Posts by El Moroes
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Quote from tr0nic
We need more updates of this!

Mmmh, ok...
Here are two screenshots where you'll see some props we made for the map

[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/highland/highland_01.jpg]
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/highland/highland_02.jpg]
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I was like an icy man this weekend in the alps

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Indeed, in parallel we are working on Highland. We made a little rest with this map but be sure it still alive

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• UPDATE April 02 - beta 02 : >> de_arizona_b2 • UPDATE March 13 - beta 01 : >> de_arizona_b1 • UPDATE February 24 - alpha 02 : >> de_arizona_a02 • UPDATE February 13 - alpha 01 : >> de_arizona_a01
• UPDATE September 18 - Source files are available since I choose to stop the dev. >> SOURCE FILES DOWNLOAD Hey guys, I think it's time to show you the new map we are working on... We ? Yep me and Kikette. Perhaps you already saw an early overview in the "wip in wip" forum ? Since this one, we worked, and we are always working hard to increase the gameplay and starting to think about the visual. You'll see, the thematic is simple : a motel taken by terrorists in Arizona. Currently we are still working on this version and when we'll think we are good, we'll give you the alpha and we'll ask you to have a playtest...and of course we are impatient
So now, a screenshot and overview : [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/arizona_01.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/arizona_02.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/arizona_03.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/arizona_04.jpg] And some references we have : [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/ref/Motel-5.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/ref/bowen_motel_small.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/ref/arizona_cactus_04.jpg] -
Arkane Studios Austin is hiring.
Arkane is looking for strong Programmers: Tech, Lead Tech, AI, gameplay... Contractors are welcome too, must be working at the office.
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We have the confirmation...the raptors are trained...why ? -__-
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It looks ambitious, well done and...ok, I want it on my computer !Awesome work dude !
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I was looking for Counter Strike Online 2 (it was suggested in another topic (wip in wip) and the game has a map called aquarium and it reminds me a part of your map :
[Blocked Image: http://s.nx.com/s2/game/CSO2/obt/Guide/MapImg/kind_01/big/aquarium_02.jpg]
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Quote from FMPONE
Your image link is broken mate
Ow, is it better ? Thanks

I like your layout, but to be completely honest, it's a bit over-simple. It doesn't do anything wrong necessarily, but it's a bit boring because of the rotation spots at the top of the map for CTs, which are simple corridors really obviously lacking in any sort of interesting geometry, gimmicks or variety. I don't see any doors or ladders that would also add some interest to the very simple layout, although without more careful routes not even those would help much. I think the level would lose appeal after a couple of playthroughs without some more interest for players. Look at maps like Inferno for some ideas of how to add interesting elements to a simple layout, right now this one looks like it's doing the bare minimum.
I agree with you, this is a very alpha layout with just the big axes, now what you said is on my to do list
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Cashed...it's promising !!
In my side, I think I'll ask for a playtest soon...I'm still testing some things with the layout but this will be my next map ; "de_arizona" (and it won't be a remake of the old one from cs1.6).
[Blocked Image: http://i.imgur.com/jtkWfLm.jpg?1]
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Quote from SpronyvanJohnson
HL3 is dead. Forget about it and move on people so we can enjoy mods like these

[Blocked Image: http://www.gifsforum.com/images/gif/no%20no%20no/grand/13267958.gif]
NO NO NO !!! HL3 IS NOT DEAD !!!
This year guys, we'll see HL3 (and of course it's evident that I'll be happy to play a new mod like yours if it's good
) !!!YES YES YES !!!
[Blocked Image: http://www.gifsforum.com/images_new/gif/yes/grand/easy_rider_yes_gif.gif]
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Ins_almaden impressed me a lot and...still impress me !
And you're right with 3D Mike, I was a fan. He made pretty good and memorable maps (predator, survivor, bikini, greenhouse, deadlock,...). During this period there were a lot of good mappers with a lot of variety in custom map. I remember Lanmaniax.com (RA7, please come back !!!) where you were able to find the pretty good custom maps for cs, hl, dod,...sometime I miss this time.
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Arkane Studios Lyon is hiring.Arkane is looking for a Data Manager and a UI Programmer.
> http://jobs.zenimax.com/locations/view/48
Thanks.
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Taken this morning on my road to work

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Quote from ruarai
Are you sure you are using the latest version? There was an issue with the earlier one in some European areas. Otherwise, can you show me your debug.log file or any files in the ErrorLog folder?
I'm sure yes, I followed the url you gave in your edited topic.
My log :
Code
Display MoreSystem.Windows.Markup.XamlParseException: L'invocation du constructeur sur le type 'CompilePalX.LaunchWindow' qui correspond aux contraintes de liaison spécifiées a levé une exception. ---> System.FormatException: Le format de la chaîne d'entrée est incorrect. à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt) à CompilePalX.CompileProcess..ctor(String metadataFile) dans c:UsersRuaraiReposCompilePalCompilePalXCompilersCompileProcess.cs:ligne 24 à CompilePalX.ConfigurationManager.AssembleParameters() dans c:UsersRuaraiReposCompilePalCompilePalXConfigurationConfigurationManager.cs:ligne 32 à CompilePalX.MainWindow..ctor() dans c:UsersRuaraiReposCompilePalCompilePalXMainWindow.xaml.cs:ligne 46 à CompilePalX.LaunchWindow.Launch(GameConfiguration config) dans c:UsersRuaraiReposCompilePalCompilePalXGameConfigurationLaunchWindow.xaml.cs:ligne 68 à CompilePalX.LaunchWindow..ctor() dans c:UsersRuaraiReposCompilePalCompilePalXGameConfigurationLaunchWindow.xaml.cs:ligne 59 --- Fin de la trace de la pile d'exception interne --- à System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri) à System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri) à System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) à System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc) à System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties) à System.Windows.Application.DoStartup() à System.Windows.Application.<.ctor>b__1(Object unused) à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) à MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)System.FormatException: Le format de la chaîne d'entrée est incorrect. à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt) à CompilePalX.CompileProcess..ctor(String metadataFile) dans c:UsersRuaraiReposCompilePalCompilePalXCompilersCompileProcess.cs:ligne 24 à CompilePalX.ConfigurationManager.AssembleParameters() dans c:UsersRuaraiReposCompilePalCompilePalXConfigurationConfigurationManager.cs:ligne 32 à CompilePalX.MainWindow..ctor() dans c:UsersRuaraiReposCompilePalCompilePalXMainWindow.xaml.cs:ligne 46 à CompilePalX.LaunchWindow.Launch(GameConfiguration config) dans c:UsersRuaraiReposCompilePalCompilePalXGameConfigurationLaunchWindow.xaml.cs:ligne 68 à CompilePalX.LaunchWindow..ctor() dans c:UsersRuaraiReposCompilePalCompilePalXGameConfigurationLaunchWindow.xaml.cs:ligne 59I mean there was another version that was released since this topic's creation that fixed the issue that you are having. You'll have to download it again. Sorry for not being clearer.
Ok, I'll check that, thanks.
EDIT : indeed it works
thanks