I had the same feeling while playing gow, the whole world seemed to be made of stone and metal. There aren't too many things that indicate that people have been living there, prop wise.
Hourences:
I've been reading your making of krodan article and came across this text passage:
QuoteThe rocks were unwrapped in such way that most of their UV seams are in the vertex painted areas. A planar UV map on Z was then added using UV channel 2 to cover up the seams. The idea was to use channel 1 for the rock texture, and channel 2 for the sand texture. Because the sand texture is on top of the rock texture, and because it uses a different UV lay out, it would be hiding the seams of channel 1 below.
I don't quite get this, are the seams to be placed in the same position you would have to, when blending 3 textures by mat id's? It would be nice if you could post a picture, explaining the situation. ![]()