Posts by Dennispls
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Quote from ReNo
Just got Killzone: Liberation for the PSP and I'm really glad I did. While this game probably wouldn't hold up too well on a home console it feels perfect for the portable system. The top down camera works really nicely and the controls are spot on - by avoiding the temptation to go for a traditional TPS or FPS they've made something vastly more playable for a portable system. In fact, I can't imagine an action game feeling much more at home on the PSP. It looks lovely and ragdoll corpses are a really nice (and unexpected!) treat. I really like the focus on cover and maneouvering around the environment to outposition your enemies, and while it perhaps lacks the depth of something like GRAW, it does raise it above being a mindless shooter (or at least a run-and-gun shooter...its not exactly pushing your tactical prowess).
Really?
hehe glad you like it a lot of testing has gone into this!
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Hmm never even heard of might check it out if its so awesome
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at least they have coca cola
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pff they always hunt in packs
i wish they had the guts to come alone
ALONE
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Hmm at the beginning i was like ok he is drawing a car nothing too fancy but when the coloring started i was like hey nice!
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2006 and still have no real girlfriends
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Gears of war still.
and hopefully get a wii withing the next few days(doubt it since i bet theyre all sold)
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For all you that bitched at me read properly first before replying with something utterly stupid.
I never said it looks bad infact it still looks nice but i am not impressed is what im saying(because everybody said wow and amazing impressive etc)
Guess i did too much with the hl2 engine that everything made with it looks the same.
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reminds me of the residentevil 1 piano for some reason
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why is this in wip model section?
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hmm guess im spoiled cause im not impressed
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like omg totally
ps online is awesome and addictive yet frustrating at times.
And why the hell do i get so many connection lost errors:S
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all three so no reason to vote..
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geeeeeeee what the fuck.
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In that case its probably best to have the low poly surrounding the high poly a tad.
Make sure nothing is intersecting
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Hmm no
You only have to uvma the lowpoly.
Make sure the low poly has roughly the same dimensions and the high poly and then render the normalmap from it.
If its not good enough tweakt he lowpoly untill the resulkts are good
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nightwish isnt shit

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dude get rid of that eminem painting please
it corrupts the whole map.