Two birds, in black & white
[Blocked Image: http://marcbidoul-nature.fr/wp-content/upl…ol%C3%A2tre.jpg][Blocked Image: http://marcbidoul-nature.fr/wp-content/upl…0/05/Regard.jpg] As usual, you can see more on my website here : http://marcbidoul-nature.fr/![]()
Posts by El Moroes
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Quote from blackdog
20 hours ago, blackdog said: Any aspect was your favourite? Any particular standout in the game/level design?
The immersion I had in the universe they gave me. This was in a unusual location at this time (a location I always loved and where I would like to discover in real live), the story was good, the character too (not a badass guy, not a common hero we can find everywhere), funny pnj and partner, the gameplay wasn't bad at all ; I liked this idea to play with the lights, the shadows, how to use it to kill an enemy,...
I lived a cool adventure with this game.
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One of the best game I ever played ❤️
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Nice !! And the wood of the table is ❤️
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Here it's simple :
You're outside for no reasons (the good ones are buying essential things like food, walk around where we live with our dog of for sport - and it has to be short) : you have a penalty (is it the word?) of 135€.
IF you're still seen outside after the first one you had (recurrence withing 15 days), you pay 1500€.
AND if after 4 times you're still seen outside (recurrence withing 30 days), you go to jail for 6 months.
As usual, people understand only when rules touch the wallet...and even with these rules, some are still enough stupids to go outside or organise party with friends.
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I took some pictures here in Lyon when I went to buy some stuff...it's really really a strange thing to live with and in the same time it feels good. You can hear birds and no cars, you breathe...yeah, these are the good things in all of this mess.
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The setting of this map ❤️
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A nice nice stuff there. If I may ; I think the light is too hot / saturated if you check how the blue sky is. I still thinking you had a better lighting in your first version before you post-processed it, you had a whiter light which felt more natural and better. You should come back on this IMO

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Was a really good surprise !External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Wow, amazing ! oO It's just that...I won't be buy a VR headset just to play this one game though...sadness ?
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Hey guys, we're still looking for Level Designers, Level & Lighting artists so if you think you can do the job, contact me
Level Designer : Spoiler Responsibilities
- Produce the level design documentation of his/her maps, including mission’s intentions and high-level concepts.
- Create the level layouts (simplified level geometry) in collaboration with the level artists and architects.
- Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, etc..) by using specialized tools (world editor, scripting system...)
- Make sure his /her map is compliant with the technical constraints and check on a regular basis if his/her map is functional on all platforms
- Work closely with the art department and collaborate with all game development disciplines all along the maps iterations
- Analyze and fix level design bugs
Qualifications
- Candidate should understand the values of the game design philosophy behind action adventure stealth games such as the Dishonored series
- Candidate should embrace the Systemic design philosophy
- A solid understanding of player psychology
- Experience using game-specific editing packages
- Game scripting experience using Kismet, Lua or similar
- Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc)
- Quality oriented
- Strong communication skills
Level Artist :
Spoiler Responsibilities
- Work with Level Designers to design and build levels, to make gameplay and 3D space function harmoniously up until game release
- Partner with Level Designers who will provide narration, game ideas and scripting; and collaborate with the Environment Artists who provide art support for textures, final models, etc.
- Propose ideas and visual references for game locations
- Work out the details and concept modular systems of architecture for levels
- Assemble levels with the textures and 3D models provided by Environment Artists
- Produce 3D environmental asset variations, if needed, based on assets created by Environment Artists
- Optimize the final levels for performance
- Utilize the game engine efficiently to create maps that run smoothly on consoles
- Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project
Qualifications
- Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition
- 2+ years of game industry and/or significant modding experience is preferable
- Good handling and experience of at least one 3D software such as Maya, 3D Max, etc., for modeling
- Good handling and experience of at least one game editor such as Unreal, Source, CryEngine, etc.
- Identify and support gameplay needs and capable of working within technical constraints of a game level
- Understanding of modular construction methods as it relates to design, memory and performance
- A self-motivated and energetic team player with a very strong work ethic and cooperative attitude
- Passion for games
- Basic lighting knowledge desired
- Experience in photography, cinema or other related domains is a plus
Lighting Artist :
Spoiler Responsibilities
- Define lighting intentions by doing visual researches and synthesized documentations
- Merge gameplay and visual intentions with ‘elegance’
- Create dramatic and compelling lighting/mood that fit the artistic vision of our projects
- Manage the assets and FXs requests related to lamps
- Create and maintain lights prefabs
- Keep lighting style consistent throughout the game
- Collaborate and communicate constructively with Level Artists, Environment Artists, Level Designers, VFX and Technical Artists
- Good understanding of PBR rendering pipeline
- Ensure that all lighting deliverables are completed fully and in line with the production schedule
- Anticipate challenges and propose solutions to solve technical and level designs constraints
- Physics units’ knowledge is a plus
- Being familiarized with a 3D software as Maya is a plus
Qualifications
- At least one experience in a role of Lighting / Level Artist on a real time project
- Excellent knowledge of direct and indirect lighting, luminance and color theory
- Excellent artistic and film culture
- Excellent sense of composition and photography
- Autonomous in order to be able to complete assigned tasks in a timely manner while maintaining a high level of quality
- The ability to cooperate easily with different peoples and teams
- Fluent English
Oh, and on the artist side, we're making an Artstation page, if you're curious, common' and check that
https://arkanelyon.artstation.com/ -
Nice atmosphere ❤️
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Thanks guys
You'll understand we can't say more than what this teaser shows you...I can only ask you to wait for having more details...later ? -
Hey guys, let me present you our new baby
Hope you'll enjoy this teaser !“DEATHLOOP” transports players to the lawless island of Blackreef in an eternal struggle between two extraordinary assassins. Explore stunning environments and meticulously designed levels in an immersive gameplay experience that lets you approach every situation any way you like. Hunt down targets all over the island in an effort to put an end to the cycle once and for all, and remember, if at first you don’t succeed… die, die again.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
❤️ ❤️ ❤️ ❤️ ❤️External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Finally a new map, finally !!
I'm impatient to see new teams and war zone because it starts to be quite repetitive about the content ? This new map is more than welcome !
https://www.battlefield.com/fr-fr/news/mercury-new-mapExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -