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Posts by El Moroes

  • CS:GO - Maps of the month

    • El Moroes
    • May 14, 2014 at 9:14 AM
    Quote from hamilton5

    Thanks for your time with these leplubodeslapin - they will be missed


    I agree, your articles are cool, interesting and allow us to have some tips from the authors...

  • A Game of Thrones

    • El Moroes
    • May 13, 2014 at 1:06 AM

    Ok, Peter Dinklage's performance impressed me in this last episode !

  • Stalker : Lost alpha

    • El Moroes
    • April 28, 2014 at 9:10 AM

    Thanks for sharing this
    Reinstalling S.T.A.L.K.E.R. now !

  • [CS:GO] Tulip

    • El Moroes
    • April 24, 2014 at 1:40 PM
    Quote from PogoP

    Looks cool man, but some of those textures/props look a bit dodgy in terms of quality. Specifically, the church interior looks a bit low res.


    I agree with PogoP.

    I did a quick run on it and it was what I was thinking. The thematic is good and it's really cool to see a new setting in the game, especially an European city (is it Bruges ? Rotterdam ? Well, it's a Flemish city and it's cool and fresh).Now, you have a good base to start increasing the quality of your level (brushwork, textures, details,...). For the historic part of the map, you could check some famous Flemish painter like Cornelis Springer to find inspiration for some textures / details or what you want... [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/c/cf/Cornelis_Springer,_The_Gemeenlandshuis_and_the_Old_Church,_Delft,_Summer_(1877).jpg][Blocked Image: http://upload.wikimedia.org/wikipedia/commons/thumb/3/3c/Delftse_Vaart_and_the_St_Laurens_church_in_Rotterdam,_by_Cornelis_Springer.jpg/1275px-Delftse_Vaart_and_the_St_Laurens_church_in_Rotterdam,_by_Cornelis_Springer.jpg] But...it seems that you are in Netherlands so you just have to check at your windows to find what you want ^^ Oh, and your map make me think of old cs1.6 de_deadlock map from 3D-Mike (still him ^^).This map had some models for what you did in a street ^^

    Quote

    [Blocked Image: http://www.counterzone.com.br/imagens/mapas/de_/de_deadlock/de_deadlock-8.jpg]

  • [CS:GO] Rails

    • El Moroes
    • April 22, 2014 at 5:03 PM
    Quote from Deh0lise

    For readability. I used sand before because I had those textures done for de_rust, so I didn't had to make any new asset.


    Right now I'm not going back to sand, though I may think about it if I end up doing a daylight version.


    Ok I understand, but currently, the snow is a little bit out of your setting when we see green grass with green trees. I know that it could be saw in reality but here, on your map, it's a little bit weird. I'm sure you can have a nice sand texture without a loss of readability.


    Oh, and about Rust ? Do you planned an update (I like the setting you used ) ?

  • [CS:GO] Rails

    • El Moroes
    • April 22, 2014 at 1:13 PM

    Nice update but...why snow ? Replace it by the sand you had before please

  • Call of Duty: Ghosts

    • El Moroes
    • April 16, 2014 at 9:49 AM
    Quote from Pampers

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    Why ? Seriously...why ? Am I the only one who finding that it's one more stupid thing for this game ? I know this is made to sell more copy of the game but...sorry, it's just the marketing around this game makes me exasperated

  • A Game of Thrones

    • El Moroes
    • April 15, 2014 at 11:58 AM
    Quote from Beck

    Great episode!


    But I had a major problem...


    Ahaha true

  • [cs:go] de_import

    • El Moroes
    • April 15, 2014 at 8:54 AM

    I remember the playtests and it was cool to play and visually pleasant
    Nice one man !

  • A Game of Thrones

    • El Moroes
    • April 14, 2014 at 11:04 PM

    This show is... !!! Wow !


    Quote

    I'm not sure if I'm happy or not after this episode...who will be the ficking bastard I love hate when I watch this ??


    http://www.youtube.com/watch?v=w3QW8PVyyNM&feature=youtu.be

  • Aww yisss. My mapcore shit came.

    • El Moroes
    • April 9, 2014 at 9:10 PM

    Loved the "Oooh yeaaah" at the end xD

  • A Game of Thrones

    • El Moroes
    • April 7, 2014 at 11:08 PM

    Ok...as usual with this show I can't wait the next episode !!

  • Aww yisss. My mapcore shit came.

    • El Moroes
    • April 7, 2014 at 11:23 AM

    Perfect @ work for my coffee !

    [Blocked Image: http://i.imgur.com/4WVONUM.jpg]

  • MapCore CS:GO Playtesting 4.0

    • El Moroes
    • April 3, 2014 at 9:10 AM

    Ok guys I think we can consider that Highlands is running well with a perfect layout ! Aha !

  • MapCore CS:GO Playtesting 4.0

    • El Moroes
    • April 2, 2014 at 12:01 AM

    Ok guys, if you have feedbacks on Highlands, please share !

    @ Kinggambits : I posted mine in your topic.

  • Source 2 demo with a re-do scene from HL2

    • El Moroes
    • April 2, 2014 at 12:00 AM

    Me too, and I want more xD

  • de_fracture feedback/comments

    • El Moroes
    • April 1, 2014 at 11:57 PM

    To be honest, I had some difficulties to find my way through your map. I think for the next playtest you should work on these points in a first time to have a good playtest only focused on the gameplay, the aesthetic will come later (and the thematic intrigues me, it makes me curious ) : - clean the main paths and avoid fake accesses - simplify and remove useless details in your geometry ; it will be much easier for us to understand how your map is build, how your layout is working - try to use the same dev textures for the floors / walls / ceilings / ... - work on your lights and put them where it's useful, where it could help the player to find the way to the bombsite, choke points and remove them where it's useless (I remember a white light in a bend on my left - I followed it and it was a blocked passage) - add lights where it's too dark (like in the containers) - add a radar with a clean overview I'm conscient that these points give you a lot of work on the map but I honestly think that your map needs these modifications, as I said above it will help us to have a better comprehension of your map and it will allow us to be more pertinent on our feedbacks

  • Source 2 demo with a re-do scene from HL2

    • El Moroes
    • April 1, 2014 at 5:37 PM

    Ahah yep, it was an April Fool ^^ I can't resist when I see these images on Polycount ! It's an amazing stuff.
    It's the work of Jeannot van Berlo "Logithx" and it seems his portfolio doesn't work.


    This is the original topic : http://www.polycount.com/forum/showpost…&postcount=3431


    Quote

    Originally Posted by Logithx [Blocked Image: http://www.polycount.com/forum/images/greenfox/buttons/viewpost.gif]Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.

  • Check your PM history...

    • El Moroes
    • April 1, 2014 at 4:00 PM

    Ouch I have some unread message there, I forget we had that xD
    Wow, old messages from 2006

  • Source 2 demo with a re-do scene from HL2

    • El Moroes
    • April 1, 2014 at 3:57 PM

    Hey guys, here is a in-engine rendering of what we'll have with Source 2 I let you appreciate it. [Blocked Image: http://i.imgur.com/etyTBGQ.jpg][Blocked Image: http://i.imgur.com/FUmUsMs.jpg][Blocked Image: http://i.imgur.com/MQ0bvSC.jpg] I can't wait !

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