That might be one stupid nooby question: ![]()
I never worked with zbrush but I know that's possible
to polypaint. but before i invest in such program - is it
possible to export the painted uv to a targa-file?
more precise: modeling a character in XSI 6 -> export this
into zbrush -> polypaint -> create tga out of the uv -> then
make it all ready for getting it into source engine
possible?