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Posts by Psyshokiller

  • MP_TheSpire - GOW - Released

    • Psyshokiller
    • December 6, 2007 at 10:10 PM

    I had the same feeling while playing gow, the whole world seemed to be made of stone and metal. There aren't too many things that indicate that people have been living there, prop wise.

    Hourences:

    I've been reading your making of krodan article and came across this text passage:

    Quote

    The rocks were unwrapped in such way that most of their UV seams are in the vertex painted areas. A planar UV map on Z was then added using UV channel 2 to cover up the seams. The idea was to use channel 1 for the rock texture, and channel 2 for the sand texture. Because the sand texture is on top of the rock texture, and because it uses a different UV lay out, it would be hiding the seams of channel 1 below.

    I don't quite get this, are the seams to be placed in the same position you would have to, when blending 3 textures by mat id's? It would be nice if you could post a picture, explaining the situation.

  • MP_TheSpire - GOW - Released

    • Psyshokiller
    • December 5, 2007 at 2:20 PM

    Good job!

    That little making of was an intresting insight.

  • Team Fortress 2 Art/Design feature

    • Psyshokiller
    • December 5, 2007 at 1:58 PM

    http://%7boption%7d

  • Unreal Engine 3 - Official Video Tutorials

    • Psyshokiller
    • December 4, 2007 at 10:28 PM

    Oh that sucks.

    Hope it will be working again soon.

    btw:

    MOAR Vidz plz!

  • Unreal Engine 3 - Official Video Tutorials

    • Psyshokiller
    • December 4, 2007 at 12:49 AM

    Awww thanks buddy.

    I was about to ask you for them on msn but you made yourself rare these days.

  • Neo-Ruins: Lithographs of post-apocalyptic Tokyo

    • Psyshokiller
    • November 30, 2007 at 2:58 PM
    Quote from Minotauro

    AMAZINE!

    Indeed.

  • new website + etqw stuff

    • Psyshokiller
    • November 30, 2007 at 2:50 PM

    Good work on the new page.

    Can you show us more of your QW stuff?

  • Spherical Mapping

    • Psyshokiller
    • November 30, 2007 at 2:36 PM

    Clever techniques there, Peris and Whoot. Will come in handy sooner or later.

  • Spherical Mapping

    • Psyshokiller
    • November 29, 2007 at 6:42 PM

    Hahahahaha that made my day.

  • The Hows and Whys of the Games Industry Released! + New Tuts

    • Psyshokiller
    • November 28, 2007 at 7:01 PM

    Been waiting to be able to order your book, I'm sure it will be helpful to me.

    Nice tutorials aswel, coming from another engine they help to adapt the different workflow.

    I hope you keep going with your engagement to the community.

  • Favorite bands

    • Psyshokiller
    • November 28, 2007 at 3:49 PM

    Eeek another Dio fan here, didn't expect that. \m/

  • Favorite bands

    • Psyshokiller
    • November 28, 2007 at 10:19 AM
    Quote from Sentura

    and this band called "blackmore's night".

    Fun coincidence here, Rainbow ( one of my fav bands) has been founded by Ritchie Blackmore, who now runs "blackmore's night".

  • Favorite bands

    • Psyshokiller
    • November 28, 2007 at 9:34 AM

    Been listening to those for most of my time.

    Dio

    Rainbow

    Led Zeppelin

    Jimi Hendrix

    Black Sabbath

    Olli Schulz und der Hund Marie

    Kings of Leon

    Breaking Benjamin

    And quite a bit of Indie recently.

  • The Spire (Gears of War MP)

    • Psyshokiller
    • November 17, 2007 at 12:00 PM

    You really nailed that feeling of a big mansion with very wealthy occupants. Escpecially the entrance hall reflects that well, since you don't expect such a big hall as a player, seeing the house from the outside.

  • Crysis Reviews

    • Psyshokiller
    • November 15, 2007 at 10:03 PM

    A friend send me that link today: (german)

    http://%7boption%7d

    It's not a review but I was quite suprised about the positive things they say about Crysis and the "killer games debate". Usually ZDF are the first to say games are bad.

    It's good to know that some of the news are getting more objective slowly.

  • process of creating the level

    • Psyshokiller
    • November 14, 2007 at 10:38 PM

    http://%7boption%7d

    What's your problem with distance? Are you having problems, getting a sketch from paper to 3d?

  • process of creating the level

    • Psyshokiller
    • November 14, 2007 at 8:18 PM

    Maybe you should take a look at hourence's book. Topics like that are covered in it multiple times.

  • Man-portable Robot

    • Psyshokiller
    • November 14, 2007 at 2:55 PM
    Quote from Zacker

    That looked quite impressive and hillarious:D

  • totally random texture thread

    • Psyshokiller
    • November 13, 2007 at 9:36 PM

    Looking at the windows again made me notice that they are not centered between the columns. Could be intendet though.

  • Call of Duty 4 (reviews)

    • Psyshokiller
    • November 11, 2007 at 11:28 PM

    Just finished it in approx. 7 hours. I really have to say that this was by far one of the best singleplayer experiences I had. There's always something going on, loads of variation, lots of immerson and really outstanding animation.

    Played on hardened and it was quite challenging, I never died that often in a singleplayer game.

    So yeah, where's the editor?!

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