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  3. Psyshokiller

Posts by Psyshokiller

  • Post your room pic extravaganza 2007!!!~

    • Psyshokiller
    • July 18, 2007 at 11:52 PM

    Now thats cool! Hope you don't stress your neigbours to hard with all the guitars.

  • Post your room pic extravaganza 2007!!!~

    • Psyshokiller
    • July 18, 2007 at 1:56 PM

    My little corner.

    http://%7boption%7d

    Notice the clock

    http://%7boption%7d

    http://%7boption%7d

    Appologies for the shaky pics.

  • Brutal Level Design Contest - 3 possible winners, $500USD

    • Psyshokiller
    • July 13, 2007 at 7:15 PM
    Quote

    3. All entries will become the exclusive property of Surrogate Interactive Inc. to be used in the video game project Brutal.5. All entries regardless of standing in the contest will become the exclusive property of Surrogate Interactive Inc. to be used as we see fit.

    Imagecenter anyone?

  • My new Portfolio [updated]

    • Psyshokiller
    • July 11, 2007 at 8:21 PM

    I'd say put co_paragon there, it still looks intresting. Great job on the rest of the folio.

  • Crayon Physics Game

    • Psyshokiller
    • July 10, 2007 at 7:31 PM

    While I was playing through the game, my sister came in and she gave it a try. It's intresting to see how other people approach the game. In the beginning you try to build direct bridges, later you will try different solutions. I once build a catapult to throw the ball into the star.

  • Insurgency Trailer Release & Website Launch

    • Psyshokiller
    • July 3, 2007 at 8:52 PM

    There is one nasty bug I found and also an exploit in that bagdad map.

    Bug: If you activate a smoke grenade and you then start to sprint it won't get thrown away and it stickts to your hand. You cant change weapons anymore or drop the nade. Only thing you can do is to die and respawn. (That may happens to DOD players alot, since sprinting and throwing grenades is effective in DOD.)

    Exploit in bagadad map:

    When accesing the one capture point which is located at a rooftop, you're right in front of a big box of metal. It's noclip, you can walk and shoot through it. So laying down in it enables you to capture the point and shoot anyone out of that thing without being seen.

  • Insurgency Trailer Release & Website Launch

    • Psyshokiller
    • July 3, 2007 at 5:37 PM

    I gave it a try yesterday evening and today i played for several hours.

    It's a great mod. The only thing that lets it down is the sometimes annoying clipping and the extremely omnipresent stupidity of players. Also the cap points should be more regocnizeable as been said before in this thread. I'll keep on playing for sure! (and hope the stupid players die out someday^^)

  • Insurgency Trailer Release & Website Launch

    • Psyshokiller
    • July 3, 2007 at 12:34 AM

    Congratulations to the team.

    Finally delivering a product you've spend all love to over years should make you all really proud!

    Looking foreward to meet some mapcore people on the servers.

  • DM_Static (Half-Life2 Deathmatch)

    • Psyshokiller
    • June 22, 2007 at 4:39 PM

    Second screen features nice architecture and lighting.

    The lighting seems to lack a bit of variation in the other shots.

  • Can someone translate what is said in this video ?

    • Psyshokiller
    • June 21, 2007 at 11:21 PM

    This one is eve better.

    http://%7boption%7d

  • EVE Online

    • Psyshokiller
    • June 19, 2007 at 8:39 PM

    Aww. All those reports make me want to pick it up again.

  • The random model thread!

    • Psyshokiller
    • June 19, 2007 at 5:10 PM

    Thanks Sindwiller

    Regarding your question, what do you mean with small details? Those little rivets and stuff?

    If so, they are called "floaters" and come in really handy for quickly spreading alot of detail. Those are premade pieces, which float above the surface of the main model. That way you can save time,nerves and performance, since it's taking more polys to integrate those parts into the mesh.Also, you prevent yourself from using messy boolean stuff.

    Here's an example taken from the Q4 SDK site:

    http://%7boption%7d

    http://%7boption%7d

  • EVE Online

    • Psyshokiller
    • June 19, 2007 at 1:02 AM

    I gave it a try one year ago and was really impressed by all the possibilitys you have. I think thats what makes the game so great. Building up corps, relations and wars between the big corps, it's heaven for people who love that kind of "sandboy style" game. Also, I have to agree with Reno about the fact that it's designed for people who love that amount of complexity.

  • The random model thread!

    • Psyshokiller
    • June 18, 2007 at 7:23 PM

    Alright. Looking foreward to see your model when it's done

  • The random model thread!

    • Psyshokiller
    • June 18, 2007 at 5:58 PM

    @ferret:

    I get my inspiration from concepts by Paul Richards. Those he did for Q4.(great stuff)

    Hopefully you don't use that spider thingie, which can be seen on the "bossbuddy" concepts. Thats what got me the idea for a spider vehicle.

  • The random model thread!

    • Psyshokiller
    • June 17, 2007 at 10:20 PM

    Currently working on a spider vehicle highpoly. It will be used in my "Soul Gems" map for Prey. C&C welcome.

    [Blocked Image: http://xs216.xs.to/xs216/07240/61664664sssb6.png]

    [Blocked Image: http://xs216.xs.to/xs216/07240/6144664664sssb6.png]

    Shots of the body will follow soon.

  • The 'Core Sketch Thread!?

    • Psyshokiller
    • June 17, 2007 at 8:11 PM

    Oh thats nicely done Warby.

  • Quake 4 - Method's Hideout (WIP)

    • Psyshokiller
    • June 17, 2007 at 5:15 AM

    Yeah KFS is right about the draws. I didn't care for them a long time because, I haven't read anything related to draws and then came across an article about it on iddevnet, which made me care for them.

    It's well explained there.

    http://%7boption%7d

    @KFS: Did you wrote that article or a part of it? It says you last edited it. (Which is pretty long time ago )

  • The great soft drinks vote!

    • Psyshokiller
    • June 17, 2007 at 1:39 AM

    Dr. Pepper is the Nr.1 belch source!

  • Quake 4 - Method's Hideout (WIP)

    • Psyshokiller
    • June 17, 2007 at 1:37 AM

    Everything is custom in that map. Can't see any q4 stuff.

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