img204/6752/dewanda0001gm9.th.jpg]

    I think you see by yourself, that will never be good. Take a look at my FPS.

    [Blocked Image: http://img204.imageshack.us/img204/9674/dewanda0002or0.th.jpg]

    This basement section really bogged my perfomance down, I also dislike the bald floor and ceiling:

    [Blocked Image: http://img275.imageshack.us/img275/1724/dewanda0003bh5.th.jpg]

    Same here. Too bald for a public floor:

    [Blocked Image: http://img186.imageshack.us/img186/9018/dewanda0004xg1.th.jpg]

    Up here: 10 FPS. Not good if you play sniper:

    [Blocked Image: http://img186.imageshack.us/img186/5931/dewanda0005zs3.th.jpg]

    If you dont take care you easily fall off this edge to death although you dont jump. Would like to "see" a player_clip above here:

    [Blocked Image: http://img440.imageshack.us/img440/310/dewanda0006od9.th.jpg]

    At the end my personal opinion:

    I like the map but I really dislike the collossus-thing. Not only because of

    the enormous fps-decrease I also think this really doesnt fit in a map-theme

    like this. Okay, I'm sure you wanted to make this look freaked out somehow

    but that didnt reach me. You can show us all your skills in building a map

    with complete costum stuff, what is brilliant of course, and make it look like

    this one or de_corse... but if it's unplayable it's nothing for the game cs:s

    Next one are the sounds: Why did you scrimp on these? Some chipper here

    and the waterfalls there but that's all...? There is missing a hole lot of more

    ambient-sounds, wood creaking, drips in the cellar, machinery sound,

    gulls, maybe local music somewhere. This is the biggest demerit in the

    map.

    Optics five stars but that's nowhere near all, so the sum: 3 of 5 stars from

    me.

  • WIP in WIP, post your level screenshots!

    • L4zy
    • November 16, 2006 at 10:05 AM

    I love it too! Is this playable? I mean due to the performance...

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