1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Psyshokiller

Posts by Psyshokiller

  • Quake 4 - Method's Hideout (WIP)

    • Psyshokiller
    • April 21, 2007 at 11:42 PM

    Welcome back to the Core then

    Nice screenshots, although there could be some more color variation and the walls specularity is pretty high.

  • Factory Rooms

    • Psyshokiller
    • April 17, 2007 at 5:03 PM

    Indeed, really nice work. It reminds of the "Strombine" level by Lunaran which he released recently.

  • Zelda models for source

    • Psyshokiller
    • April 13, 2007 at 3:51 PM

    Now someone needs to include those in a retail game.

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • April 3, 2007 at 3:20 PM

    Oh my... that looks fantastic.

  • ns_machina

    • Psyshokiller
    • March 12, 2007 at 3:00 PM

    Harhar awesome 3d effect! (awesome map too ofc)

    It works great, once you figured it out.

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • January 25, 2007 at 9:53 AM

    Some more stuff from Soul Gems: (Don't mind the fps in those screens, portaling ain't done for the rooms in the area)

    [Blocked Image: http://xs411.xs.to/xs411/07044/shot00047.png]

    [Blocked Image: http://xs411.xs.to/xs411/07044/shot00048.png]

    [Blocked Image: http://xs411.xs.to/xs411/07044/shot00049.png]

  • Nintendo 64 multiplayer games

    • Psyshokiller
    • January 23, 2007 at 8:26 PM

    Smash Brothers is somewhat insane when your drunk.

  • CES Physics Demo

    • Psyshokiller
    • January 23, 2007 at 7:57 AM

    That's stunnig!

    Imagine what games and their development will be like in future.

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • January 20, 2007 at 3:17 AM

    Zete: The thing is that "selfshadowing" is enabled for that texture of the rock. Otherwise it wouldn't cast shadows to itself. Sadly the Doom3engine's stencil shadows make them appear pretty hard lined.

    Mazy:Your right . It has some parallels.

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • January 18, 2007 at 7:02 AM

    Some small ones for today. Those are screens from my Prey sp level "Soul Gems". I'll open up a wip thread these days I gues.

    [Blocked Image: http://xs511.xs.to/xs511/07034/bla1.png]

    [Blocked Image: http://xs511.xs.to/xs511/07034/bla2.png]

  • The Hows And Whys of Level Design - Released!

    • Psyshokiller
    • January 15, 2007 at 7:56 PM

    Great book. I just recommended it to a freind of mine.

  • looking for the creative spark

    • Psyshokiller
    • January 15, 2007 at 7:50 PM
    Quote from FrieChamp

    Coffee and good music sometimes does it too

    Yup! That's the stuff you need.

    Another really handy thing is sleeping:D. Before I fall asleep lots of ideas are coming to my mind. You just have to think enough about your current project before (this way you can raise the chance of dreaming about it).

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • January 4, 2007 at 7:00 AM

    Try to avoid symmetry when doing scifi stuff Mabufo.

    Pipes do wonders when not hidden behind metal grades. Also you should divide the lighting into 2 or more colors and smaller pools of light instead of one big. Try to add some heigt to the floor.

  • Old Hospital

    • Psyshokiller
    • January 4, 2007 at 12:36 AM

    Beautyful place there but the tower on the right seems a bit too blocky.

  • mapping for ut2004

    • Psyshokiller
    • January 4, 2007 at 12:15 AM

    They run on the "Doom3 engine" and use the radiant as editor. Highly recommendable

  • [Prey] Overhead

    • Psyshokiller
    • December 21, 2006 at 8:19 PM

    Ah it's finally done Good work!

    And keep Prey on your computer vivi there's still some stuff to be released :wink:

  • de_wanda by warby ... final release !

    • Psyshokiller
    • December 16, 2006 at 9:35 PM

    At least it provides additional fun having the corpses flying around

  • de_wanda by warby ... final release !

    • Psyshokiller
    • December 14, 2006 at 10:56 PM

    Really great work warby!

  • Recall to Hell

    • Psyshokiller
    • December 13, 2006 at 2:58 PM

    I've been a quiet reader for a while now here on mapcore... so hello everybody!

    I'm a co founder and level designer of the mod and I'm really glad you guys like our work. Thanks alot!

    PhilipK: I just love to use your q4 texture pack!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™