This looks ace! Love the lighting and the foliage.
Posts by Dennispls
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Hello again Mapcore!
Been a while since i posted here but here goes:
[Blocked Image: http://dennisgriesheimer.picobit.nl/wp-content/uploads/2012/10/Carpixel.jpg]
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and something else
[Blocked Image: http://iamglynnsmith.com/dengrie/Tire.jpg]
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Because of several reasons the DS project is on hold.
Instead i will post some other model(s) that i recently made.
Bench has a texturemap of 512x512
[Blocked Image: http://iamglynnsmith.com/dengrie/Bench.jpg]
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I think it is just going to be for show because i have absolutely no idea how to get all that ingame.
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Hey there it has been a loong time sincei last posted anything here, so i figured it was time to post something.
I am working on this with a friend and we will be making some environments inspired by Silent Hill.
The project is aimed at the DS. So the textures are often not bigger than 64x64
In the second picture the tiles are skewed, which should not be this way in the final version)
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Sweet
how are you guys doing? -
Hey guys!
Jer its nice to see you start something big again.
I would be interested in doing stuff again in my spare time.
Right now we are still busy developping killzone 2 so i wont be available every day.
If you need a hand you know where to find me
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sounds like texture tagging

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Maybe it would have been better to overlap some areas on the uv map and scale them up for more detail
I can see you did three wall variations at the bottom of the map that werent needed.
Also the pavement couldve been put on a shared space.
The AO could have been rendered anyway you just had to move away the overlapping uvs
other than that i think it looks alright but the normalmap doesnt really do it much justice.
Shame you didnt get the job
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hope you find people fast man
Sorry i had to leave ins but i see no other option rightnow:e
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Cannon fodder and simon the sorcerer.
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it lacks touch up detail acumen
like dirty up the bottom
sand and other types of dirt will be visible on the bottom.
Maybe get a less black pointy concrete for this one
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Now officially an artist at Guerrilla Games!D:
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hydeph you are my rolemodel.
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Yeah i agree
Im quite curious how syphon filter and mgs will play.
syphon filter is just too expensive right now. damn games:(
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I see a lot of pinching and reas that are too smooth.
Also too bad we cant see the tiretreadson your renders.
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i'm in for a bit of humor but this isn't funny in the slightest