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  3. Dodger

Posts by Dodger

  • WIP in WIP, post your level screenshots!

    • Dodger
    • September 20, 2006 at 9:07 PM

    Ow...

    mycket bra gjort! imponerande faktiskt.

  • CS Source: de_tropea

    • Dodger
    • September 20, 2006 at 3:26 PM
    Quote from PhilipK

    love the wine cellars. Looks great.

  • insta grins

    • Dodger
    • September 20, 2006 at 3:25 PM

    congratulations

  • To long compile times

    • Dodger
    • September 20, 2006 at 3:21 PM

    thanks for the help!

  • To long compile times

    • Dodger
    • September 19, 2006 at 8:07 PM

    well then my skybox are not different.

    i used sky_dust

    changed from sky_dust to sky_day01_01 and back to sky_dust

    this is when it started to compile slowely

  • To long compile times

    • Dodger
    • September 19, 2006 at 7:17 PM

    Loading c:\program\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\error free backed up file\_001.bsp

    19812 faces

    4 degenerate faces

    1687613 square feet [243016352.00 square inches]

    72 displacements

    363547 square feet [52350808.00 square inches]

    19808 patches before subdivision

    157527 patches after subdivision

    57 direct lights

    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 59086718, max 4761

    transfer lists: 450.8 megs

    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) (7)..

    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) (300)...

    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) (420)..

    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)

    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)

    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)

    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)

    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)

    Allright. I don't understand why i get to long compile time when my map is compiling. Before it didnt happened so but now it's really a tragedy for me.

    Every bounce takes about 300 seconds to get passed by to complete

    Before it only took like 7 seconds for each one of them to get done..

    Why have this changed? I did one thing that made it weird it was when i changed the skybox to another one from the current one in the skybox field.. after that it started to compile hours for my computer..

    I don't know what i can do, do i need to reinstall my steam sdk or do i need something smarter then that? please help me, it's like all my time on this damn map man.

    0...1...2...3...4...5..

  • Fences and shadows

    • Dodger
    • September 16, 2006 at 2:52 PM

    depeneds on wich type of propr you are using if you are using an prop that is dynamic it will cast shadows but if theit's a static it won't cast shadows ..

    you can controll shadows by creating an entety called shadow_control it will help you to correct the shadowing.

  • de_hogsatra_2007 project

    • Dodger
    • September 14, 2006 at 8:45 PM

    Comments and feedback please!

    I would like to hear more about the map this is the latest update

    [Blocked Image: http://img201.imageshack.us/img201/9441/0010015xp7.jpg]

  • Level Designer at IO Interactive? Yes sir!

    • Dodger
    • September 14, 2006 at 7:44 PM

    Wow that sounds decent

  • Duke Nuke Em Forever release date!?

    • Dodger
    • September 11, 2006 at 7:26 AM

    seriusly for this question but it must be answered to me back

    what engine is dukenukem using? does someone know

    and why did them change the engines so often for the game?

  • The random model thread!

    • Dodger
    • September 11, 2006 at 7:24 AM

    this one is the best

  • Autistic black man draws Rome

    • Dodger
    • September 11, 2006 at 7:22 AM
    Quote from skdr

    what the fuck are you talking about? Can someone please ban nexus already.

    I was joking, and that day i wrote this i didn't see what i wrote.

    so please deep apologies if i made myself look like a dumbell.

    this post wasn't forced to this thread but i don't know how it happened to be here.

    uh please dont ban me i dont want to be banned.. no

  • warby presents: de_wanda 100% custom map for cs-source

    • Dodger
    • September 11, 2006 at 7:19 AM

    very impressing, very stunning and amazing modelwork.

    I wish i could have that possibillity and creativity too of art, but you see that im specialized more on level design in it self as a growing and manufacturing

    wide hobby.

    Hm... when is this map going to be released?

    I really want to play it.. it's eye-taking and it looks something similar to disney land on the pics.

    great work keep it coming just do it right

  • HESSI SPOTTED (no, really)

    • Dodger
    • September 11, 2006 at 7:13 AM

    wow the frankfurt skyline is really amazing with those skye clouds and the lighting effects..

  • My new hotness

    • Dodger
    • September 11, 2006 at 7:11 AM

    First, when acessing this thread I really tough that the subject were about your girlfriend so i really had to open this thread..

    but then i realized that i was only a cam you bought

  • fun_allinone_css_v2

    • Dodger
    • September 11, 2006 at 7:07 AM

    man i just got this idea to start making fun maps onmyown here..

    so i decided yesterday to break and mash the cs source generation with my revolutionary new idea map callled lol_lmaonades

    it's simple, u know its a basic layout like the iceworld but instead of the four icecubes in the corners u have one X (wich means nexus original map)

    and u throw grenades over it and under it and u roll in on the ice

    so perhaps, u want to participate with me remonttimies or something because i offer u a very great map in future and you perhaps with me, nexus, the original and the next will be a good collective friends and do the best map ever..

    so.. think about it.. you never know.. but it's for your best.

  • Autistic black man draws Rome

    • Dodger
    • September 10, 2006 at 2:29 PM

    seriusly not that funny but retarded

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Dodger
    • September 10, 2006 at 10:13 AM

    r_yell your map looks shiny, perhaps you need to understimate the sunlight a little of the sky?

  • 2 Day party adventure [56k Beware!!] (Continued!)

    • Dodger
    • September 9, 2006 at 6:48 PM

    Spellbinder are you trying to get public viewers or are you just very depressed ?

    I should call you on the phone and ask you why you're making a waste of space on mapcore site ..you made yourself like a dumbbell here.

    you shoulda know, you need to be more genius

  • 2 Day party adventure [56k Beware!!]

    • Dodger
    • September 9, 2006 at 6:43 PM

    the carpark pic should be banned!

    who haven't seen a swedish carpark?

    and a glass of beer, very interesting!

    and rice dish? I eat oatmeal everyday, this is hilarius. of course it is.

    who wanna

    hm.. yes spellbinder.. has degraded down some..

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